/frameworks/native/opengl/tests/gl_perf/ |
fill_common.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 67 if (!vertexShader) { 78 glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
TestLatencyView.java | 187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 188 if (vertexShader == 0) { 199 GLES20.glAttachShader(program, vertexShader); 200 checkGlError("glAttachShader vertexShader");
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/cts/tests/tests/media/src/android/media/cts/ |
TextureRender.java | 211 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 212 if (vertexShader == 0) { 225 GLES20.glAttachShader(program, vertexShader);
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
GLES20TriangleRenderer.java | 175 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 176 if (vertexShader == 0) { 187 GLES20.glAttachShader(program, vertexShader);
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
GLES20TriangleRenderer.java | 173 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 174 if (vertexShader == 0) { 185 GLES20.glAttachShader(program, vertexShader);
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/frameworks/av/media/libstagefright/tests/ |
SurfaceMediaSource_test.cpp | 240 GLuint vertexShader, fragmentShader; 243 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); 259 glAttachShader(program, vertexShader); 282 glDeleteShader(vertexShader); [all...] |
/frameworks/native/opengl/tests/gl2_yuvtex/ |
gl2_yuvtex.cpp | 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 120 if (!vertexShader) { 131 glAttachShader(program, vertexShader);
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/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
GenImage.java | 215 int vertexShader = GenImage.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode); 219 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
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/packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/ |
SurfaceTextureView.java | 60 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 61 if (vertexShader == 0) { 71 GLES20.glAttachShader(program, vertexShader);
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/sdk/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 192 GLuint vertexShader; 197 vertexShader = LoadShader(GL_VERTEX_SHADER, vShaderStr); 203 glAttachShader(programObject, vertexShader);
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/cts/tests/src/android/opengl/cts/ |
CompressedTextureSurfaceView.java | 385 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 386 if (vertexShader == 0) { 396 GLES20.glAttachShader(program, vertexShader);
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/cts/tests/tests/mediastress/src/android/mediastress/cts/ |
SurfaceTextureRenderer.java | 262 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 263 if (vertexShader == 0) { 273 GLES20.glAttachShader(program, vertexShader);
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/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 241 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 242 if (vertexShader == 0) { 252 GLES20.glAttachShader(program, vertexShader);
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/external/chromium_org/third_party/WebKit/Source/testing/runner/ |
TestPlugin.cpp | 470 unsigned vertexShader = loadShader(GL_VERTEX_SHADER, vertexSource); 473 if (vertexShader && fragmentShader && program) { 474 m_context->attachShader(program, vertexShader); 485 if (vertexShader) 486 m_context->deleteShader(vertexShader);
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/frameworks/base/libs/hwui/ |
ProgramCache.cpp | 439 String8 vertexShader = generateVertexShader(description); 442 return new Program(description, vertexShader.string(), fragmentShader.string());
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLTextureViewActivity.java | 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 282 if (vertexShader == 0) return 0; 288 glAttachShader(program, vertexShader); 302 glDeleteShader(vertexShader);
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
MyGLSurfaceView.java | 253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 254 if (vertexShader == 0) { 264 GLES20.glAttachShader(program, vertexShader);
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/packages/screensavers/Basic/src/com/android/dreams/basic/ |
ColorsGLRenderer.java | 231 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 232 if (vertexShader == 0) return 0; 238 glAttachShader(program, vertexShader); 252 glDeleteShader(vertexShader);
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
PlanetsRenderer.java | 317 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 318 if (vertexShader == 0) { 329 GLES20.glAttachShader(program, vertexShader);
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/frameworks/native/libs/gui/tests/ |
SurfaceTexture_test.cpp | 331 GLuint vertexShader, fragmentShader; 335 &vertexShader)); 346 glAttachShader(program, vertexShader); 369 glDeleteShader(vertexShader); [all...] |
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 401 if (vertexShader == 0) { 411 GLES20.glAttachShader(program, vertexShader);
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/cts/tests/tests/hardware/src/android/hardware/cts/ |
CameraGLTest.java | [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
ff_fragment_shader.cpp | 321 const GLboolean vertexShader = 339 else if (!(vertexProgram || vertexShader)) { 387 if (vertexShader) [all...] |
/external/mesa3d/src/mesa/main/ |
ff_fragment_shader.cpp | 321 const GLboolean vertexShader = 339 else if (!(vertexProgram || vertexShader)) { 387 if (vertexShader) [all...] |
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
VideoDumpView.java | 620 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 621 if (vertexShader == 0) { 631 GLES20.glAttachShader(program, vertexShader);
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