/device/asus/flo/camera/hdr/include/ |
morpho_image_data.h | 25 void * uv; /**< UV??????|?C???^ */
member in struct:__anon1919
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morpho_image_data_ex.h | 27 int uv; member in struct:__anon1923
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/device/lge/mako/camera/hdr/include/ |
morpho_image_data.h | 25 void * uv; /**< UV??????|?C???^ */
member in struct:__anon2300
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morpho_image_data_ex.h | 27 int uv; member in struct:__anon2304
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/hardware/qcom/camera/hdr/include/ |
morpho_image_data.h | 25 void * uv; /**< UV??????|?C???^ */
member in struct:__anon31547
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morpho_image_data_ex.h | 27 int uv; member in struct:__anon31551
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/frameworks/rs/java/tests/SampleTest/src/com/android/rs/sample/ |
sample.rs | 36 float2 uv; 37 uv.x = (float)x / destX; 38 uv.y = (float)y / destY; 40 out->xyz = convert_uchar3(rsSample(sourceAlloc, allocSampler, uv*2.0f).xyz);
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/bionic/libm/upstream-freebsd/lib/msun/src/ |
e_hypotl.c | 25 union IEEEl2bits uv; \ 27 uv.e = v; \ 28 h = uv.bits.manh; \ 29 l = uv.bits.manl; \ 102 union IEEEl2bits uv; local 103 uv.e = t1; uv.bits.manl = 0; t1 = uv.e; 109 union IEEEl2bits uv; local 110 uv.e = y1; uv.bits.manl = 0; y1 = uv.e [all...] |
/frameworks/base/packages/Keyguard/src/com/android/keyguard/ |
KeyguardMultiUserSelectorView.java | 79 KeyguardMultiUserAvatar uv = createAndAddUser(user); local 81 mActiveUserAvatar = uv; 83 uv.setActive(false, false, null); 114 KeyguardMultiUserAvatar uv = KeyguardMultiUserAvatar.fromXml( local 116 mUsersGrid.addView(uv); 117 return uv;
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/external/clang/test/CXX/expr/expr.post/expr.const.cast/ |
p1-0x.cpp | 33 volatile unsigned uv; member in struct:A 43 unsigned &t3 = const_cast<unsigned&>(a.pred() ? a.ubf : a.uv); // expected-error {{const_cast from bit-field lvalue to reference type}}
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/external/chromium_org/third_party/skia/src/gpu/ |
GrPathUtils.h | 55 // A 2x3 matrix that goes from the 2d space coordinates to UV space where 66 * Applies the matrix to vertex positions to compute UV coords. This 74 * UV_OFFSET is the offset of the UV values within each vertex. 89 GrPoint* uv = reinterpret_cast<GrPoint*>(uvPtr); local 90 uv->fX = sx * xy->fX + kx * xy->fY + tx; 91 uv->fY = ky * xy->fX + sy * xy->fY + ty;
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/external/skia/src/gpu/ |
GrPathUtils.h | 55 // A 2x3 matrix that goes from the 2d space coordinates to UV space where 66 * Applies the matrix to vertex positions to compute UV coords. This 74 * UV_OFFSET is the offset of the UV values within each vertex. 89 GrPoint* uv = reinterpret_cast<GrPoint*>(uvPtr); local 90 uv->fX = sx * xy->fX + kx * xy->fY + tx; 91 uv->fY = ky * xy->fX + sy * xy->fY + ty;
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/frameworks/rs/driver/runtime/ |
rs_sample.c | 425 float uv, uint32_t lod) { 430 float pixelUV = uv * (float)(sourceW); 457 float uv, uint32_t lod) { 460 int32_t iPixel = (int32_t)(uv * (float)(sourceW)); 471 float2 uv, uint32_t lod) { 478 float pixelU = uv.x * sourceW; 479 float pixelV = uv.y * sourceH; 519 float2 uv, uint32_t lod) { 526 int2 iPixel = convert_int2(uv * dimF); 535 rsSample(rs_allocation a, rs_sampler s, float uv, float lod) [all...] |
/external/chromium_org/third_party/libwebp/dsp/ |
upsampling_sse2.c | 111 #define CONVERT2RGB(FUNC, XSTEP, top_y, bottom_y, uv, \ 116 FUNC(top_y[(cur_x) + n], (uv)[n], (uv)[32 + n], \ 122 FUNC(bottom_y[(cur_x) + n], (uv)[64 + n], (uv)[64 + 32 + n], \
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upsampling_neon.c | 190 #define CONVERT2RGB_8(FMT, XSTEP, top_y, bottom_y, uv, \ 193 CONVERT8(FMT, XSTEP, len, top_y, uv, top_dst, cur_x) \ 196 CONVERT8(FMT, XSTEP, len, bottom_y, (uv) + 32, bottom_dst, cur_x) \ 200 #define CONVERT2RGB_1(FMT, XSTEP, top_y, bottom_y, uv, \ 203 CONVERT1(FMT, XSTEP, len, top_y, uv, top_dst, cur_x); \ 206 CONVERT1(FMT, XSTEP, len, bottom_y, (uv) + 32, bottom_dst, cur_x); \
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upsampling.c | 58 const uint32_t uv = LOAD_UV(cur_u[x], cur_v[x]); /* sample */ \ 60 const uint32_t avg = tl_uv + t_uv + l_uv + uv + 0x00080008u; \ 62 const uint32_t diag_03 = (avg + 2 * (tl_uv + uv)) >> 3; \ 73 const uint32_t uv1 = (diag_12 + uv) >> 1; \ 80 l_uv = uv; \
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/external/eigen/demos/opengl/ |
camera.cpp | 246 Vector3f Camera::unProject(const Vector2f& uv, float depth) const 249 return unProject(uv, depth, inv); 252 Vector3f Camera::unProject(const Vector2f& uv, float depth, const Matrix4f& invModelview) const 257 Vector3f a(2.*uv.x()/float(mVpWidth)-1., 2.*uv.y()/float(mVpHeight)-1., 1.);
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camera.h | 90 Eigen::Vector3f unProject(const Eigen::Vector2f& uv, float depth, const Eigen::Matrix4f& invModelview) const; 91 Eigen::Vector3f unProject(const Eigen::Vector2f& uv, float depth) const;
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/external/webp/src/dsp/ |
upsampling_sse2.c | 111 #define CONVERT2RGB(FUNC, XSTEP, top_y, bottom_y, uv, \ 116 FUNC(top_y[(cur_x) + n], (uv)[n], (uv)[32 + n], \ 122 FUNC(bottom_y[(cur_x) + n], (uv)[64 + n], (uv)[64 + 32 + n], \
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upsampling_neon.c | 190 #define CONVERT2RGB_8(FMT, XSTEP, top_y, bottom_y, uv, \ 193 CONVERT8(FMT, XSTEP, len, top_y, uv, top_dst, cur_x) \ 196 CONVERT8(FMT, XSTEP, len, bottom_y, (uv) + 32, bottom_dst, cur_x) \ 200 #define CONVERT2RGB_1(FMT, XSTEP, top_y, bottom_y, uv, \ 203 CONVERT1(FMT, XSTEP, len, top_y, uv, top_dst, cur_x); \ 206 CONVERT1(FMT, XSTEP, len, bottom_y, (uv) + 32, bottom_dst, cur_x); \
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upsampling.c | 58 const uint32_t uv = LOAD_UV(cur_u[x], cur_v[x]); /* sample */ \ 60 const uint32_t avg = tl_uv + t_uv + l_uv + uv + 0x00080008u; \ 62 const uint32_t diag_03 = (avg + 2 * (tl_uv + uv)) >> 3; \ 73 const uint32_t uv1 = (diag_12 + uv) >> 1; \ 80 l_uv = uv; \
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/external/eigen/bench/ |
spmv.cpp | 176 boost::numeric::ublas::vector<Scalar> uv(cols), ures(rows); 177 Map<Matrix<Scalar,Dynamic,1> >(&uv[0], cols) = dv; 180 SPMV_BENCH(ublas::axpy_prod(um, uv, ures, true)); 183 SPMV_BENCH(ublas::axpy_prod(boost::numeric::ublas::trans(um), uv, ures, true));
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
simple_water.frag | 54 vec4 readDepth(vec2 uv){ 55 float depth= (2.0 * m_FrustumNearFar.x) / (m_FrustumNearFar.y + m_FrustumNearFar.x - texture2D(m_water_depthmap, uv).r* (m_FrustumNearFar.y-m_FrustumNearFar.x));
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/frameworks/native/cmds/flatland/ |
Renderers.cpp | 60 mUVAttribLoc = glGetAttribLocation(mGradPgm, "uv"); 90 const float uv[] = { local 102 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv);
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/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
NinePatchTexture.java | 199 // Names for buffer names: xy, uv, index. 335 float uv[] = new float[VERTEX_BUFFER_SIZE]; local 342 uv[xIndex] = u[i]; 343 uv[yIndex] = v[j]; 390 mUvBuffer.put(uv, 0, pntCount * 2).position(0);
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