/external/replicaisland/src/com/replica/replicaisland/ |
TiledVertexGrid.java | 40 public TiledVertexGrid(Texture texture, int width, int height, int tileWidth, int tileHeight) { 42 mTileWidth = tileWidth; 60 final int tileWidth = mTileWidth; 62 final int tilesAcross = width / tileWidth; 67 final int textureTilesAcross = texture.width / tileWidth; 89 final float offsetX = tileX * tileWidth; 96 int textureOffsetX = (tileIndex % textureTilesAcross) * tileWidth; 99 textureOffsetX > texture.width - tileWidth || 107 final float u2 = ((textureOffsetX + tileWidth - GL_MAGIC_OFFSET) * texelWidth); 111 final float[] p1 = { offsetX + tileWidth, offsetY, 0.0f } [all...] |
HotSpotSystem.java | 146 final float tileWidth = level.getLevelWidth() / mWorld.getWidth(); 147 worldX = (tileX * tileWidth) + (tileWidth / 2.0f);
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LevelBuilder.java | 120 int width, int height, int tileWidth, int tileHeight, TiledWorld world, 157 width, height, tileWidth, tileHeight);
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CollisionSystem.java | 86 public void initialize(TiledWorld world, int tileWidth, int tileHeight) { 89 mTileWidth = tileWidth; 631 public void setup(Vector2 movementDirection, int tileWidth, int tileHeight) { 638 mTileWidth = tileWidth; [all...] |
GameObjectFactory.java | 574 public void spawnFromWorld(TiledWorld world, int tileWidth, int tileHeight) { 585 final float worldX = x * tileWidth; 594 if (object.width < tileWidth) { 595 object.getPosition().x += (tileWidth - object.width) / 2.0f; 596 } else if (object.width > tileWidth) { 597 object.getPosition().x -= (object.width - tileWidth) / 2.0f; [all...] |
/external/chromium_org/v8/test/mjsunit/regress/ |
regress-201590.js | 40 tileWidth = 128 * 0.25 * this.scale, 44 ((y * tileWidth ) * gdpRatio) + ((x * tileWidth ) * gdpRatio); 47 xPos = xPos - Math.round(((tileWidth) * gdpRatio)) + 48 this.mapHeight * Math.round(((tileWidth) * gdpRatio));
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/ |
FETurbulence.cpp | 270 float tileWidth = paintingData.filterSize.width(); 272 ASSERT(tileWidth > 0 && tileHeight > 0); 278 float lowFrequency = floorf(tileWidth * baseFrequencyX) / tileWidth; 279 float highFrequency = ceilf(tileWidth * baseFrequencyX) / tileWidth; 295 stitchData.width = roundf(tileWidth * baseFrequencyX);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/ |
radeon_mipmap_tree.c | 88 unsigned tileWidth, tileHeight; 90 get_tile_size(format, &tileWidth, &tileHeight); 109 unsigned tileWidth, tileHeight; 110 get_tile_size(format, &tileWidth, &tileHeight); 111 row_align = tileWidth * _mesa_get_format_bytes(format) - 1;
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_mipmap_tree.c | 88 unsigned tileWidth, tileHeight; 90 get_tile_size(format, &tileWidth, &tileHeight); 109 unsigned tileWidth, tileHeight; 110 get_tile_size(format, &tileWidth, &tileHeight); 111 row_align = tileWidth * _mesa_get_format_bytes(format) - 1;
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/external/chromium_org/third_party/skia/src/effects/ |
SkPerlinNoiseShader.cpp | 200 SkScalar tileWidth = SkIntToScalar(fTileSize.width()); 202 SkASSERT(tileWidth > 0 && tileHeight > 0); 207 SkScalarMulFloor(tileWidth, fBaseFrequency.fX), tileWidth); 209 SkScalarMulCeil(tileWidth, fBaseFrequency.fX), tileWidth); 232 SkScalarMulRound(tileWidth, fBaseFrequency.fX); [all...] |
/external/skia/src/effects/ |
SkPerlinNoiseShader.cpp | 200 SkScalar tileWidth = SkIntToScalar(fTileSize.width()); 202 SkASSERT(tileWidth > 0 && tileHeight > 0); 207 SkScalarMulFloor(tileWidth, fBaseFrequency.fX), tileWidth); 209 SkScalarMulCeil(tileWidth, fBaseFrequency.fX), tileWidth); 232 SkScalarMulRound(tileWidth, fBaseFrequency.fX); [all...] |
/external/chromium_org/chrome/browser/resources/file_manager/foreground/js/photo/ |
mosaic_mode.js | [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/ |
meta.c | [all...] |
/external/mesa3d/src/mesa/drivers/common/ |
meta.c | [all...] |
/cts/suite/cts/deviceTests/browserbench/assets/octane/ |
pdfjs.js | [all...] |