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  /external/chromium_org/third_party/skia/include/gpu/gl/
GrGLConfig.h 79 * glReadPixels to read the entire framebuffer is faster than calling it with
80 * the same sized rectangle but with a framebuffer bound that is larger than
  /external/mesa3d/src/gallium/auxiliary/postprocess/
pp_init.c 265 p->framebuffer.width = w;
266 p->framebuffer.height = h;
  /external/mesa3d/src/gallium/docs/source/
resources.rst 50 They can be also be bound to the framebuffer as usual.
178 Surfaces are views of a resource that can be bound as a framebuffer to serve as the render target or depth buffer.
  /external/mesa3d/src/gallium/drivers/svga/
svga_context.h 212 struct pipe_framebuffer_state framebuffer; member in struct:svga_state
259 struct pipe_framebuffer_state framebuffer; member in struct:svga_hw_clear_state
  /external/mesa3d/src/gallium/state_trackers/dri/sw/
drisw.c 178 * Allocate framebuffer attachments.
182 * framebuffer is resized or destroyed.
  /external/mesa3d/src/mapi/glapi/gen/
EXT_framebuffer_object.xml 116 <param name="framebuffer" type="GLuint"/>
123 <param name="framebuffer" type="GLuint"/>
  /external/qemu/distrib/sdl-1.2.15/
SDL.qpg.in 77 <QPM:ProductDescriptionShort>This is the Simple DirectMedia Layer (SDL), a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms.</QPM:ProductDescriptionShort>
78 <QPM:ProductDescriptionLong>This is the Simple DirectMedia Layer (SDL), a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms. This is the libraries, include files and other resources you can use to develop and run SDL applications.</QPM:ProductDescriptionLong>
  /external/skia/include/gpu/gl/
GrGLConfig.h 79 * glReadPixels to read the entire framebuffer is faster than calling it with
80 * the same sized rectangle but with a framebuffer bound that is larger than
  /frameworks/base/opengl/java/javax/microedition/khronos/opengles/
GL11ExtensionPack.java 112 int framebuffer
313 int framebuffer
  /frameworks/native/opengl/tools/glgen/specs/gles11/
GLES20.spec 5 void glBindFramebuffer ( GLenum target, GLuint framebuffer )
85 GLboolean glIsFramebuffer ( GLuint framebuffer )
  /frameworks/native/services/surfaceflinger/DisplayHardware/
FramebufferSurface.cpp 48 * This implements the (main) framebuffer management. This class is used
136 ALOGE("error posting framebuffer: %d", err);
  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES20RenderEngine.cpp 161 // create a Framebuffer Object to render into
224 // create a Framebuffer Object to render into
  /hardware/qcom/display/msm8960/liboverlay/
overlay.h 79 /* set the framebuffer index for external display */
81 /* Returns framebuffer index of the current external display */
  /hardware/qcom/display/msm8x26/liboverlay/
overlay.h 79 /* set the framebuffer index for external display */
81 /* Returns framebuffer index of the current external display */
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/
GraphicsContext3D.cpp 55 *frameBufferId = drawingBuffer->framebuffer();
814 void GraphicsContext3D::paintFramebufferToCanvas(int framebuffer, int width, int height, bool premult (…)
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  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_manager.c 35 #include "main/framebuffer.h"
59 * Return NULL if the struct gl_framebuffer is a user-created framebuffer.
172 * Validate a framebuffer to make sure up-to-date pipe_textures are used.
280 * Add a renderbuffer to the framebuffer.
408 * Create a framebuffer from a manager interface.
449 * Reference a framebuffer.
  /external/mesa3d/src/mesa/state_tracker/
st_manager.c 35 #include "main/framebuffer.h"
59 * Return NULL if the struct gl_framebuffer is a user-created framebuffer.
172 * Validate a framebuffer to make sure up-to-date pipe_textures are used.
280 * Add a renderbuffer to the framebuffer.
408 * Create a framebuffer from a manager interface.
449 * Reference a framebuffer.
  /packages/apps/Camera/jni/
mosaic_renderer_jni.cpp 25 #include "mosaic_renderer/FrameBuffer.h"
73 FrameBuffer gBufferInput[NR];
78 FrameBuffer gBufferInputYVU[NR];
85 FrameBuffer gBuffer[2];
179 LOGE("Checking completeness of Framebuffer:%s", name);
189 LOGE("Framebuffer: %s is INCOMPLETE: %s, %x", name, msg, status);
  /packages/apps/Camera2/jni/
mosaic_renderer_jni.cpp 25 #include "mosaic_renderer/FrameBuffer.h"
73 FrameBuffer gBufferInput[NR];
78 FrameBuffer gBufferInputYVU[NR];
85 FrameBuffer gBuffer[2];
179 LOGE("Checking completeness of Framebuffer:%s", name);
189 LOGE("Framebuffer: %s is INCOMPLETE: %s, %x", name, msg, status);
  /external/kernel-headers/original/linux/
fb.h 302 __u32 framebuffer; member in struct:fb_con2fbmap
525 * Register/unregister for framebuffer events
531 * framebuffer is allowed any more after that call returns
544 /* CONSOLE-SPECIFIC: get console to framebuffer mapping */
546 /* CONSOLE-SPECIFIC: set console to framebuffer mapping */
699 /* teardown any resources to do with this framebuffer */
824 * framebuffer console.
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/
nv50_state.c 840 pipe_surface_reference(&nv50->framebuffer.cbufs[i], fb->cbufs[i]);
841 for (; i < nv50->framebuffer.nr_cbufs; ++i)
842 pipe_surface_reference(&nv50->framebuffer.cbufs[i], NULL);
844 nv50->framebuffer.nr_cbufs = fb->nr_cbufs;
846 nv50->framebuffer.width = fb->width;
847 nv50->framebuffer.height = fb->height;
849 pipe_surface_reference(&nv50->framebuffer.zsbuf, fb->zsbuf);
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  /external/mesa3d/src/gallium/drivers/nv50/
nv50_state.c 840 pipe_surface_reference(&nv50->framebuffer.cbufs[i], fb->cbufs[i]);
841 for (; i < nv50->framebuffer.nr_cbufs; ++i)
842 pipe_surface_reference(&nv50->framebuffer.cbufs[i], NULL);
844 nv50->framebuffer.nr_cbufs = fb->nr_cbufs;
846 nv50->framebuffer.width = fb->width;
847 nv50->framebuffer.height = fb->height;
849 pipe_surface_reference(&nv50->framebuffer.zsbuf, fb->zsbuf);
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  /external/chromium_org/third_party/mesa/src/src/mesa/main/
context.c 28 * Mesa context/visual/framebuffer management functions.
100 #include "framebuffer.h"
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  /external/mesa3d/src/mesa/main/
context.c 28 * Mesa context/visual/framebuffer management functions.
100 #include "framebuffer.h"
    [all...]
  /external/chromium_org/gpu/command_buffer/client/
gles2_implementation_impl_autogen.h 34 void GLES2Implementation::BindFramebuffer(GLenum target, GLuint framebuffer) {
36 GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glBindFramebuffer(" << GLES2Util::GetStringFrameBufferTarget(target) << ", " << framebuffer << ")"); // NOLINT
37 if (IsFramebufferReservedId(framebuffer)) {
39 GL_INVALID_OPERATION, "BindFramebuffer", "framebuffer reserved id");
42 if (BindFramebufferHelper(target, framebuffer)) {
43 helper_->BindFramebuffer(target, framebuffer);
852 GLboolean GLES2Implementation::IsFramebuffer(GLuint framebuffer) {
855 GPU_CLIENT_LOG("[" << GetLogPrefix() << "] glIsFramebuffer(" << framebuffer << ")"); // NOLIN
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