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  /external/clang/test/SemaObjCXX/
foreach.mm 69 // expected-warning {{property access result unused - getters should not be used for side effects}}
  /external/compiler-rt/lib/
absvdi2.c 19 /* Effects: aborts if abs(x) < 0 */
absvsi2.c 19 /* Effects: aborts if abs(x) < 0 */
absvti2.c 21 /* Effects: aborts if abs(x) < 0 */
addvdi3.c 19 /* Effects: aborts if a + b overflows */
addvsi3.c 19 /* Effects: aborts if a + b overflows */
addvti3.c 21 /* Effects: aborts if a + b overflows */
negvdi2.c 19 /* Effects: aborts if -a overflows */
negvsi2.c 19 /* Effects: aborts if -a overflows */
negvti2.c 21 /* Effects: aborts if -a overflows */
subvdi3.c 19 /* Effects: aborts if a - b overflows */
subvsi3.c 19 /* Effects: aborts if a - b overflows */
subvti3.c 21 /* Effects: aborts if a - b overflows */
  /external/dexmaker/src/dx/java/com/android/dx/ssa/
DeadCodeRemover.java 174 * operations with no side effects.
242 * results of regs with no side effects
250 // If we're tracking local vars, some moves have side effects.
258 // If we're tracking local vars, then some phis have side effects.
  /external/gtest/samples/
sample4_unittest.cc 40 // can have side effects.
  /external/jmonkeyengine/engine/src/core/com/jme3/asset/
package.html 12 sound effects in a jME3 application. <br>
  /external/jmonkeyengine/engine/src/test/jme3test/audio/
TestWav.java 57 audioSource = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false);
  /external/objenesis/main/src/org/objenesis/instantiator/sun/
SunReflectionFactoryInstantiator.java 26 * Java implementation. This is the best way to instantiate an object without any side effects
SunReflectionFactorySerializationInstantiator.java 29 * constructor. This is the best way to instantiate an object without any side effects caused by the
  /external/protobuf/gtest/samples/
sample4_unittest.cc 40 // can have side effects.
  /external/skia/gyp/
gm.gyp 34 '../src/effects',
  /external/skia/include/core/
SkImageFilter.h 90 * often used for multi-pass effects, where intermediate results must be
91 * rendered to textures. For single-pass effects, use asNewEffect().
99 * multi-pass effects, where intermediate results must be rendered to
100 * textures. For single-pass effects, use asNewEffect(). src is the
SkMaskFilter.h 78 * often used for multi-pass effects, where intermediate results must be
79 * rendered to textures. For single-pass effects, use asNewEffect().
93 * multi-pass effects, where intermediate results must be rendered to
94 * textures. For single-pass effects, use asNewEffect(). 'src' is the
  /external/skia/src/gpu/effects/
GrSingleTextureEffect.h 18 * A base class for effects that draw a single texture with a texture matrix. This effect has no
  /external/v8/test/mjsunit/
array-elements-from-array-prototype-chain.js 58 // Side-effects: Array.prototype[3] percolates into a[2] and Array.prototype[7[
72 // Side-effects: Array.prototype[3] now percolates into a[5] and Array.prototype[7]
136 // Side-effects: everything before 4 is kept intact:
164 // Side-effects: everything before 4 is kept intact:

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