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  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderLayerScrollableArea.h 172 // Rectangle encompassing the scroll corner and resizer rect.
253 // Renderers to hold our custom scroll corner.
  /external/chromium_org/ui/android/java/src/org/chromium/ui/autofill/
AutofillPopup.java 119 * @param x X coordinate of the top left corner of the anchor view.
120 * @param y Y coordinate of the top left corner of the anchor view.
  /external/chromium_org/ui/message_center/views/
message_popup_collection.h 192 // Specifies which corner of the screen popups should show up. This should
193 // ideally be the same corner the notification area (systray) is at.
  /external/eigen/doc/
C04_TutorialBlockOperations.dox 112 \section TutorialBlockOperationsSyntaxCorners Corner-related operations
116 to a block in the top-left corner of a matrix.
  /frameworks/base/docs/html/sdk/api_diff/6/changes/
changes-summary.html 80 whose API Level identifiers are given in the upper-right corner of this page. It compares a
87 description</a>. The statistics are accessible from the "Statistics" link in the upper-right corner.</p>
  /frameworks/base/docs/html/training/graphics/opengl/
shapes.jd 87 the {@link android.opengl.GLSurfaceView} frame, [1,1,0] is the top right corner of the frame and
88 [-1,-1,0] is bottom left corner of the frame. For an illustration of this coordinate system, see the
  /packages/apps/Camera2/src/com/android/camera/crop/
CropObject.java 168 throw new IllegalArgumentException("bad corner selected");
295 // Fix opposite corner in place and move sides
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/common/layout/relative/
ConstraintPainter.java 204 // Corner constraint?
234 * Paints a corner constraint, or returns false if this constraint is not a corner.
235 * A corner is one where there are two constraints from this source node to the
273 * @param allConstraints the set of all constraints; if a corner is found and painted the
274 * matching corner constraint is removed from the set
275 * @return true if the constraint was handled and painted as a corner, false otherwise
314 // Visualize the corner constraint
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  /cts/apps/CtsVerifier/src/com/android/cts/verifier/camera/analyzer/
MeteringTest.java 136 // The coordinate system has (-1000, -1000) on the upper left corner.
137 // And (1000, 1000) on the bottom right corner.
538 * left corner of the starting square and the bottom right corner of the
640 * upper left corner and (1000, 1000) in the bottom right corner.
  /external/chromium_org/chrome/browser/ui/panels/
panel_resize_browsertest.cc 89 // Try resizing by the top left corner.
173 // Try resizing by the bottom left corner; verify resize won't work.
184 // Try resizing by the bottom right corner; verify resize won't work.
491 // Try resizing by the top left corner.
566 // Resize by the top-left corner of the top panel.
597 // Resize by the bottom-right corner of the bottom panel.
  /external/eigen/Eigen/src/Eigen2Support/Geometry/
Transform.h 422 m_matrix.template corner<Dim,HDim>(TopLeft) *= s;
717 res.template corner<Dim,Dim>(TopLeft) = linear().inverse();
721 res.template corner<Dim,Dim>(TopLeft) = linear().transpose();
728 res.template corner<Dim,1>(TopRight) = - res.template corner<Dim,Dim>(TopLeft) * translation();
729 res.template corner<1,Dim>(BottomLeft).setZero();
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/api/
armVC.h 834 * [in] pSrc Pointer to top-left corner of block used to interpolate
    [all...]
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/api/
armVC.h 834 * [in] pSrc Pointer to top-left corner of block used to interpolate
    [all...]
  /frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/reference/vc/api/
armVC.h 834 * [in] pSrc Pointer to top-left corner of block used to interpolate
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  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/
LODGeomap.java 196 int corner = getWidth() * getWidth() - 1; local
197 buffer.put(corner); // bottom right corner
213 buffer.put(corner);//br+1);//degenerate to flip winding order
399 int corner = getWidth() * getWidth() - 1; local
400 buffer.put(corner); // bottom right corner
402 int idx = corner;
426 buffer.put(corner);//br+1);//degenerate to flip winding order
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  /external/chromium_org/chrome/browser/ui/gtk/bubble/
bubble_gtk.cc 37 // We draw flat diagonal corners, each corner is an NxN square.
301 // Top left corner.
321 // Top right corner.
327 // Bottom right corner.
355 // Bottom left corner.
  /external/chromium_org/skia/ext/
image_operations_unittest.cc 160 // in the rectangle at the top left corner.
269 { 0, 0, 2.3f, "Top left corner" },
270 { 0, dest_h - 1, 2.3f, "Bottom left corner" },
271 { dest_w - 1, 0, 2.3f, "Top right corner" },
272 { dest_w - 1, dest_h - 1, 2.3f, "Bottom right corner" },
  /external/chromium_org/third_party/skia/src/core/
SkPath.cpp 219 // check the cross product of v with the vec from edgeBegin to each rect corner
438 // Otherwise, nextDirection at corner 2 opposes corner 4.
913 make it easier to see the symmetry patterns used by add corner quads.
914 Clockwise corner value
965 SkRRect::Corner corner, SkPath::Direction dir) {
967 const SkVector& radii = rrect.radii(corner);
982 if ((corner & 1) == (dir == SkPath::kCCW_Direction)) { // corners always alternate direction
984 ? corner == SkRRect::kLowerLeft_Corner || corner == SkRRect::kUpperRight_Corne
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  /external/skia/src/core/
SkPath.cpp 219 // check the cross product of v with the vec from edgeBegin to each rect corner
438 // Otherwise, nextDirection at corner 2 opposes corner 4.
913 make it easier to see the symmetry patterns used by add corner quads.
914 Clockwise corner value
965 SkRRect::Corner corner, SkPath::Direction dir) {
967 const SkVector& radii = rrect.radii(corner);
982 if ((corner & 1) == (dir == SkPath::kCCW_Direction)) { // corners always alternate direction
984 ? corner == SkRRect::kLowerLeft_Corner || corner == SkRRect::kUpperRight_Corne
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  /external/chromium_org/cc/animation/
transform_operation.cc 419 gfx::Point3F corner = box.origin(); local
420 corner += gfx::Vector3dF(i & 1 ? box.width() : 0.f,
425 corner, from, to, min_progress, max_progress, &box_for_arc);
  /frameworks/base/docs/html/guide/practices/ui_guidelines/
icon_design_menu.jd 207 <tr><td><em>1.</em></td><td nowrap>Corner rounding:</td><td>2 pixel corner radius, when appropriate<br><br></td></tr>
292 <p><strong>Figure 3. </strong>Safeframe and corner-rounding for menu
  /frameworks/base/docs/html/reference/com/google/android/gms/maps/model/
VisibleRegion.html 887 <td class="jd-descrcol" width="100%">LatLng object that defines the far left corner of the camera.</td>
898 <td class="jd-descrcol" width="100%">LatLng object that defines the far right corner of the camera.</td>
920 <td class="jd-descrcol" width="100%">LatLng object that defines the bottom left corner of the camera.</td>
931 <td class="jd-descrcol" width="100%">LatLng object that defines the bottom right corner of the camera.</td>
    [all...]
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
MffContext.java 130 * camera to render into. This is a 1x1 SurfaceView that is placed into the top-left corner.
146 * camera to render into. This is a 1x1 SurfaceView that is placed into the top-left corner.
446 // in the top-left corner). If not, we warn the user that they may need to add one manually.
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/geometry/
Quad.java 32 * Each point in the Quad represents a specific corner of the Quad. These are top-left, top-right,
35 * the top-left corner is actually at the top-left of coordinate space.
241 * This method moves the corner points of the Quad outward along the diagonals that connect
  /external/chromium/chrome/browser/chromeos/login/
user_view.cc 29 // Background color and corner radius of the login status label and
39 // Padding between remove button and top right image corner.

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