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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/common/xmlpool/
sv.po 24 msgid "Disable 3D acceleration"
t_options.h 57 DRI_CONF_DESC(en,gettext("Disable 3D acceleration")) \
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/particles/
ParticlesHelper.java 148 //reading acceleration
  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
PhysicsHoverControl.java 161 // counter the acceleration value
  /external/kernel-headers/original/asm-x86/
cpufeature_32.h 117 #define X86_FEATURE_IDA (7*32+ 0) /* Intel Dynamic Acceleration */
  /external/mesa3d/docs/
libGL.txt 62 environment variable. Hardware acceleration will not be used.
relnotes-8.0.1.html 22 for DRI hardware acceleration.
  /external/mesa3d/src/gallium/docs/source/
resources.rst 52 TODO: is there any chance of supporting GL pixel buffer object acceleration with this?
  /external/mesa3d/src/mesa/drivers/dri/common/xmlpool/
es.po 27 msgid "Disable 3D acceleration"
fr.po 24 msgid "Disable 3D acceleration"
nl.po 24 msgid "Disable 3D acceleration"
sv.po 24 msgid "Disable 3D acceleration"
t_options.h 57 DRI_CONF_DESC(en,gettext("Disable 3D acceleration")) \
  /external/qemu/distrib/sdl-1.2.15/
README.RISCOS 70 Set to 3 to use a RISC OS sprite as the back buffer. This is usually the slowest for most SDL applications, however it may be useful in the future as Sprite acceleration is added to various hardware that runs RISC OS.
  /external/qemu/target-i386/
hax-interface.h 324 * MMIO handling performance, especially for GLES hardware acceleration
  /frameworks/base/core/java/android/view/animation/
Animation.java 383 * Sets the acceleration curve for this animation. The interpolator is loaded as
395 * Sets the acceleration curve for this animation. Defaults to a linear
398 * @param i The interpolator which defines the acceleration curve
656 * Gets the acceleration curve type for this animation.
    [all...]
  /frameworks/base/core/java/android/widget/
ProgressBar.java 902 * Sets the acceleration curve for the indeterminate animation.
913 * Sets the acceleration curve for the indeterminate animation.
916 * @param interpolator The interpolator which defines the acceleration curve
923 * Gets the acceleration curve type for the indeterminate animation.
    [all...]
  /frameworks/base/core/java/com/android/internal/widget/
AutoScrollHelper.java 68 * <li>Acceleration ramp-up duration, see {@link #setRampUpDuration}. Default
70 * <li>Acceleration ramp-down duration, see {@link #setRampDownDuration}.
135 /** Scroller used to control acceleration toward maximum velocity. */
553 // adjusted for time-based acceleration.
    [all...]
  /frameworks/base/docs/html/about/versions/
android-2.0-highlights.jd 181 hardware acceleration.</p>
  /packages/apps/MusicFX/src/com/android/musicfx/seekbar/
ProgressBar.java 842 * Sets the acceleration curve for the indeterminate animation.
853 * Sets the acceleration curve for the indeterminate animation.
856 * @param interpolator The interpolator which defines the acceleration curve
863 * Gets the acceleration curve type for the indeterminate animation.
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  /sdk/testapps/testSensors/src/com/android/tests/testsensors/
TestSensorsActivity.java 102 mName.setText("Linear acceleration");
  /docs/source.android.com/src/devices/
graphics.jd 38 draw, which could not take advantage of hardware acceleration.
41 Introduced in Android 3.0, hardware acceleration for Canvas APIs uses a new drawing library
53 with hardware acceleration turned on.
  /external/qemu/
kqemu.c 180 fprintf(stderr, "Could not open '%s' - QEMU acceleration layer not activated: %lu\n",
187 fprintf(stderr, "Could not open '%s' - QEMU acceleration layer not activated: %s\n",
238 fprintf(stderr, "Error %d while initializing QEMU acceleration layer - disabling it for now\n", ret);
  /packages/inputmethods/LatinIME/java/src/com/android/inputmethod/keyboard/
KeyboardView.java 160 // TODO: Should use LAYER_TYPE_SOFTWARE when hardware acceleration is off?
264 // TODO: Confirm if it's really required to draw all keys when hardware acceleration is on.
288 // TODO: Confirm if it's really required to draw all keys when hardware acceleration is on.
  /sdk/apps/SdkController/src/com/android/tools/sdkcontroller/handlers/
SensorChannel.java 384 mEmulatorFriendlyName = "acceleration";
402 mUiName = "Linear acceleration";
404 mEmulatorFriendlyName = "linear-acceleration";

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