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    Searched refs:tileWidth (Results 1 - 15 of 15) sorted by null

  /external/replicaisland/src/com/replica/replicaisland/
TiledVertexGrid.java 40 public TiledVertexGrid(Texture texture, int width, int height, int tileWidth, int tileHeight) {
42 mTileWidth = tileWidth;
60 final int tileWidth = mTileWidth;
62 final int tilesAcross = width / tileWidth;
67 final int textureTilesAcross = texture.width / tileWidth;
89 final float offsetX = tileX * tileWidth;
96 int textureOffsetX = (tileIndex % textureTilesAcross) * tileWidth;
99 textureOffsetX > texture.width - tileWidth ||
107 final float u2 = ((textureOffsetX + tileWidth - GL_MAGIC_OFFSET) * texelWidth);
111 final float[] p1 = { offsetX + tileWidth, offsetY, 0.0f }
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HotSpotSystem.java 146 final float tileWidth = level.getLevelWidth() / mWorld.getWidth();
147 worldX = (tileX * tileWidth) + (tileWidth / 2.0f);
LevelBuilder.java 120 int width, int height, int tileWidth, int tileHeight, TiledWorld world,
157 width, height, tileWidth, tileHeight);
CollisionSystem.java 86 public void initialize(TiledWorld world, int tileWidth, int tileHeight) {
89 mTileWidth = tileWidth;
631 public void setup(Vector2 movementDirection, int tileWidth, int tileHeight) {
638 mTileWidth = tileWidth;
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GameObjectFactory.java 574 public void spawnFromWorld(TiledWorld world, int tileWidth, int tileHeight) {
585 final float worldX = x * tileWidth;
594 if (object.width < tileWidth) {
595 object.getPosition().x += (tileWidth - object.width) / 2.0f;
596 } else if (object.width > tileWidth) {
597 object.getPosition().x -= (object.width - tileWidth) / 2.0f;
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  /external/chromium_org/v8/test/mjsunit/regress/
regress-201590.js 40 tileWidth = 128 * 0.25 * this.scale,
44 ((y * tileWidth ) * gdpRatio) + ((x * tileWidth ) * gdpRatio);
47 xPos = xPos - Math.round(((tileWidth) * gdpRatio)) +
48 this.mapHeight * Math.round(((tileWidth) * gdpRatio));
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
FETurbulence.cpp 270 float tileWidth = paintingData.filterSize.width();
272 ASSERT(tileWidth > 0 && tileHeight > 0);
278 float lowFrequency = floorf(tileWidth * baseFrequencyX) / tileWidth;
279 float highFrequency = ceilf(tileWidth * baseFrequencyX) / tileWidth;
295 stitchData.width = roundf(tileWidth * baseFrequencyX);
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_mipmap_tree.c 88 unsigned tileWidth, tileHeight;
90 get_tile_size(format, &tileWidth, &tileHeight);
109 unsigned tileWidth, tileHeight;
110 get_tile_size(format, &tileWidth, &tileHeight);
111 row_align = tileWidth * _mesa_get_format_bytes(format) - 1;
  /external/mesa3d/src/mesa/drivers/dri/radeon/
radeon_mipmap_tree.c 88 unsigned tileWidth, tileHeight;
90 get_tile_size(format, &tileWidth, &tileHeight);
109 unsigned tileWidth, tileHeight;
110 get_tile_size(format, &tileWidth, &tileHeight);
111 row_align = tileWidth * _mesa_get_format_bytes(format) - 1;
  /external/chromium_org/third_party/skia/src/effects/
SkPerlinNoiseShader.cpp 200 SkScalar tileWidth = SkIntToScalar(fTileSize.width());
202 SkASSERT(tileWidth > 0 && tileHeight > 0);
207 SkScalarMulFloor(tileWidth, fBaseFrequency.fX), tileWidth);
209 SkScalarMulCeil(tileWidth, fBaseFrequency.fX), tileWidth);
232 SkScalarMulRound(tileWidth, fBaseFrequency.fX);
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  /external/skia/src/effects/
SkPerlinNoiseShader.cpp 200 SkScalar tileWidth = SkIntToScalar(fTileSize.width());
202 SkASSERT(tileWidth > 0 && tileHeight > 0);
207 SkScalarMulFloor(tileWidth, fBaseFrequency.fX), tileWidth);
209 SkScalarMulCeil(tileWidth, fBaseFrequency.fX), tileWidth);
232 SkScalarMulRound(tileWidth, fBaseFrequency.fX);
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  /external/chromium_org/chrome/browser/resources/file_manager/foreground/js/photo/
mosaic_mode.js     [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
meta.c     [all...]
  /external/mesa3d/src/mesa/drivers/common/
meta.c     [all...]
  /cts/suite/cts/deviceTests/browserbench/assets/octane/
pdfjs.js     [all...]

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