/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/common/xmlpool/ |
sv.po | 24 msgid "Disable 3D acceleration"
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t_options.h | 57 DRI_CONF_DESC(en,gettext("Disable 3D acceleration")) \
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/particles/ |
ParticlesHelper.java | 148 //reading acceleration
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
PhysicsHoverControl.java | 161 // counter the acceleration value
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/external/kernel-headers/original/asm-x86/ |
cpufeature_32.h | 117 #define X86_FEATURE_IDA (7*32+ 0) /* Intel Dynamic Acceleration */
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/external/mesa3d/docs/ |
libGL.txt | 62 environment variable. Hardware acceleration will not be used.
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relnotes-8.0.1.html | 22 for DRI hardware acceleration.
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/external/mesa3d/src/gallium/docs/source/ |
resources.rst | 52 TODO: is there any chance of supporting GL pixel buffer object acceleration with this?
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/external/mesa3d/src/mesa/drivers/dri/common/xmlpool/ |
es.po | 27 msgid "Disable 3D acceleration"
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fr.po | 24 msgid "Disable 3D acceleration"
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nl.po | 24 msgid "Disable 3D acceleration"
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sv.po | 24 msgid "Disable 3D acceleration"
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t_options.h | 57 DRI_CONF_DESC(en,gettext("Disable 3D acceleration")) \
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/external/qemu/distrib/sdl-1.2.15/ |
README.RISCOS | 70 Set to 3 to use a RISC OS sprite as the back buffer. This is usually the slowest for most SDL applications, however it may be useful in the future as Sprite acceleration is added to various hardware that runs RISC OS.
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/external/qemu/target-i386/ |
hax-interface.h | 324 * MMIO handling performance, especially for GLES hardware acceleration
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/frameworks/base/core/java/android/view/animation/ |
Animation.java | 383 * Sets the acceleration curve for this animation. The interpolator is loaded as 395 * Sets the acceleration curve for this animation. Defaults to a linear 398 * @param i The interpolator which defines the acceleration curve 656 * Gets the acceleration curve type for this animation. [all...] |
/frameworks/base/core/java/android/widget/ |
ProgressBar.java | 902 * Sets the acceleration curve for the indeterminate animation. 913 * Sets the acceleration curve for the indeterminate animation. 916 * @param interpolator The interpolator which defines the acceleration curve 923 * Gets the acceleration curve type for the indeterminate animation. [all...] |
/frameworks/base/core/java/com/android/internal/widget/ |
AutoScrollHelper.java | 68 * <li>Acceleration ramp-up duration, see {@link #setRampUpDuration}. Default 70 * <li>Acceleration ramp-down duration, see {@link #setRampDownDuration}. 135 /** Scroller used to control acceleration toward maximum velocity. */ 553 // adjusted for time-based acceleration. [all...] |
/frameworks/base/docs/html/about/versions/ |
android-2.0-highlights.jd | 181 hardware acceleration.</p>
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/packages/apps/MusicFX/src/com/android/musicfx/seekbar/ |
ProgressBar.java | 842 * Sets the acceleration curve for the indeterminate animation. 853 * Sets the acceleration curve for the indeterminate animation. 856 * @param interpolator The interpolator which defines the acceleration curve 863 * Gets the acceleration curve type for the indeterminate animation. [all...] |
/sdk/testapps/testSensors/src/com/android/tests/testsensors/ |
TestSensorsActivity.java | 102 mName.setText("Linear acceleration");
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/docs/source.android.com/src/devices/ |
graphics.jd | 38 draw, which could not take advantage of hardware acceleration. 41 Introduced in Android 3.0, hardware acceleration for Canvas APIs uses a new drawing library 53 with hardware acceleration turned on.
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/external/qemu/ |
kqemu.c | 180 fprintf(stderr, "Could not open '%s' - QEMU acceleration layer not activated: %lu\n", 187 fprintf(stderr, "Could not open '%s' - QEMU acceleration layer not activated: %s\n", 238 fprintf(stderr, "Error %d while initializing QEMU acceleration layer - disabling it for now\n", ret);
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/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/ |
KeyboardView.java | 160 // TODO: Should use LAYER_TYPE_SOFTWARE when hardware acceleration is off? 264 // TODO: Confirm if it's really required to draw all keys when hardware acceleration is on. 288 // TODO: Confirm if it's really required to draw all keys when hardware acceleration is on.
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/sdk/apps/SdkController/src/com/android/tools/sdkcontroller/handlers/ |
SensorChannel.java | 384 mEmulatorFriendlyName = "acceleration"; 402 mUiName = "Linear acceleration"; 404 mEmulatorFriendlyName = "linear-acceleration";
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