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  /frameworks/base/docs/html/design/building-blocks/
buttons.jd 30 Default buttons in Holo Dark &amp; Light.
35 Small buttons in Holo Dark &amp; Light.
  /frameworks/base/packages/DocumentsUI/res/values/
styles.xml 32 <style name="Theme" parent="@android:style/Theme.Holo.Light">
36 <style name="DarkerOverflow" parent="@android:style/Widget.Holo.Light.ActionButton.Overflow">
  /frameworks/native/opengl/tools/glgen/specs/jsr239/
glspec-1.1 17 void glGetLightfv ( GLenum light, GLenum pname, GLfloat *params )
18 void glGetLightxv ( GLenum light, GLenum pname, GLfixed *params )
  /frameworks/support/v7/appcompat/res/values-v11/
styles_base.xml 40 <style name="Widget.AppCompat.Light.Base.AutoCompleteTextView"
41 parent="android:Widget.Holo.Light.AutoCompleteTextView">
  /frameworks/support/v7/mediarouter/res/values/
styles.xml 28 <style name="Widget.MediaRouter.Light.MediaRouteButton"
29 parent="Widget.AppCompat.Light.ActionButton">
  /external/jmonkeyengine/engine/src/test/jme3test/export/
TestAssetLinkNode.java 40 import com.jme3.light.DirectionalLight;
41 import com.jme3.light.PointLight;
95 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
99 // flourescent main light
104 // sunset light
116 // white ambient light
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestTangentGenBadModels.java 1 package jme3test.light;
8 import com.jme3.light.DirectionalLight;
9 import com.jme3.light.PointLight;
43 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
88 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
116 mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
  /external/qemu/android/protocol/
ui-commands-proxy.c 136 * of a given light. 'light' is a string which can be one of:
145 const char* light,
149 const size_t cmd_size = sizeof(UICmdChangeDispBrightness) + strlen(light) + 1;
154 strcpy(cmd->light, light);
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_dialog.jd 16 <li><a href="#style1">Light, effects, and shadows</a></li>
40 interaction. They use a light gradient and inner
138 <h3 id="style1">Light, effects, and shadows</h3>
141 dark background, they are built up using a light gradient and inner shadow.</p>
146 <img src="{@docRoot}images/icon_design/dialog_light.png" alt="A view of light,
151 <p><strong>Figure 2. </strong>Light, effects, and shadows for dialog
icon_design_list.jd 16 <li><a href="#style1">Light, effects, and shadows</a></li>
41 effect where the light source is above the object. They are also designed to be
137 <h3 id="style1">Light, effects, and shadows</h3>
140 by a light gradient and inner shadow, they stand out well on a dark
147 of light, effects, and shadows for list view icons."/>
151 <p><strong>Figure 2. </strong>Light, effects, and shadows for list view
  /frameworks/support/v7/appcompat/res/values-v14/
themes_base.xml 56 <!-- Base platform-dependent theme providing an action bar in a light-themed activity. -->
57 <style name="Theme.Base.AppCompat.Light" parent="android:Theme.Holo.Light">
82 <!-- Base platform-dependent theme providing a dark action bar in a light-themed activity. -->
83 <style name="Theme.Base.AppCompat.Light.DarkActionBar"
84 parent="android:Theme.Holo.Light.DarkActionBar">
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
ColladaParser.java 106 NodeList nl = docEle.getElementsByTagName("light");
209 LightBase light = mLights.get(lightURL.substring(1)); local
210 if (light != null) {
211 light.setTransform(t);
212 //Log.v(TAG, "Set Light " + light.getName() + " " + t.getName());
407 private void convertLight(Element light) {
408 String name = light.getAttribute("name");
409 String id = light.getAttribute("id");
418 NodeList nl = light.getElementsByTagName(knownTypes[i]);
    [all...]
  /frameworks/base/core/res/res/values/
public.xml     [all...]
colors.xml 34 be able to display a light UI: this lightens its background to make
35 a light UI more visible. -->
170 <!-- A light Holo shade of blue -->
172 <!-- A light Holo shade of gray -->
174 <!-- A light Holo shade of green -->
176 <!-- A light Holo shade of red -->
186 <!-- A light Holo shade of orange -->
  /external/chromium_org/ui/gfx/
color_utils.cc 132 uint8 light; local
135 light = 0;
137 light = 255;
139 light = SkDoubleToFixed(lightness) >> 8;
141 return SkColorSetARGB(alpha, light, light, light);
  /external/jmonkeyengine/engine/src/test/jme3test/animation/
TestCameraMotionPath.java 44 import com.jme3.light.DirectionalLight;
123 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
129 Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
144 DirectionalLight light = new DirectionalLight(); local
145 light.setDirection(new Vector3f(0, -1, 0).normalizeLocal());
146 light.setColor(ColorRGBA.White.mult(1.5f));
147 rootNode.addLight(light);
TestMotionPath.java 43 import com.jme3.light.DirectionalLight;
116 Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
122 Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
138 DirectionalLight light = new DirectionalLight(); local
139 light.setDirection(new Vector3f(0, -1, 0).normalizeLocal());
140 light.setColor(ColorRGBA.White.mult(1.5f));
141 rootNode.addLight(light);
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
PhysicsTestHelper.java 17 import com.jme3.light.AmbientLight;
41 AmbientLight light = new AmbientLight(); local
42 light.setColor(ColorRGBA.LightGray);
43 rootNode.addLight(light);
83 AmbientLight light = new AmbientLight(); local
84 light.setColor(ColorRGBA.LightGray);
85 rootNode.addLight(light);
  /frameworks/native/opengl/libs/
debug.in 105 TRACE_GL_VOID(glGetLightfv, (GLenum light, GLenum pname, GLfloat *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "GLfloat *", params)
106 TRACE_GL_VOID(glGetLightxv, (GLenum light, GLenum pname, GLfixed *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "GLfixed *", params)
107 TRACE_GL_VOID(glGetLightxvOES, (GLenum light, GLenum pname, GLfixed *params), (light, pname, params), 3, "GLenum", light, "GLenum", pname, "GLfixed *", params)
139 TRACE_GL_VOID(glLightf, (GLenum light, GLenum pname, GLfloat param), (light, pname, param), 3, "GLenum", light, "GLenum", pname, "GLfloa (…)
    [all...]
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/encodings/
cp437.py 96 0x00b0: 0x2591, # LIGHT SHADE
99 0x00b3: 0x2502, # BOX DRAWINGS LIGHT VERTICAL
100 0x00b4: 0x2524, # BOX DRAWINGS LIGHT VERTICAL AND LEFT
111 0x00bf: 0x2510, # BOX DRAWINGS LIGHT DOWN AND LEFT
112 0x00c0: 0x2514, # BOX DRAWINGS LIGHT UP AND RIGHT
113 0x00c1: 0x2534, # BOX DRAWINGS LIGHT UP AND HORIZONTAL
114 0x00c2: 0x252c, # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
115 0x00c3: 0x251c, # BOX DRAWINGS LIGHT VERTICAL AND RIGHT
116 0x00c4: 0x2500, # BOX DRAWINGS LIGHT HORIZONTAL
117 0x00c5: 0x253c, # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA
    [all...]
cp737.py 96 0x00b0: 0x2591, # LIGHT SHADE
99 0x00b3: 0x2502, # BOX DRAWINGS LIGHT VERTICAL
100 0x00b4: 0x2524, # BOX DRAWINGS LIGHT VERTICAL AND LEFT
111 0x00bf: 0x2510, # BOX DRAWINGS LIGHT DOWN AND LEFT
112 0x00c0: 0x2514, # BOX DRAWINGS LIGHT UP AND RIGHT
113 0x00c1: 0x2534, # BOX DRAWINGS LIGHT UP AND HORIZONTAL
114 0x00c2: 0x252c, # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
115 0x00c3: 0x251c, # BOX DRAWINGS LIGHT VERTICAL AND RIGHT
116 0x00c4: 0x2500, # BOX DRAWINGS LIGHT HORIZONTAL
117 0x00c5: 0x253c, # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA
    [all...]
cp775.py 95 0x00b0: 0x2591, # LIGHT SHADE
98 0x00b3: 0x2502, # BOX DRAWINGS LIGHT VERTICAL
99 0x00b4: 0x2524, # BOX DRAWINGS LIGHT VERTICAL AND LEFT
110 0x00bf: 0x2510, # BOX DRAWINGS LIGHT DOWN AND LEFT
111 0x00c0: 0x2514, # BOX DRAWINGS LIGHT UP AND RIGHT
112 0x00c1: 0x2534, # BOX DRAWINGS LIGHT UP AND HORIZONTAL
113 0x00c2: 0x252c, # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
114 0x00c3: 0x251c, # BOX DRAWINGS LIGHT VERTICAL AND RIGHT
115 0x00c4: 0x2500, # BOX DRAWINGS LIGHT HORIZONTAL
116 0x00c5: 0x253c, # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA
    [all...]
cp850.py 96 0x00b0: 0x2591, # LIGHT SHADE
99 0x00b3: 0x2502, # BOX DRAWINGS LIGHT VERTICAL
100 0x00b4: 0x2524, # BOX DRAWINGS LIGHT VERTICAL AND LEFT
111 0x00bf: 0x2510, # BOX DRAWINGS LIGHT DOWN AND LEFT
112 0x00c0: 0x2514, # BOX DRAWINGS LIGHT UP AND RIGHT
113 0x00c1: 0x2534, # BOX DRAWINGS LIGHT UP AND HORIZONTAL
114 0x00c2: 0x252c, # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
115 0x00c3: 0x251c, # BOX DRAWINGS LIGHT VERTICAL AND RIGHT
116 0x00c4: 0x2500, # BOX DRAWINGS LIGHT HORIZONTAL
117 0x00c5: 0x253c, # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA
    [all...]
cp852.py 96 0x00b0: 0x2591, # LIGHT SHADE
99 0x00b3: 0x2502, # BOX DRAWINGS LIGHT VERTICAL
100 0x00b4: 0x2524, # BOX DRAWINGS LIGHT VERTICAL AND LEFT
111 0x00bf: 0x2510, # BOX DRAWINGS LIGHT DOWN AND LEFT
112 0x00c0: 0x2514, # BOX DRAWINGS LIGHT UP AND RIGHT
113 0x00c1: 0x2534, # BOX DRAWINGS LIGHT UP AND HORIZONTAL
114 0x00c2: 0x252c, # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
115 0x00c3: 0x251c, # BOX DRAWINGS LIGHT VERTICAL AND RIGHT
116 0x00c4: 0x2500, # BOX DRAWINGS LIGHT HORIZONTAL
117 0x00c5: 0x253c, # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA
    [all...]
cp855.py 96 0x00b0: 0x2591, # LIGHT SHADE
99 0x00b3: 0x2502, # BOX DRAWINGS LIGHT VERTICAL
100 0x00b4: 0x2524, # BOX DRAWINGS LIGHT VERTICAL AND LEFT
111 0x00bf: 0x2510, # BOX DRAWINGS LIGHT DOWN AND LEFT
112 0x00c0: 0x2514, # BOX DRAWINGS LIGHT UP AND RIGHT
113 0x00c1: 0x2534, # BOX DRAWINGS LIGHT UP AND HORIZONTAL
114 0x00c2: 0x252c, # BOX DRAWINGS LIGHT DOWN AND HORIZONTAL
115 0x00c3: 0x251c, # BOX DRAWINGS LIGHT VERTICAL AND RIGHT
116 0x00c4: 0x2500, # BOX DRAWINGS LIGHT HORIZONTAL
117 0x00c5: 0x253c, # BOX DRAWINGS LIGHT VERTICAL AND HORIZONTA
    [all...]

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