1 /* 2 * Copyright (C) 2010 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of 14 * its contributors may be used to endorse or promote products derived 15 * from this software without specific prior written permission. 16 * 17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY 18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY 21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 */ 28 29 #include "config.h" 30 31 #if ENABLE(WEB_AUDIO) 32 33 #include "platform/audio/Reverb.h" 34 35 #include <math.h> 36 #include "platform/audio/AudioBus.h" 37 #include "platform/audio/VectorMath.h" 38 #include "wtf/MathExtras.h" 39 #include "wtf/OwnPtr.h" 40 #include "wtf/PassOwnPtr.h" 41 42 #if OS(MACOSX) 43 using namespace std; 44 #endif 45 46 namespace WebCore { 47 48 using namespace VectorMath; 49 50 // Empirical gain calibration tested across many impulse responses to ensure perceived volume is same as dry (unprocessed) signal 51 const float GainCalibration = -58; 52 const float GainCalibrationSampleRate = 44100; 53 54 // A minimum power value to when normalizing a silent (or very quiet) impulse response 55 const float MinPower = 0.000125f; 56 57 static float calculateNormalizationScale(AudioBus* response) 58 { 59 // Normalize by RMS power 60 size_t numberOfChannels = response->numberOfChannels(); 61 size_t length = response->length(); 62 63 float power = 0; 64 65 for (size_t i = 0; i < numberOfChannels; ++i) { 66 float channelPower = 0; 67 vsvesq(response->channel(i)->data(), 1, &channelPower, length); 68 power += channelPower; 69 } 70 71 power = sqrt(power / (numberOfChannels * length)); 72 73 // Protect against accidental overload 74 if (std::isinf(power) || std::isnan(power) || power < MinPower) 75 power = MinPower; 76 77 float scale = 1 / power; 78 79 scale *= powf(10, GainCalibration * 0.05f); // calibrate to make perceived volume same as unprocessed 80 81 // Scale depends on sample-rate. 82 if (response->sampleRate()) 83 scale *= GainCalibrationSampleRate / response->sampleRate(); 84 85 // True-stereo compensation 86 if (response->numberOfChannels() == 4) 87 scale *= 0.5f; 88 89 return scale; 90 } 91 92 Reverb::Reverb(AudioBus* impulseResponse, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads, bool normalize) 93 { 94 float scale = 1; 95 96 if (normalize) { 97 scale = calculateNormalizationScale(impulseResponse); 98 99 if (scale) 100 impulseResponse->scale(scale); 101 } 102 103 initialize(impulseResponse, renderSliceSize, maxFFTSize, numberOfChannels, useBackgroundThreads); 104 105 // Undo scaling since this shouldn't be a destructive operation on impulseResponse. 106 // FIXME: What about roundoff? Perhaps consider making a temporary scaled copy 107 // instead of scaling and unscaling in place. 108 if (normalize && scale) 109 impulseResponse->scale(1 / scale); 110 } 111 112 void Reverb::initialize(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads) 113 { 114 m_impulseResponseLength = impulseResponseBuffer->length(); 115 116 // The reverb can handle a mono impulse response and still do stereo processing 117 size_t numResponseChannels = impulseResponseBuffer->numberOfChannels(); 118 m_convolvers.reserveCapacity(numberOfChannels); 119 120 int convolverRenderPhase = 0; 121 for (size_t i = 0; i < numResponseChannels; ++i) { 122 AudioChannel* channel = impulseResponseBuffer->channel(i); 123 124 OwnPtr<ReverbConvolver> convolver = adoptPtr(new ReverbConvolver(channel, renderSliceSize, maxFFTSize, convolverRenderPhase, useBackgroundThreads)); 125 m_convolvers.append(convolver.release()); 126 127 convolverRenderPhase += renderSliceSize; 128 } 129 130 // For "True" stereo processing we allocate a temporary buffer to avoid repeatedly allocating it in the process() method. 131 // It can be bad to allocate memory in a real-time thread. 132 if (numResponseChannels == 4) 133 m_tempBuffer = AudioBus::create(2, MaxFrameSize); 134 } 135 136 void Reverb::process(const AudioBus* sourceBus, AudioBus* destinationBus, size_t framesToProcess) 137 { 138 // Do a fairly comprehensive sanity check. 139 // If these conditions are satisfied, all of the source and destination pointers will be valid for the various matrixing cases. 140 bool isSafeToProcess = sourceBus && destinationBus && sourceBus->numberOfChannels() > 0 && destinationBus->numberOfChannels() > 0 141 && framesToProcess <= MaxFrameSize && framesToProcess <= sourceBus->length() && framesToProcess <= destinationBus->length(); 142 143 ASSERT(isSafeToProcess); 144 if (!isSafeToProcess) 145 return; 146 147 // For now only handle mono or stereo output 148 if (destinationBus->numberOfChannels() > 2) { 149 destinationBus->zero(); 150 return; 151 } 152 153 AudioChannel* destinationChannelL = destinationBus->channel(0); 154 const AudioChannel* sourceChannelL = sourceBus->channel(0); 155 156 // Handle input -> output matrixing... 157 size_t numInputChannels = sourceBus->numberOfChannels(); 158 size_t numOutputChannels = destinationBus->numberOfChannels(); 159 size_t numReverbChannels = m_convolvers.size(); 160 161 if (numInputChannels == 2 && numReverbChannels == 2 && numOutputChannels == 2) { 162 // 2 -> 2 -> 2 163 const AudioChannel* sourceChannelR = sourceBus->channel(1); 164 AudioChannel* destinationChannelR = destinationBus->channel(1); 165 m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); 166 m_convolvers[1]->process(sourceChannelR, destinationChannelR, framesToProcess); 167 } else if (numInputChannels == 1 && numOutputChannels == 2 && numReverbChannels == 2) { 168 // 1 -> 2 -> 2 169 for (int i = 0; i < 2; ++i) { 170 AudioChannel* destinationChannel = destinationBus->channel(i); 171 m_convolvers[i]->process(sourceChannelL, destinationChannel, framesToProcess); 172 } 173 } else if (numInputChannels == 1 && numReverbChannels == 1 && numOutputChannels == 2) { 174 // 1 -> 1 -> 2 175 m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); 176 177 // simply copy L -> R 178 AudioChannel* destinationChannelR = destinationBus->channel(1); 179 bool isCopySafe = destinationChannelL->data() && destinationChannelR->data() && destinationChannelL->length() >= framesToProcess && destinationChannelR->length() >= framesToProcess; 180 ASSERT(isCopySafe); 181 if (!isCopySafe) 182 return; 183 memcpy(destinationChannelR->mutableData(), destinationChannelL->data(), sizeof(float) * framesToProcess); 184 } else if (numInputChannels == 1 && numReverbChannels == 1 && numOutputChannels == 1) { 185 // 1 -> 1 -> 1 186 m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); 187 } else if (numInputChannels == 2 && numReverbChannels == 4 && numOutputChannels == 2) { 188 // 2 -> 4 -> 2 ("True" stereo) 189 const AudioChannel* sourceChannelR = sourceBus->channel(1); 190 AudioChannel* destinationChannelR = destinationBus->channel(1); 191 192 AudioChannel* tempChannelL = m_tempBuffer->channel(0); 193 AudioChannel* tempChannelR = m_tempBuffer->channel(1); 194 195 // Process left virtual source 196 m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); 197 m_convolvers[1]->process(sourceChannelL, destinationChannelR, framesToProcess); 198 199 // Process right virtual source 200 m_convolvers[2]->process(sourceChannelR, tempChannelL, framesToProcess); 201 m_convolvers[3]->process(sourceChannelR, tempChannelR, framesToProcess); 202 203 destinationBus->sumFrom(*m_tempBuffer); 204 } else if (numInputChannels == 1 && numReverbChannels == 4 && numOutputChannels == 2) { 205 // 1 -> 4 -> 2 (Processing mono with "True" stereo impulse response) 206 // This is an inefficient use of a four-channel impulse response, but we should handle the case. 207 AudioChannel* destinationChannelR = destinationBus->channel(1); 208 209 AudioChannel* tempChannelL = m_tempBuffer->channel(0); 210 AudioChannel* tempChannelR = m_tempBuffer->channel(1); 211 212 // Process left virtual source 213 m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); 214 m_convolvers[1]->process(sourceChannelL, destinationChannelR, framesToProcess); 215 216 // Process right virtual source 217 m_convolvers[2]->process(sourceChannelL, tempChannelL, framesToProcess); 218 m_convolvers[3]->process(sourceChannelL, tempChannelR, framesToProcess); 219 220 destinationBus->sumFrom(*m_tempBuffer); 221 } else { 222 // Handle gracefully any unexpected / unsupported matrixing 223 // FIXME: add code for 5.1 support... 224 destinationBus->zero(); 225 } 226 } 227 228 void Reverb::reset() 229 { 230 for (size_t i = 0; i < m_convolvers.size(); ++i) 231 m_convolvers[i]->reset(); 232 } 233 234 size_t Reverb::latencyFrames() const 235 { 236 return !m_convolvers.isEmpty() ? m_convolvers.first()->latencyFrames() : 0; 237 } 238 239 } // namespace WebCore 240 241 #endif // ENABLE(WEB_AUDIO) 242