/frameworks/base/docs/html/design/building-blocks/ |
buttons.jd | 30 Default buttons in Holo Dark & Light. 35 Small buttons in Holo Dark & Light.
|
/frameworks/base/packages/DocumentsUI/res/values/ |
styles.xml | 32 <style name="Theme" parent="@android:style/Theme.Holo.Light"> 36 <style name="DarkerOverflow" parent="@android:style/Widget.Holo.Light.ActionButton.Overflow">
|
/frameworks/native/opengl/tools/glgen/specs/jsr239/ |
glspec-1.1 | 17 void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params )
18 void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params )
|
/frameworks/support/v7/appcompat/res/values-v11/ |
styles_base.xml | 40 <style name="Widget.AppCompat.Light.Base.AutoCompleteTextView" 41 parent="android:Widget.Holo.Light.AutoCompleteTextView">
|
/frameworks/support/v7/mediarouter/res/values/ |
styles.xml | 28 <style name="Widget.MediaRouter.Light.MediaRouteButton" 29 parent="Widget.AppCompat.Light.ActionButton">
|
/external/jmonkeyengine/engine/src/test/jme3test/export/ |
TestAssetLinkNode.java | 40 import com.jme3.light.DirectionalLight; 41 import com.jme3.light.PointLight; 95 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); 99 // flourescent main light 104 // sunset light 116 // white ambient light
|
/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestTangentGenBadModels.java | 1 package jme3test.light; 8 import com.jme3.light.DirectionalLight; 9 import com.jme3.light.PointLight; 43 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); 88 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); 116 mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
|
/external/qemu/android/protocol/ |
ui-commands-proxy.c | 136 * of a given light. 'light' is a string which can be one of: 145 const char* light, 149 const size_t cmd_size = sizeof(UICmdChangeDispBrightness) + strlen(light) + 1; 154 strcpy(cmd->light, light);
|
/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
icon_design_dialog.jd | 16 <li><a href="#style1">Light, effects, and shadows</a></li> 40 interaction. They use a light gradient and inner 138 <h3 id="style1">Light, effects, and shadows</h3> 141 dark background, they are built up using a light gradient and inner shadow.</p> 146 <img src="{@docRoot}images/icon_design/dialog_light.png" alt="A view of light, 151 <p><strong>Figure 2. </strong>Light, effects, and shadows for dialog
|
icon_design_list.jd | 16 <li><a href="#style1">Light, effects, and shadows</a></li> 41 effect where the light source is above the object. They are also designed to be 137 <h3 id="style1">Light, effects, and shadows</h3> 140 by a light gradient and inner shadow, they stand out well on a dark 147 of light, effects, and shadows for list view icons."/> 151 <p><strong>Figure 2. </strong>Light, effects, and shadows for list view
|
/frameworks/support/v7/appcompat/res/values-v14/ |
themes_base.xml | 56 <!-- Base platform-dependent theme providing an action bar in a light-themed activity. --> 57 <style name="Theme.Base.AppCompat.Light" parent="android:Theme.Holo.Light"> 82 <!-- Base platform-dependent theme providing a dark action bar in a light-themed activity. --> 83 <style name="Theme.Base.AppCompat.Light.DarkActionBar" 84 parent="android:Theme.Holo.Light.DarkActionBar">
|
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
ColladaParser.java | 106 NodeList nl = docEle.getElementsByTagName("light");
209 LightBase light = mLights.get(lightURL.substring(1));
local 210 if (light != null) {
211 light.setTransform(t);
212 //Log.v(TAG, "Set Light " + light.getName() + " " + t.getName());
407 private void convertLight(Element light) {
408 String name = light.getAttribute("name");
409 String id = light.getAttribute("id");
418 NodeList nl = light.getElementsByTagName(knownTypes[i]); [all...] |
/frameworks/base/core/res/res/values/ |
public.xml | [all...] |
colors.xml | 34 be able to display a light UI: this lightens its background to make 35 a light UI more visible. --> 170 <!-- A light Holo shade of blue --> 172 <!-- A light Holo shade of gray --> 174 <!-- A light Holo shade of green --> 176 <!-- A light Holo shade of red --> 186 <!-- A light Holo shade of orange -->
|
/external/chromium_org/ui/gfx/ |
color_utils.cc | 132 uint8 light; local 135 light = 0; 137 light = 255; 139 light = SkDoubleToFixed(lightness) >> 8; 141 return SkColorSetARGB(alpha, light, light, light);
|
/external/jmonkeyengine/engine/src/test/jme3test/animation/ |
TestCameraMotionPath.java | 44 import com.jme3.light.DirectionalLight; 123 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); 129 Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); 144 DirectionalLight light = new DirectionalLight(); local 145 light.setDirection(new Vector3f(0, -1, 0).normalizeLocal()); 146 light.setColor(ColorRGBA.White.mult(1.5f)); 147 rootNode.addLight(light);
|
TestMotionPath.java | 43 import com.jme3.light.DirectionalLight; 116 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); 122 Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); 138 DirectionalLight light = new DirectionalLight(); local 139 light.setDirection(new Vector3f(0, -1, 0).normalizeLocal()); 140 light.setColor(ColorRGBA.White.mult(1.5f)); 141 rootNode.addLight(light);
|
/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
PhysicsTestHelper.java | 17 import com.jme3.light.AmbientLight; 41 AmbientLight light = new AmbientLight(); local 42 light.setColor(ColorRGBA.LightGray); 43 rootNode.addLight(light); 83 AmbientLight light = new AmbientLight(); local 84 light.setColor(ColorRGBA.LightGray); 85 rootNode.addLight(light);
|
/frameworks/native/opengl/libs/ |
debug.in | 105 TRACE_GL_VOID(glGetLightfv, (GLenum light, GLenum pname, GLfloat *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "GLfloat *", params) 106 TRACE_GL_VOID(glGetLightxv, (GLenum light, GLenum pname, GLfixed *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "GLfixed *", params) 107 TRACE_GL_VOID(glGetLightxvOES, (GLenum light, GLenum pname, GLfixed *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "GLfixed *", params) 139 TRACE_GL_VOID(glLightf, (GLenum light, GLenum pname, GLfloat param), (light, pname, param), 3, "GLenum", light, "GLenum", pname, "GLfloa (…) [all...] |
/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/encodings/ |
cp437.py | 96 0x00b0: 0x2591, # LIGHT SHADE 99 0x00b3: 0x2502, # BOX DRAWINGS LIGHT VERTICAL 100 0x00b4: 0x2524, # BOX DRAWINGS LIGHT VERTICAL AND LEFT 111 0x00bf: 0x2510, # BOX DRAWINGS LIGHT DOWN AND LEFT 112 0x00c0: 0x2514, # BOX DRAWINGS LIGHT UP AND RIGHT 113 0x00c1: 0x2534, # BOX DRAWINGS LIGHT UP AND HORIZONTAL 114 0x00c2: 0x252c, # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL 115 0x00c3: 0x251c, # BOX DRAWINGS LIGHT VERTICAL AND RIGHT 116 0x00c4: 0x2500, # BOX DRAWINGS LIGHT HORIZONTAL 117 0x00c5: 0x253c, # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA [all...] |
cp737.py | 96 0x00b0: 0x2591, # LIGHT SHADE 99 0x00b3: 0x2502, # BOX DRAWINGS LIGHT VERTICAL 100 0x00b4: 0x2524, # BOX DRAWINGS LIGHT VERTICAL AND LEFT 111 0x00bf: 0x2510, # BOX DRAWINGS LIGHT DOWN AND LEFT 112 0x00c0: 0x2514, # BOX DRAWINGS LIGHT UP AND RIGHT 113 0x00c1: 0x2534, # BOX DRAWINGS LIGHT UP AND HORIZONTAL 114 0x00c2: 0x252c, # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL 115 0x00c3: 0x251c, # BOX DRAWINGS LIGHT VERTICAL AND RIGHT 116 0x00c4: 0x2500, # BOX DRAWINGS LIGHT HORIZONTAL 117 0x00c5: 0x253c, # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA [all...] |
cp775.py | 95 0x00b0: 0x2591, # LIGHT SHADE 98 0x00b3: 0x2502, # BOX DRAWINGS LIGHT VERTICAL 99 0x00b4: 0x2524, # BOX DRAWINGS LIGHT VERTICAL AND LEFT 110 0x00bf: 0x2510, # BOX DRAWINGS LIGHT DOWN AND LEFT 111 0x00c0: 0x2514, # BOX DRAWINGS LIGHT UP AND RIGHT 112 0x00c1: 0x2534, # BOX DRAWINGS LIGHT UP AND HORIZONTAL 113 0x00c2: 0x252c, # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL 114 0x00c3: 0x251c, # BOX DRAWINGS LIGHT VERTICAL AND RIGHT 115 0x00c4: 0x2500, # BOX DRAWINGS LIGHT HORIZONTAL 116 0x00c5: 0x253c, # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA [all...] |
cp850.py | 96 0x00b0: 0x2591, # LIGHT SHADE 99 0x00b3: 0x2502, # BOX DRAWINGS LIGHT VERTICAL 100 0x00b4: 0x2524, # BOX DRAWINGS LIGHT VERTICAL AND LEFT 111 0x00bf: 0x2510, # BOX DRAWINGS LIGHT DOWN AND LEFT 112 0x00c0: 0x2514, # BOX DRAWINGS LIGHT UP AND RIGHT 113 0x00c1: 0x2534, # BOX DRAWINGS LIGHT UP AND HORIZONTAL 114 0x00c2: 0x252c, # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL 115 0x00c3: 0x251c, # BOX DRAWINGS LIGHT VERTICAL AND RIGHT 116 0x00c4: 0x2500, # BOX DRAWINGS LIGHT HORIZONTAL 117 0x00c5: 0x253c, # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA [all...] |
cp852.py | 96 0x00b0: 0x2591, # LIGHT SHADE 99 0x00b3: 0x2502, # BOX DRAWINGS LIGHT VERTICAL 100 0x00b4: 0x2524, # BOX DRAWINGS LIGHT VERTICAL AND LEFT 111 0x00bf: 0x2510, # BOX DRAWINGS LIGHT DOWN AND LEFT 112 0x00c0: 0x2514, # BOX DRAWINGS LIGHT UP AND RIGHT 113 0x00c1: 0x2534, # BOX DRAWINGS LIGHT UP AND HORIZONTAL 114 0x00c2: 0x252c, # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL 115 0x00c3: 0x251c, # BOX DRAWINGS LIGHT VERTICAL AND RIGHT 116 0x00c4: 0x2500, # BOX DRAWINGS LIGHT HORIZONTAL 117 0x00c5: 0x253c, # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA [all...] |
cp855.py | 96 0x00b0: 0x2591, # LIGHT SHADE 99 0x00b3: 0x2502, # BOX DRAWINGS LIGHT VERTICAL 100 0x00b4: 0x2524, # BOX DRAWINGS LIGHT VERTICAL AND LEFT 111 0x00bf: 0x2510, # BOX DRAWINGS LIGHT DOWN AND LEFT 112 0x00c0: 0x2514, # BOX DRAWINGS LIGHT UP AND RIGHT 113 0x00c1: 0x2534, # BOX DRAWINGS LIGHT UP AND HORIZONTAL 114 0x00c2: 0x252c, # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL 115 0x00c3: 0x251c, # BOX DRAWINGS LIGHT VERTICAL AND RIGHT 116 0x00c4: 0x2500, # BOX DRAWINGS LIGHT HORIZONTAL 117 0x00c5: 0x253c, # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA [all...] |