1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package jme3test.export; 34 35 import com.jme3.app.SimpleApplication; 36 import com.jme3.asset.AssetKey; 37 import com.jme3.asset.ModelKey; 38 import com.jme3.export.binary.BinaryExporter; 39 import com.jme3.export.binary.BinaryImporter; 40 import com.jme3.light.DirectionalLight; 41 import com.jme3.light.PointLight; 42 import com.jme3.material.Material; 43 import com.jme3.math.ColorRGBA; 44 import com.jme3.math.FastMath; 45 import com.jme3.math.Vector3f; 46 import com.jme3.scene.AssetLinkNode; 47 import com.jme3.scene.Geometry; 48 import com.jme3.scene.Node; 49 import com.jme3.scene.Spatial; 50 import com.jme3.scene.shape.Sphere; 51 import java.io.ByteArrayInputStream; 52 import java.io.ByteArrayOutputStream; 53 import java.io.IOException; 54 import java.util.logging.Level; 55 import java.util.logging.Logger; 56 57 public class TestAssetLinkNode extends SimpleApplication { 58 59 float angle; 60 PointLight pl; 61 Spatial lightMdl; 62 63 public static void main(String[] args){ 64 TestAssetLinkNode app = new TestAssetLinkNode(); 65 app.start(); 66 } 67 68 @Override 69 public void simpleInitApp() { 70 AssetLinkNode loaderNode=new AssetLinkNode(); 71 loaderNode.addLinkedChild(new ModelKey("Models/MonkeyHead/MonkeyHead.mesh.xml")); 72 //load/attach the children (happens automatically on load) 73 // loaderNode.attachLinkedChildren(assetManager); 74 // rootNode.attachChild(loaderNode); 75 76 //save and load the loaderNode 77 try { 78 //export to byte array 79 ByteArrayOutputStream bout=new ByteArrayOutputStream(); 80 BinaryExporter.getInstance().save(loaderNode, bout); 81 //import from byte array, automatically loads the monkeyhead from file 82 ByteArrayInputStream bin=new ByteArrayInputStream(bout.toByteArray()); 83 BinaryImporter imp=BinaryImporter.getInstance(); 84 imp.setAssetManager(assetManager); 85 Node newLoaderNode=(Node)imp.load(bin); 86 //attach to rootNode 87 rootNode.attachChild(newLoaderNode); 88 } catch (IOException ex) { 89 Logger.getLogger(TestAssetLinkNode.class.getName()).log(Level.SEVERE, null, ex); 90 } 91 92 93 rootNode.attachChild(loaderNode); 94 95 lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f)); 96 lightMdl.setMaterial( (Material) assetManager.loadAsset(new AssetKey("Common/Materials/RedColor.j3m"))); 97 rootNode.attachChild(lightMdl); 98 99 // flourescent main light 100 pl = new PointLight(); 101 pl.setColor(new ColorRGBA(0.88f, 0.92f, 0.95f, 1.0f)); 102 rootNode.addLight(pl); 103 104 // sunset light 105 DirectionalLight dl = new DirectionalLight(); 106 dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal()); 107 dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f)); 108 rootNode.addLight(dl); 109 110 // skylight 111 dl = new DirectionalLight(); 112 dl.setDirection(new Vector3f(-0.6f,-1,-0.6f).normalizeLocal()); 113 dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f)); 114 rootNode.addLight(dl); 115 116 // white ambient light 117 dl = new DirectionalLight(); 118 dl.setDirection(new Vector3f(1, -0.5f,-0.1f).normalizeLocal()); 119 dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f)); 120 rootNode.addLight(dl); 121 } 122 123 @Override 124 public void simpleUpdate(float tpf){ 125 angle += tpf * 0.25f; 126 angle %= FastMath.TWO_PI; 127 128 pl.setPosition(new Vector3f(FastMath.cos(angle) * 6f, 3f, FastMath.sin(angle) * 6f)); 129 lightMdl.setLocalTranslation(pl.getPosition()); 130 } 131 132 } 133