1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are met: 6 * * 7 * * Redistributions of source code must retain the above copyright notice, 8 * this list of conditions and the following disclaimer. 9 * 10 * * Redistributions in binary form must reproduce the above copyright 11 * notice, this list of conditions and the following disclaimer in the 12 * documentation and/or other materials provided with the distribution. 13 * 14 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 15 * may be used to endorse or promote products derived from this software 16 * without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 19 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 20 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 21 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 22 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 23 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 24 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 25 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 26 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 27 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 28 * POSSIBILITY OF SUCH DAMAGE. 29 */ 30 package jme3test.audio; 31 32 import com.jme3.app.SimpleApplication; 33 import com.jme3.audio.AudioNode; 34 35 public class TestWav extends SimpleApplication { 36 37 private float time = 0; 38 private AudioNode audioSource; 39 40 public static void main(String[] args) { 41 TestWav test = new TestWav(); 42 test.start(); 43 } 44 45 @Override 46 public void simpleUpdate(float tpf) { 47 time += tpf; 48 if (time > 1f) { 49 audioSource.playInstance(); 50 time = 0; 51 } 52 53 } 54 55 @Override 56 public void simpleInitApp() { 57 audioSource = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false); 58 audioSource.setLooping(false); 59 } 60 } 61