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  /external/qemu/android/
multitouch-port.h 29 * Codes that define transmitted framebuffer format:
36 /* Framebuffer is transmitted as JPEG. */
38 /* Framebuffer is transmitted as raw RGB565 bitmap. */
40 /* Framebuffer is transmitted as raw RGB888 bitmap. */
43 /* Framebuffer update descriptor.
44 * This descriptor is used to collect properties of the updated framebuffer
59 /* x, y, w, and h define framebuffer region that has been updated. */
68 /* Defines format in which framebuffer is transmitted to the device. */
89 /* Sends framebuffer update to the multi-touch emulation application, running on
93 * fmt - Framebuffer update descriptor
    [all...]
framebuffer.h 15 /* A simple abstract interface to framebuffer displays. this is used to
27 * to a rotation that must be performed to the pixels stored in the framebuffer
29 * 90 clockwise-degrees, when the framebuffer is rotated 90 or 270 degrees,
60 /* extra data that is handled by the framebuffer implementation */
65 /* the default dpi resolution of a typical framebuffer. this is an average
72 /* initialize a framebuffer object and allocate its pixel buffer */
97 * rectangle of the framebuffer pixels was updated and needs to be
104 * framebuffer's internal rotation has changed. This is the rotation
107 * Note that it is assumed that all framebuffer pixels have changed too
119 /* the Client::Done func tells a client that a framebuffer object was freed
    [all...]
  /external/chromium_org/media/cast/framer/
frame_buffer.cc 12 FrameBuffer::FrameBuffer()
21 FrameBuffer::~FrameBuffer() {}
23 void FrameBuffer::InsertPacket(const uint8* payload_data,
62 bool FrameBuffer::Complete() const {
66 bool FrameBuffer::GetEncodedAudioFrame(EncodedAudioFrame* audio_frame,
86 bool FrameBuffer::GetEncodedVideoFrame(EncodedVideoFrame* video_frame,
  /external/jmonkeyengine/engine/src/core/com/jme3/texture/
FrameBuffer.java 43 * <code>FrameBuffer</code>s are rendering surfaces allowing
46 * FrameBuffer, the result can be either a texture or a buffer.
48 * A <code>FrameBuffer</code> supports two methods of rendering,
60 * {@link Renderer#copyFrameBuffer(com.jme3.texture.FrameBuffer, com.jme3.texture.FrameBuffer) }.
62 * {@link Renderer#readFrameBuffer(com.jme3.texture.FrameBuffer, java.nio.ByteBuffer) }.
64 * <code>FrameBuffer</code>s have several attachment points, there are
71 * @see Renderer#setFrameBuffer(com.jme3.texture.FrameBuffer)
75 public class FrameBuffer extends NativeObject {
87 * are attached to an attachment slot on a <code>FrameBuffer</code>
    [all...]
  /device/generic/goldfish/camera/
Converters.h 27 * Contains declaration of framebuffer conversion routines.
32 * been read from the typecasted framebuffer:
34 * const uint32_t rgb = *reinterpret_cast<const uint32_t*>(framebuffer);
256 /* Converts an YV12 framebuffer to RGB565 framebuffer.
258 * yv12 - YV12 framebuffer.
259 * rgb - RGB565 framebuffer.
264 /* Converts an YV12 framebuffer to RGB32 framebuffer.
266 * yv12 - YV12 framebuffer
    [all...]
  /frameworks/base/tests/touchlag/
touchlag.cpp 228 Buffer framebuffer; local
229 framebuffer.w = vi.xres;
230 framebuffer.h = vi.yres;
231 framebuffer.s = fi.line_length / (vi.bits_per_pixel >> 3);
232 framebuffer.addr = bits;
257 clearBuffer(&framebuffer, 0);
263 drawRect(&framebuffer, 0x400000, framebuffer.w-2, 0, 2, framebuffer.h);
266 drawCircle(&framebuffer, 0, lag_x, lag_y, 100)
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_state_surface.c 46 * Set the framebuffer surface info: color buffers, zbuffer, stencil buffer.
54 boolean changed = !util_framebuffer_state_equal(&lp->framebuffer, fb);
61 util_copy_framebuffer_state(&lp->framebuffer, fb);
64 pipe_surface_reference(&lp->framebuffer.zsbuf, NULL);
68 if (lp->framebuffer.zsbuf) {
71 depth_bits = util_format_get_component_bits(lp->framebuffer.zsbuf->format,
84 lp_setup_bind_framebuffer( lp->setup, &lp->framebuffer );
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/water/
ReflectionProcessor.java 13 import com.jme3.texture.FrameBuffer;
24 private FrameBuffer reflectionBuffer;
30 * @param reflectionBuffer the FrameBuffer to render to
33 public ReflectionProcessor(Camera reflectionCam, FrameBuffer reflectionBuffer, Plane reflectionClipPlane) {
70 public void postFrame(FrameBuffer out) {
81 public FrameBuffer getReflectionBuffer() {
90 public void setReflectionBuffer(FrameBuffer reflectionBuffer) {
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_state_surface.c 46 * Set the framebuffer surface info: color buffers, zbuffer, stencil buffer.
54 boolean changed = !util_framebuffer_state_equal(&lp->framebuffer, fb);
61 util_copy_framebuffer_state(&lp->framebuffer, fb);
64 pipe_surface_reference(&lp->framebuffer.zsbuf, NULL);
68 if (lp->framebuffer.zsbuf) {
71 depth_bits = util_format_get_component_bits(lp->framebuffer.zsbuf->format,
84 lp_setup_bind_framebuffer( lp->setup, &lp->framebuffer );
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_state_surface.c 43 * Set the framebuffer surface info: color buffers, zbuffer, stencil buffer.
58 if (sp->framebuffer.cbufs[i] != fb->cbufs[i]) {
63 pipe_surface_reference(&sp->framebuffer.cbufs[i], fb->cbufs[i]);
70 sp->framebuffer.nr_cbufs = fb->nr_cbufs;
73 if (sp->framebuffer.zsbuf != fb->zsbuf) {
78 pipe_surface_reference(&sp->framebuffer.zsbuf, fb->zsbuf);
84 if (sp->framebuffer.zsbuf) {
87 depth_bits = util_format_get_component_bits(sp->framebuffer.zsbuf->format,
100 sp->framebuffer.width = fb->width;
101 sp->framebuffer.height = fb->height
    [all...]
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_state_surface.c 43 * Set the framebuffer surface info: color buffers, zbuffer, stencil buffer.
58 if (sp->framebuffer.cbufs[i] != fb->cbufs[i]) {
63 pipe_surface_reference(&sp->framebuffer.cbufs[i], fb->cbufs[i]);
70 sp->framebuffer.nr_cbufs = fb->nr_cbufs;
73 if (sp->framebuffer.zsbuf != fb->zsbuf) {
78 pipe_surface_reference(&sp->framebuffer.zsbuf, fb->zsbuf);
84 if (sp->framebuffer.zsbuf) {
87 depth_bits = util_format_get_component_bits(sp->framebuffer.zsbuf->format,
100 sp->framebuffer.width = fb->width;
101 sp->framebuffer.height = fb->height
    [all...]
  /external/chromium_org/third_party/angle/extensions/
ANGLE_framebuffer_multisample.txt 46 This extension extends the framebuffer object framework to
56 All of the framebuffer-attachable images attached to a framebuffer
57 object must have the same number of SAMPLES or else the framebuffer
58 object is not "framebuffer complete". If a framebuffer object with
59 multisample attachments is "framebuffer complete", then the
60 framebuffer object behaves as if SAMPLE_BUFFERS is one.
65 framebuffer object and the destination is a single-sample
66 framebuffer object (either application-created or window-syste
    [all...]
EXT_draw_buffers.txt 52 This extension increases the number of available framebuffer object
123 window system-provided framebuffer. Pixel sample values, including
126 window system-provided framebuffer includes a multisample buffer, it
139 section 2.1.2 for framebuffer color components.
159 "The name of the color buffer of an application-created framebuffer
165 "A framebuffer object has an array of color buffer attachment points,
180 framebuffer object, and the buffers they indicate. <i> in
203 in <bufs> depend on whether the GL is using the default framebuffer
204 (i.e., DRAW_FRAMEBUFFER_BINDING is zero), or a framebuffer object
206 about framebuffer objects, see section 4.4
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/wgl/
stw_framebuffer.h 40 * Windows framebuffer.
47 * - prevent the framebuffer from being deleted while being accessed.
58 * above, to prevent the framebuffer from being destroyed.
80 /* FIXME: Make this work for multiple contexts bound to the same framebuffer */
100 * acquiring the stw_framebuffer::mutex of the framebuffer to be deleted.
112 * Create a new framebuffer object which will correspond to the given HDC.
128 * Search a framebuffer with a matching HWND.
138 * Search a framebuffer with a matching HDC.
157 * Release stw_framebuffer::mutex lock. This framebuffer must not be accessed
  /external/jmonkeyengine/engine/src/core/com/jme3/system/
NullRenderer.java 46 import com.jme3.texture.FrameBuffer;
110 public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
113 public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
116 public void setMainFrameBufferOverride(FrameBuffer fb) {
119 public void setFrameBuffer(FrameBuffer fb) {
122 public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
125 public void deleteFrameBuffer(FrameBuffer fb) {
  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_framebuffer.h 40 * Windows framebuffer.
47 * - prevent the framebuffer from being deleted while being accessed.
58 * above, to prevent the framebuffer from being destroyed.
80 /* FIXME: Make this work for multiple contexts bound to the same framebuffer */
100 * acquiring the stw_framebuffer::mutex of the framebuffer to be deleted.
112 * Create a new framebuffer object which will correspond to the given HDC.
128 * Search a framebuffer with a matching HWND.
138 * Search a framebuffer with a matching HDC.
157 * Release stw_framebuffer::mutex lock. This framebuffer must not be accessed
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_msaa.c 42 struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer; local
45 if (framebuffer->zsbuf)
46 sample_count = framebuffer->zsbuf->texture->nr_samples;
47 else if (framebuffer->cbufs[0])
48 sample_count = framebuffer->cbufs[0]->texture->nr_samples;
  /external/mesa3d/src/mesa/state_tracker/
st_atom_msaa.c 42 struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer; local
45 if (framebuffer->zsbuf)
46 sample_count = framebuffer->zsbuf->texture->nr_samples;
47 else if (framebuffer->cbufs[0])
48 sample_count = framebuffer->cbufs[0]->texture->nr_samples;
  /external/qemu/android/protocol/
fb-updates-impl.c 14 * Contains UI-side framebuffer client that receives framebuffer updates
26 /*Enumerates states for the client framebuffer update reader. */
38 /* Framebuffer for this client. */
41 /* Core connection instance for the framebuffer client. */
59 /* Socket descriptor for the framebuffer client. */
75 * fb - Framebuffer where to update the rectangle.
102 * Asynchronous I/O callback launched when framebuffer notifications are ready
149 APANIC("Unable to allocate memory for framebuffer update\n");
185 // Connect to the framebuffer service
    [all...]
  /external/chromium_org/gpu/command_buffer/service/
gpu_state_tracer.h 20 // Saves GPU state such as framebuffer contents while tracing.
26 // Take a state snapshot with a screenshot of the currently bound framebuffer.
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/
u_clear.h 42 struct pipe_framebuffer_state *framebuffer, unsigned buffers,
47 for (i = 0; i < framebuffer->nr_cbufs; i++) {
48 struct pipe_surface *ps = framebuffer->cbufs[i];
54 struct pipe_surface *ps = framebuffer->zsbuf;
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/windows/gdi/
wmesadef.h 22 * Windows framebuffer, derived from gl_framebuffer
  /external/mesa3d/src/gallium/auxiliary/util/
u_clear.h 42 struct pipe_framebuffer_state *framebuffer, unsigned buffers,
47 for (i = 0; i < framebuffer->nr_cbufs; i++) {
48 struct pipe_surface *ps = framebuffer->cbufs[i];
54 struct pipe_surface *ps = framebuffer->zsbuf;
  /external/mesa3d/src/mesa/drivers/windows/gdi/
wmesadef.h 22 * Windows framebuffer, derived from gl_framebuffer
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.h 3 #include "FrameBuffer.h"

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