/external/qemu/android/ |
multitouch-port.h | 29 * Codes that define transmitted framebuffer format: 36 /* Framebuffer is transmitted as JPEG. */ 38 /* Framebuffer is transmitted as raw RGB565 bitmap. */ 40 /* Framebuffer is transmitted as raw RGB888 bitmap. */ 43 /* Framebuffer update descriptor. 44 * This descriptor is used to collect properties of the updated framebuffer 59 /* x, y, w, and h define framebuffer region that has been updated. */ 68 /* Defines format in which framebuffer is transmitted to the device. */ 89 /* Sends framebuffer update to the multi-touch emulation application, running on 93 * fmt - Framebuffer update descriptor [all...] |
framebuffer.h | 15 /* A simple abstract interface to framebuffer displays. this is used to 27 * to a rotation that must be performed to the pixels stored in the framebuffer 29 * 90 clockwise-degrees, when the framebuffer is rotated 90 or 270 degrees, 60 /* extra data that is handled by the framebuffer implementation */ 65 /* the default dpi resolution of a typical framebuffer. this is an average 72 /* initialize a framebuffer object and allocate its pixel buffer */ 97 * rectangle of the framebuffer pixels was updated and needs to be 104 * framebuffer's internal rotation has changed. This is the rotation 107 * Note that it is assumed that all framebuffer pixels have changed too 119 /* the Client::Done func tells a client that a framebuffer object was freed [all...] |
/external/chromium_org/media/cast/framer/ |
frame_buffer.cc | 12 FrameBuffer::FrameBuffer() 21 FrameBuffer::~FrameBuffer() {} 23 void FrameBuffer::InsertPacket(const uint8* payload_data, 62 bool FrameBuffer::Complete() const { 66 bool FrameBuffer::GetEncodedAudioFrame(EncodedAudioFrame* audio_frame, 86 bool FrameBuffer::GetEncodedVideoFrame(EncodedVideoFrame* video_frame,
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/external/jmonkeyengine/engine/src/core/com/jme3/texture/ |
FrameBuffer.java | 43 * <code>FrameBuffer</code>s are rendering surfaces allowing 46 * FrameBuffer, the result can be either a texture or a buffer. 48 * A <code>FrameBuffer</code> supports two methods of rendering, 60 * {@link Renderer#copyFrameBuffer(com.jme3.texture.FrameBuffer, com.jme3.texture.FrameBuffer) }. 62 * {@link Renderer#readFrameBuffer(com.jme3.texture.FrameBuffer, java.nio.ByteBuffer) }. 64 * <code>FrameBuffer</code>s have several attachment points, there are 71 * @see Renderer#setFrameBuffer(com.jme3.texture.FrameBuffer) 75 public class FrameBuffer extends NativeObject { 87 * are attached to an attachment slot on a <code>FrameBuffer</code> [all...] |
/device/generic/goldfish/camera/ |
Converters.h | 27 * Contains declaration of framebuffer conversion routines. 32 * been read from the typecasted framebuffer: 34 * const uint32_t rgb = *reinterpret_cast<const uint32_t*>(framebuffer); 256 /* Converts an YV12 framebuffer to RGB565 framebuffer. 258 * yv12 - YV12 framebuffer. 259 * rgb - RGB565 framebuffer. 264 /* Converts an YV12 framebuffer to RGB32 framebuffer. 266 * yv12 - YV12 framebuffer [all...] |
/frameworks/base/tests/touchlag/ |
touchlag.cpp | 228 Buffer framebuffer; local 229 framebuffer.w = vi.xres; 230 framebuffer.h = vi.yres; 231 framebuffer.s = fi.line_length / (vi.bits_per_pixel >> 3); 232 framebuffer.addr = bits; 257 clearBuffer(&framebuffer, 0); 263 drawRect(&framebuffer, 0x400000, framebuffer.w-2, 0, 2, framebuffer.h); 266 drawCircle(&framebuffer, 0, lag_x, lag_y, 100) [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_state_surface.c | 46 * Set the framebuffer surface info: color buffers, zbuffer, stencil buffer. 54 boolean changed = !util_framebuffer_state_equal(&lp->framebuffer, fb); 61 util_copy_framebuffer_state(&lp->framebuffer, fb); 64 pipe_surface_reference(&lp->framebuffer.zsbuf, NULL); 68 if (lp->framebuffer.zsbuf) { 71 depth_bits = util_format_get_component_bits(lp->framebuffer.zsbuf->format, 84 lp_setup_bind_framebuffer( lp->setup, &lp->framebuffer );
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/ |
ReflectionProcessor.java | 13 import com.jme3.texture.FrameBuffer; 24 private FrameBuffer reflectionBuffer; 30 * @param reflectionBuffer the FrameBuffer to render to 33 public ReflectionProcessor(Camera reflectionCam, FrameBuffer reflectionBuffer, Plane reflectionClipPlane) { 70 public void postFrame(FrameBuffer out) { 81 public FrameBuffer getReflectionBuffer() { 90 public void setReflectionBuffer(FrameBuffer reflectionBuffer) {
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_state_surface.c | 46 * Set the framebuffer surface info: color buffers, zbuffer, stencil buffer. 54 boolean changed = !util_framebuffer_state_equal(&lp->framebuffer, fb); 61 util_copy_framebuffer_state(&lp->framebuffer, fb); 64 pipe_surface_reference(&lp->framebuffer.zsbuf, NULL); 68 if (lp->framebuffer.zsbuf) { 71 depth_bits = util_format_get_component_bits(lp->framebuffer.zsbuf->format, 84 lp_setup_bind_framebuffer( lp->setup, &lp->framebuffer );
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
sp_state_surface.c | 43 * Set the framebuffer surface info: color buffers, zbuffer, stencil buffer. 58 if (sp->framebuffer.cbufs[i] != fb->cbufs[i]) { 63 pipe_surface_reference(&sp->framebuffer.cbufs[i], fb->cbufs[i]); 70 sp->framebuffer.nr_cbufs = fb->nr_cbufs; 73 if (sp->framebuffer.zsbuf != fb->zsbuf) { 78 pipe_surface_reference(&sp->framebuffer.zsbuf, fb->zsbuf); 84 if (sp->framebuffer.zsbuf) { 87 depth_bits = util_format_get_component_bits(sp->framebuffer.zsbuf->format, 100 sp->framebuffer.width = fb->width; 101 sp->framebuffer.height = fb->height [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
sp_state_surface.c | 43 * Set the framebuffer surface info: color buffers, zbuffer, stencil buffer. 58 if (sp->framebuffer.cbufs[i] != fb->cbufs[i]) { 63 pipe_surface_reference(&sp->framebuffer.cbufs[i], fb->cbufs[i]); 70 sp->framebuffer.nr_cbufs = fb->nr_cbufs; 73 if (sp->framebuffer.zsbuf != fb->zsbuf) { 78 pipe_surface_reference(&sp->framebuffer.zsbuf, fb->zsbuf); 84 if (sp->framebuffer.zsbuf) { 87 depth_bits = util_format_get_component_bits(sp->framebuffer.zsbuf->format, 100 sp->framebuffer.width = fb->width; 101 sp->framebuffer.height = fb->height [all...] |
/external/chromium_org/third_party/angle/extensions/ |
ANGLE_framebuffer_multisample.txt | 46 This extension extends the framebuffer object framework to 56 All of the framebuffer-attachable images attached to a framebuffer 57 object must have the same number of SAMPLES or else the framebuffer 58 object is not "framebuffer complete". If a framebuffer object with 59 multisample attachments is "framebuffer complete", then the 60 framebuffer object behaves as if SAMPLE_BUFFERS is one. 65 framebuffer object and the destination is a single-sample 66 framebuffer object (either application-created or window-syste [all...] |
EXT_draw_buffers.txt | 52 This extension increases the number of available framebuffer object 123 window system-provided framebuffer. Pixel sample values, including 126 window system-provided framebuffer includes a multisample buffer, it 139 section 2.1.2 for framebuffer color components. 159 "The name of the color buffer of an application-created framebuffer 165 "A framebuffer object has an array of color buffer attachment points, 180 framebuffer object, and the buffers they indicate. <i> in 203 in <bufs> depend on whether the GL is using the default framebuffer 204 (i.e., DRAW_FRAMEBUFFER_BINDING is zero), or a framebuffer object 206 about framebuffer objects, see section 4.4 [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/wgl/ |
stw_framebuffer.h | 40 * Windows framebuffer. 47 * - prevent the framebuffer from being deleted while being accessed. 58 * above, to prevent the framebuffer from being destroyed. 80 /* FIXME: Make this work for multiple contexts bound to the same framebuffer */ 100 * acquiring the stw_framebuffer::mutex of the framebuffer to be deleted. 112 * Create a new framebuffer object which will correspond to the given HDC. 128 * Search a framebuffer with a matching HWND. 138 * Search a framebuffer with a matching HDC. 157 * Release stw_framebuffer::mutex lock. This framebuffer must not be accessed
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/external/jmonkeyengine/engine/src/core/com/jme3/system/ |
NullRenderer.java | 46 import com.jme3.texture.FrameBuffer; 110 public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) { 113 public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) { 116 public void setMainFrameBufferOverride(FrameBuffer fb) { 119 public void setFrameBuffer(FrameBuffer fb) { 122 public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) { 125 public void deleteFrameBuffer(FrameBuffer fb) {
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/external/mesa3d/src/gallium/state_trackers/wgl/ |
stw_framebuffer.h | 40 * Windows framebuffer. 47 * - prevent the framebuffer from being deleted while being accessed. 58 * above, to prevent the framebuffer from being destroyed. 80 /* FIXME: Make this work for multiple contexts bound to the same framebuffer */ 100 * acquiring the stw_framebuffer::mutex of the framebuffer to be deleted. 112 * Create a new framebuffer object which will correspond to the given HDC. 128 * Search a framebuffer with a matching HWND. 138 * Search a framebuffer with a matching HDC. 157 * Release stw_framebuffer::mutex lock. This framebuffer must not be accessed
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
st_atom_msaa.c | 42 struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer; local 45 if (framebuffer->zsbuf) 46 sample_count = framebuffer->zsbuf->texture->nr_samples; 47 else if (framebuffer->cbufs[0]) 48 sample_count = framebuffer->cbufs[0]->texture->nr_samples;
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/external/mesa3d/src/mesa/state_tracker/ |
st_atom_msaa.c | 42 struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer; local 45 if (framebuffer->zsbuf) 46 sample_count = framebuffer->zsbuf->texture->nr_samples; 47 else if (framebuffer->cbufs[0]) 48 sample_count = framebuffer->cbufs[0]->texture->nr_samples;
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/external/qemu/android/protocol/ |
fb-updates-impl.c | 14 * Contains UI-side framebuffer client that receives framebuffer updates 26 /*Enumerates states for the client framebuffer update reader. */ 38 /* Framebuffer for this client. */ 41 /* Core connection instance for the framebuffer client. */ 59 /* Socket descriptor for the framebuffer client. */ 75 * fb - Framebuffer where to update the rectangle. 102 * Asynchronous I/O callback launched when framebuffer notifications are ready 149 APANIC("Unable to allocate memory for framebuffer update\n"); 185 // Connect to the framebuffer service [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
gpu_state_tracer.h | 20 // Saves GPU state such as framebuffer contents while tracing. 26 // Take a state snapshot with a screenshot of the currently bound framebuffer.
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/ |
u_clear.h | 42 struct pipe_framebuffer_state *framebuffer, unsigned buffers, 47 for (i = 0; i < framebuffer->nr_cbufs; i++) { 48 struct pipe_surface *ps = framebuffer->cbufs[i]; 54 struct pipe_surface *ps = framebuffer->zsbuf;
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/windows/gdi/ |
wmesadef.h | 22 * Windows framebuffer, derived from gl_framebuffer
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/external/mesa3d/src/gallium/auxiliary/util/ |
u_clear.h | 42 struct pipe_framebuffer_state *framebuffer, unsigned buffers, 47 for (i = 0; i < framebuffer->nr_cbufs; i++) { 48 struct pipe_surface *ps = framebuffer->cbufs[i]; 54 struct pipe_surface *ps = framebuffer->zsbuf;
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/external/mesa3d/src/mesa/drivers/windows/gdi/ |
wmesadef.h | 22 * Windows framebuffer, derived from gl_framebuffer
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.h | 3 #include "FrameBuffer.h"
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