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  /external/mesa3d/src/gallium/state_trackers/vega/
stroker.c 413 VGfloat uv[] = {l[0], l[1], l[2], l[3]}; local
416 line_normalize(uv);
417 l[2] = l[0] + line_dx(uv) * len;
418 l[3] = l[1] + line_dy(uv) * len;
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  /external/skia/src/effects/
SkPerlinNoiseShader.cpp 1016 const char* uv = "uv"; local
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  /external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/
com.ibm.icu_4.2.1.v20100412.jar 
  /prebuilts/misc/common/icu4j/
icu4j.jar 

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