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    Searched refs:turbulence (Results 1 - 7 of 7) sorted by null

  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureGeneratorMagic.java 54 public void compute(float[] xyz, float turbulence) {
55 xyz[1] = -(float) Math.cos(xyz[0] - xyz[1] + xyz[2]) * turbulence;
60 public void compute(float[] xyz, float turbulence) {
61 xyz[0] = (float) Math.cos(xyz[0] - xyz[1] - xyz[2]) * turbulence;
66 public void compute(float[] xyz, float turbulence) {
67 xyz[2] = (float) Math.sin(-xyz[0] - xyz[1] - xyz[2]) * turbulence;
72 public void compute(float[] xyz, float turbulence) {
73 xyz[0] = -(float) Math.cos(-xyz[0] + xyz[1] - xyz[2]) * turbulence;
78 public void compute(float[] xyz, float turbulence) {
79 xyz[1] = -(float) Math.sin(-xyz[0] + xyz[1] + xyz[2]) * turbulence;
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TextureGeneratorClouds.java 93 texres.intensity = NoiseGenerator.NoiseFunctions.turbulence(texvec[0], texvec[1], texvec[2], noisesize, noiseDepth, noiseBasis, isHard);
108 texres.green = NoiseGenerator.NoiseFunctions.turbulence(texvec[1], texvec[0], texvec[2], noisesize, noiseDepth, noiseBasis, isHard);
109 texres.blue = NoiseGenerator.NoiseFunctions.turbulence(texvec[1], texvec[2], texvec[0], noisesize, noiseDepth, noiseBasis, isHard);
TextureGeneratorMarble.java 115 float mi = n + marbleData.turbul * NoiseGenerator.NoiseFunctions.turbulence(x, y, z, marbleData.noisesize, marbleData.noisedepth, marbleData.noisebasis, marbleData.isHard);
NoiseGenerator.java 532 public static float turbulence(float x, float y, float z, float noiseSize, int noiseDepth, int noiseBasis, boolean isHard) { method in class:NoiseGenerator.NoiseFunctions
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  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGFETurbulenceElement.cpp 134 FETurbulence* turbulence = static_cast<FETurbulence*>(effect); local
136 return turbulence->setType(typeCurrentValue());
138 return turbulence->setStitchTiles(stitchTilesCurrentValue());
140 bool baseFrequencyXChanged = turbulence->setBaseFrequencyX(baseFrequencyXCurrentValue());
141 bool baseFrequencyYChanged = turbulence->setBaseFrequencyY(baseFrequencyYCurrentValue());
145 return turbulence->setSeed(seedCurrentValue());
147 return turbulence->setNumOctaves(numOctavesCurrentValue());
  /external/chromium_org/third_party/skia/src/effects/
SkPerlinNoiseShader.cpp 203 // When stitching tiled turbulence, the frequencies must be adjusted
436 // by fractalNoise and (turbulenceFunctionResult) by turbulence.
1240 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>(); local
1266 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>(); local
1286 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>(); local
1297 const GrSimplexNoiseEffect& turbulence = drawEffect.castEffect<GrSimplexNoiseEffect>(); local
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  /external/skia/src/effects/
SkPerlinNoiseShader.cpp 203 // When stitching tiled turbulence, the frequencies must be adjusted
436 // by fractalNoise and (turbulenceFunctionResult) by turbulence.
1240 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>(); local
1266 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>(); local
1286 const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>(); local
1297 const GrSimplexNoiseEffect& turbulence = drawEffect.castEffect<GrSimplexNoiseEffect>(); local
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