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  /packages/apps/ContactsCommon/src/com/android/contacts/common/util/
SearchUtil.java 99 // Since the array length is not an accurate size, we need to keep a separate variable.
  /packages/apps/DeskClock/src/com/android/alarmclock/
DigitalWidgetViewsFactory.java 74 // to keep the left view on the left.
  /packages/apps/Exchange/
AndroidManifest.xml 54 <!-- Only required if a store implements push mail and needs to keep network open -->
  /packages/apps/Exchange/src/com/android/exchange/eas/
EasConnectionCache.java 51 /** The max length of time we want to keep a connection in the cache. */
EasMoveItems.java 67 // If our previous time through the loop succeeded, keep making server requests.
  /packages/apps/Gallery2/src/com/android/gallery3d/app/
OrientationManager.java 122 // We keep the last known orientation. So if the user first orient
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
TileImageView.java 202 // 2. Decide the tile levels we want to keep as texture (in addition to
211 // The tile levels we want to keep as texture is in the range
219 // We want to keep one more tile level as texture in addition to what
566 // Returns true to keep uploading in next rendering loop.
  /packages/apps/Launcher2/res/layout-port/
launcher.xml 33 <!-- Keep these behind the workspace so that they are not visible when
  /packages/apps/Launcher2/res/layout-sw720dp/
launcher.xml 33 <!-- Keep these behind the workspace so that they are not visible when
  /packages/apps/Launcher2/src/com/android/launcher2/
LauncherViewPropertyAnimator.java 196 // and then adjusts the play time to keep the first two frames jank-free
SmoothPagedView.java 181 // Keep generating points as long as we're more than 1px away from the target
  /packages/apps/Launcher3/res/layout-port/
launcher.xml 50 <!-- Keep these behind the workspace so that they are not visible when
  /packages/apps/Launcher3/res/layout-sw720dp/
launcher.xml 55 <!-- Keep these behind the workspace so that they are not visible when
  /packages/apps/Launcher3/src/com/android/launcher3/
LauncherViewPropertyAnimator.java 197 // and then adjusts the play time to keep the first two frames jank-free
PageIndicator.java 31 // Want this to look good? Keep it odd
SmoothPagedView.java 178 // Keep generating points as long as we're more than 1px away from the target
  /packages/apps/Nfc/nxp/jni/
com_android_nfc.h 45 /* Discovery modes -- keep in sync with NFCManager.DISCOVERY_MODE_* */
  /packages/apps/Nfc/src/com/android/nfc/cardemulation/
AidRoutingManager.java 43 // to the correct eSE/UICC based on state they keep.
  /packages/apps/Nfc/src/com/android/nfc/ndefpush/
NdefPushProtocol.java 57 // Keep a copy of these arrays
  /packages/apps/QuickSearchBox/src/com/android/quicksearchbox/google/
SearchBaseUrlHelper.java 60 // will be GC'ed unless we keep a reference to it here.
  /packages/apps/Settings/src/com/android/settings/inputmethod/
UserDictionaryAddWordFragment.java 58 // Keep the instance so that we remember mContents when configuration changes (eg rotation)
UserDictionaryList.java 91 // CAVEAT: Keep this for consistency of the implementation between Keyboard and Settings
  /packages/apps/UnifiedEmail/res/values/
colors.xml 41 <!-- Keep the following two colors in sync with LabelColorUtils.DEFAULT_COLORS (UnifiedGmail) -->
dimen.xml 78 <!-- Let's try to keep this consistent with color_block_height above, unless there's a good reason not to. -->
  /packages/apps/UnifiedEmail/src/com/android/mail/ui/
ConversationLongPressTipView.java 234 * In the future, we want to use @Keep

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