HomeSort by relevance Sort by last modified time
    Searched full:angle (Results 551 - 575 of 1953) sorted by null

<<21222324252627282930>>

  /external/replicaisland/src/com/replica/replicaisland/
LaunchProjectileComponent.java 152 final float angle = (float)(Math.random() * mThetaError * Math.PI * 2.0f); local
153 mWorkingVector.x = (float)Math.sin(angle);
154 mWorkingVector.y = (float)Math.cos(angle);
  /external/skia/gm/
polygons.cpp 50 SkScalar angle = 2 * SK_ScalarPI * i / SK_ARRAY_COUNT(p4); variable
51 p4[i].set(20 * SkScalarCos(angle) + 20, 20 * SkScalarSin(angle) + 20);
  /frameworks/base/core/java/android/view/
OrientationEventListener.java 125 // Don't trust the angle if the magnitude is small compared to the y value
128 float angle = (float)Math.atan2(-Y, X) * OneEightyOverPi; local
129 orientation = 90 - (int)Math.round(angle);
  /frameworks/ex/carousel/java/com/android/ex/carousel/
CarouselController.java 591 * Sets the startAngle for the Carousel. The start angle is the first position of the first
592 * slot draw. Cards will be drawn from this angle in a counter-clockwise manner around the
595 * @param angle the angle, in radians.
597 public void setStartAngle(float angle)
599 mStartAngle = angle;
601 mRenderScript.setStartAngle(angle);
606 * Set the current carousel rotation angle, in card units.
613 * @param angle
615 public void setCarouselRotationAngle(float angle) {
    [all...]
  /packages/wallpapers/Basic/src/com/android/wallpaper/galaxy/
galaxy.rs 29 static float angle = 50.f;
128 angle = 0.0f;
151 float a = offset * angle;
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
GCWrapper.java 589 // Compute angle:
592 double angle = Math.atan2(dy, dx); local
595 // Imagine a line of the same length as the arrow, but with angle 0.
602 int rx = (int) (Math.cos(angle) * (ax-x1) - Math.sin(angle) * (ay-y1) + x1);
603 int ry = (int) (Math.sin(angle) * (ax-x1) + Math.cos(angle) * (ay-y1) + y1);
607 rx = (int) (Math.cos(angle) * (ax-x1) - Math.sin(angle) * (ay-y1) + x1);
608 ry = (int) (Math.sin(angle) * (ax-x1) + Math.cos(angle) * (ay-y1) + y1)
    [all...]
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/lib-tk/
turtle.py 268 a.rotate(angle) rotation
287 def rotate(self, angle):
288 """rotate self counterclockwise by angle
291 angle = angle * math.pi / 180.0
292 c, s = math.cos(angle), math.sin(angle)
    [all...]
  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/lib-tk/
turtle.py 268 a.rotate(angle) rotation
287 def rotate(self, angle):
288 """rotate self counterclockwise by angle
291 angle = angle * math.pi / 180.0
292 c, s = math.cos(angle), math.sin(angle)
    [all...]
  /external/jmonkeyengine/engine/src/android/jme3tools/android/
Fixed.java 217 * Sine of an angle.
239 * Cosine of an angle.
261 * Tangent of an angle.
270 * Returns the arc tangent of an angle.
288 * Returns the polar angle of a rectangular coordinate.
  /packages/wallpapers/Basic/src/com/android/wallpaper/fall/
fall.rs 82 float angle;
111 leaf->angle = rsRand(0.0f, 360.0f);
193 float r = leaf->angle;
262 leaf->angle = r;
267 leaf->angle = r;
  /external/ceres-solver/include/ceres/
rotation.h 79 // Convert a value in combined axis-angle representation to a quaternion.
80 // The value angle_axis is a triple whose norm is an angle in radians,
88 // Convert a quaternion to the equivalent combined axis-angle representation.
90 // and angle_axis will be filled with a value whose norm is the angle of
98 // axis-angle rotation representations. Templated for use with
117 // Euler angle (in degrees) rotation representations.
265 // means that angle for the angle_axis vector which is 2 * theta
269 // result in a normalized angle-axis vector.
297 // The conversion of a rotation matrix to the angle-axis form is
298 // numerically problematic when then rotation angle is close to zer
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
arc.c 139 /* Convert rotation angle from degrees to radians */
170 /* Convert rotation angle from degrees to radians */
230 double angle; local
276 angle = vector_angles(vec0, vec1);
279 angle = 2*M_PI - vector_angles(vec0, vec1);
283 if (isnan(angle))
284 angle = M_PI;
289 lambda2 = lambda1 - angle;
291 lambda2 = lambda1 + angle;
294 debug_printf("Angle is %f and (%f, %f)\n", angle, lambda1, lambda2)
    [all...]
matrix.h 210 VGfloat angle)
217 if (floatsEqual(angle, 90) || floatsEqual(angle, -270))
219 else if (floatsEqual(angle, 270) || floatsEqual(angle, -90))
221 else if (floatsEqual(angle, 180))
224 float radians = DEGREES_TO_RADIANS(angle);
  /external/mesa3d/src/gallium/state_trackers/vega/
arc.c 139 /* Convert rotation angle from degrees to radians */
170 /* Convert rotation angle from degrees to radians */
230 double angle; local
276 angle = vector_angles(vec0, vec1);
279 angle = 2*M_PI - vector_angles(vec0, vec1);
283 if (isnan(angle))
284 angle = M_PI;
289 lambda2 = lambda1 - angle;
291 lambda2 = lambda1 + angle;
294 debug_printf("Angle is %f and (%f, %f)\n", angle, lambda1, lambda2)
    [all...]
matrix.h 210 VGfloat angle)
217 if (floatsEqual(angle, 90) || floatsEqual(angle, -270))
219 else if (floatsEqual(angle, 270) || floatsEqual(angle, -90))
221 else if (floatsEqual(angle, 180))
224 float radians = DEGREES_TO_RADIANS(angle);
  /frameworks/base/core/java/android/gesture/
GestureUtils.java 451 final double angle = Math.atan(tan); local
452 if (numOrientations > 2 && Math.abs(angle) >= Math.PI / numOrientations) {
455 final double cosine = Math.cos(angle);
505 float angle; local
507 angle = (float) -Math.PI/2;
509 angle = (float) Math.atan2(targetVector[1], targetVector[0]);
510 rotate(points, -angle);
534 return new OrientedBoundingBox((float) (angle * 180 / Math.PI), centroid[0], centroid[1], maxx - minx, maxy - miny);
563 static float[] rotate(float[] points, float angle) {
564 float cos = (float) Math.cos(angle);
    [all...]
GestureOverlayView.java 644 float angle = Math.abs(box.orientation); local
645 if (angle > 90) {
646 angle = 180 - angle;
651 angle < mGestureStrokeAngleThreshold :
652 angle > mGestureStrokeAngleThreshold)) {
  /packages/apps/LegacyCamera/src/com/android/camera/ui/
IndicatorControlWheel.java 54 // and end angle. In addition, these indicators for the second-level hidden
55 // in the same wheel with larger angle values are visible after rotation.
182 // The angle(in radians) of each icon for touch events.
203 // The delta is the angle of touch point in radians.
380 // Set the angle of each component in the first-level indicator wheel.
491 // Compute the start angle and sweep angle.
  /external/chromium_org/third_party/freetype/src/base/
ftstroke.c 531 FT_Angle total, angle, step, rotate, next, theta; local
543 angle = angle_start;
555 next = angle + step;
571 FT_Vector_From_Polar( &a2, length, angle + rotate );
587 angle = next;
904 FT_Angle angle,
913 stroker->angle_in = angle;
914 stroker->angle_out = angle + FT_ANGLE_PI;
927 FT_Vector_From_Polar( &delta2, radius, angle + rotate );
928 FT_Vector_From_Polar( &delta, radius, angle );
1285 FT_Angle angle; local
    [all...]
  /external/freetype/src/base/
ftstroke.c 531 FT_Angle total, angle, step, rotate, next, theta; local
543 angle = angle_start;
555 next = angle + step;
571 FT_Vector_From_Polar( &a2, length, angle + rotate );
587 angle = next;
904 FT_Angle angle,
913 stroker->angle_in = angle;
914 stroker->angle_out = angle + FT_ANGLE_PI;
927 FT_Vector_From_Polar( &delta2, radius, angle + rotate );
928 FT_Vector_From_Polar( &delta, radius, angle );
1285 FT_Angle angle; local
    [all...]
  /development/ndk/platforms/android-9/samples/native-plasma/jni/
plasma.c 80 typedef int32_t Angle;
93 #define ANGLE_FROM_FLOAT(x) (Angle)((x)*ANGLE_PI/M_PI)
97 # define ANGLE_FROM_FIXED(x) (Angle)((x) >> (FIXED_BITS - ANGLE_BITS))
100 # define ANGLE_FROM_FIXED(x) (Angle)((x) << (ANGLE_BITS - FIXED_BITS))
115 static __inline__ Fixed angle_sin( Angle a )
120 static __inline__ Fixed angle_cos( Angle a )
  /external/chromium_org/third_party/WebKit/Source/core/rendering/shapes/
PolygonShape.cpp 122 float angle = (startAngle > endAngle) ? (startAngle - endAngle) : (startAngle + twoPI - endAngle); local
124 float arcSegmentAngle = ((padding) ? -angle : twoPI - angle) / arcSegmentCount;
128 float angle = startAngle + arcSegmentAngle * i; local
129 vertices.append(arcCenter + FloatPoint(cos(angle) * arcRadius, sin(angle) * arcRadius));
  /external/chromium_org/v8/benchmarks/spinning-balls/
v.js 312 this.angle = 0;
318 var rx = x * Math.cos(this.angle) - z * Math.sin(this.angle);
320 var rz = x * Math.sin(this.angle) + z * Math.cos(this.angle);
358 this.angle += Math.PI / 90.0;
  /external/qemu/distrib/sdl-1.2.15/docs/html/
guidevideoopengl.html 312 * viewing position/angle.
352 /* Our angle of rotation. */
353 static float angle = 0.0f;
395 glRotatef( angle, 0.0, 1.0, 0.0 );
399 if( ++angle &#62; 360.0f ) {
400 angle = 0.0f;
  /external/v8/benchmarks/spinning-balls/
v.js 312 this.angle = 0;
318 var rx = x * Math.cos(this.angle) - z * Math.sin(this.angle);
320 var rz = x * Math.sin(this.angle) + z * Math.cos(this.angle);
358 this.angle += Math.PI / 90.0;

Completed in 1757 milliseconds

<<21222324252627282930>>