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  /packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/
YVURenderer.h 3 #include "FrameBuffer.h"
Renderer.h 3 #include "FrameBuffer.h"
20 bool SetupGraphics(FrameBuffer* buffer);
63 FrameBuffer *mFrameBuffer;
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
YVURenderer.h 3 #include "FrameBuffer.h"
Renderer.h 3 #include "FrameBuffer.h"
20 bool SetupGraphics(FrameBuffer* buffer);
63 FrameBuffer *mFrameBuffer;
  /packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
Renderer.h 3 #include "FrameBuffer.h"
20 bool SetupGraphics(FrameBuffer* buffer);
63 FrameBuffer *mFrameBuffer;
  /sdk/emulator/opengl/host/libs/libOpenglRender/
FBConfig.h 22 class FrameBuffer;
32 static InitConfigStatus initConfigList(FrameBuffer *fb);
37 static int chooseConfig(FrameBuffer *fb, EGLint * attribs, uint32_t * configs, uint32_t configs_size);
RenderContext.cpp 18 #include "FrameBuffer.h"
51 c->m_ctx = s_egl.eglCreateContext(FrameBuffer::getFB()->getDisplay(),
74 s_egl.eglDestroyContext(FrameBuffer::getFB()->getDisplay(), m_ctx);
FrameBuffer.cpp 16 #include "FrameBuffer.h"
26 FrameBuffer *FrameBuffer::s_theFrameBuffer = NULL;
27 HandleType FrameBuffer::s_nextHandle = 0;
90 void FrameBuffer::finalize(){
104 bool FrameBuffer::initialize(int width, int height)
111 // allocate space for the FrameBuffer object
113 FrameBuffer *fb = new FrameBuffer(width, height);
168 // Create EGL context for framebuffer post rendering
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ColorBuffer.cpp 17 #include "FrameBuffer.h"
29 FrameBuffer *fb = FrameBuffer::getFB();
140 FrameBuffer *fb = FrameBuffer::getFB();
162 FrameBuffer *fb = FrameBuffer::getFB();
208 FrameBuffer *fb = FrameBuffer::getFB();
237 // unbind from the FrameBuffer contex
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render_api.cpp 18 #include "FrameBuffer.h"
94 bool inited = FrameBuffer::initialize(width, height);
195 FrameBuffer* fb = FrameBuffer::getFB();
215 FrameBuffer* fb = FrameBuffer::getFB();
260 return FrameBuffer::setupSubWindow(window,x,y,width,height, zRot);
275 return FrameBuffer::removeSubWindow();
290 FrameBuffer *fb = FrameBuffer::getFB()
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  /external/qemu/android/protocol/
fb-updates-proxy.c 14 * Contains core-side framebuffer service that sends framebuffer updates
43 /* Looper used to communicate framebuffer updates. */
52 /* Socket used to communicate framebuffer updates. */
55 /* Framebuffer request header. */
59 /* Framebuffer update notification descriptor. */
64 /* Core framebuffer instance that owns the message. */
75 * Gets pointer in framebuffer's pixels for the given pixel.
77 * fb Framebuffer containing pixels.
80 * Pointer in framebuffer's pixels for the given pixel
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Blit.h 16 class Framebuffer;
33 bool copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level);
34 bool copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level);
Renderer.h 45 class Framebuffer;
131 virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer) = 0;
141 virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) = 0;
200 virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
202 virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
205 virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &draw (…)
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  /external/qemu/docs/
ANDROID-FRAMEBUFFER.TXT 1 Android Framebuffer emulation technical notes:
4 This document tries to explain how framebuffer emulation works in the
13 - let the kernel query the framebuffer's dimensions (both in pixels
16 - let the kernel control the physical base address for the framebuffer
26 checking the dirty bits of the framebuffer physical pages, in order to
31 2 - Framebuffer abstract interface (framebuffer.h):
34 The Android-specific header 'framebuffer.h' is used to provide a generic
35 interface between framebuffer 'producers' and 'clients'. Essentially, each
75 any animation in the emulated framebuffer will be displayed at the sam
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  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestFBOPassthrough.java 42 import com.jme3.texture.FrameBuffer;
48 * Demonstrates FrameBuffer usage.
56 private Node fbNode = new Node("Framebuffer Node");
57 private FrameBuffer fb;
69 //setup framebuffer
70 fb = new FrameBuffer(w, h, 1);
76 // setup framebuffer's scene
TestRenderToMemory.java 50 import com.jme3.texture.FrameBuffer;
68 * This test renders a scene to an offscreen framebuffer, then copies
77 private FrameBuffer offBuffer;
183 // create offscreen framebuffer
184 offBuffer = new FrameBuffer(width, height, 1);
186 //setup framebuffer's cam
191 //setup framebuffer's texture
194 //setup framebuffer to use renderbuffer
200 //set viewport to render to offscreen framebuffer
203 // setup framebuffer's scen
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  /external/qemu/android/utils/
jpeg-compress.h 76 /* Compresses a framebuffer region into JPEG image.
79 * x, y, w, h - Coordinates and sizes of framebuffer region to compress.
80 * num_lines - Number of lines in the framebuffer (true height).
81 * bpp - Number of bytes per pixel in the framebuffer.
82 * bpl - Number of bytes per line in the framebuffer.
83 * fb - Beginning of the framebuffer.
87 * ydir - Indicates direction in which lines are arranged in the framebuffer. If
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/postprocess/
pp_run.c 48 if (in->width0 != ppq->p->framebuffer.width ||
49 in->height0 != ppq->p->framebuffer.height) {
57 unsigned int w = ppq->p->framebuffer.width;
58 unsigned int h = ppq->p->framebuffer.height;
128 p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, out, &p->surf);
135 pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
186 /** Set the framebuffer as active. */
190 cso_set_framebuffer(p->cso, &p->framebuffer);
193 /** Set the framebuffer as active and clear it. */
197 cso_set_framebuffer(p->cso, &p->framebuffer);
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  /external/mesa3d/src/gallium/auxiliary/postprocess/
pp_run.c 48 if (in->width0 != ppq->p->framebuffer.width ||
49 in->height0 != ppq->p->framebuffer.height) {
57 unsigned int w = ppq->p->framebuffer.width;
58 unsigned int h = ppq->p->framebuffer.height;
128 p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, out, &p->surf);
135 pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
186 /** Set the framebuffer as active. */
190 cso_set_framebuffer(p->cso, &p->framebuffer);
193 /** Set the framebuffer as active and clear it. */
197 cso_set_framebuffer(p->cso, &p->framebuffer);
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  /sdk/emulator/opengl/host/renderer/
main.cpp 20 #include "FrameBuffer.h"
109 // in the FrameBuffer singleton object).
114 // initialize Framebuffer
116 bool inited = FrameBuffer::initialize(winWidth, winHeight);
118 fprintf(stderr,"Failed to initialize Framebuffer\n");
122 inited = FrameBuffer::setupSubWindow(windowId,
125 fprintf(stderr,"Failed to create subwindow Framebuffer\n");
156 // During termination of the render server, the FrameBuffer
157 // will be finalized, the Framebuffer subwindow will
161 HWND hWnd = FrameBuffer::getFB()->getSubWindow()
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  /external/qemu/android/
multitouch-port.c 60 /* Sends framebuffer update. */
62 /* Framebuffer update has been received. */
64 /* Framebuffer update has been handled. */
75 /* Direct packet descriptor for framebuffer updates. */
255 // Disable OpenGLES framebuffer updates.
263 // Enable OpenGLES framebuffer updates.
273 // Disable OpenGLES framebuffer updates.
340 D("Framebuffer update ACK.");
344 D("Framebuffer update handled.");
381 /* Create a direct packet that will wrap up framebuffer updates. Note tha
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  /external/chromium_org/third_party/WebKit/Source/web/
WebImageDecoder.cpp 101 ImageFrame* const frameBuffer = m_private->frameBufferAtIndex(index);
102 if (!frameBuffer)
104 return frameBuffer->status() == ImageFrame::FrameComplete;
110 ImageFrame* const frameBuffer = m_private->frameBufferAtIndex(index);
111 if (!frameBuffer)
113 RefPtr<NativeImageSkia> image = frameBuffer->asNewNativeImage();
  /frameworks/base/tests/RenderScriptTests/FountainFbo/src/com/example/android/rs/fountainfbo/
fountainfbo.rs 16 //fragment shader for rendering without a texture (used for rendering to framebuffer object)
18 //fragment shader for rendering with a texture (used for rendering to default framebuffer)
50 //When done, tell Renderscript runtime to stop rendering to framebuffer object
53 //Bind a new fragment shader that declares the framebuffer object to be used as a texture
56 //Bind the framebuffer object to the fragment shader at slot 0 as a texture
59 //Draw a quad using the framebuffer object as the texture
  /external/jmonkeyengine/engine/src/core/com/jme3/post/
HDRRenderer.java 40 import com.jme3.texture.FrameBuffer;
64 private FrameBuffer msFB;
66 private FrameBuffer mainSceneFB;
68 private FrameBuffer scene64FB;
70 private FrameBuffer scene8FB;
72 private FrameBuffer scene1FB[] = new FrameBuffer[2];
217 private void renderProcessing(Renderer r, FrameBuffer dst, Material mat){
236 private void renderToneMap(Renderer r, FrameBuffer out){
260 mainSceneFB = new FrameBuffer(w, h, 1);
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  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Renderer.java 42 import com.jme3.texture.FrameBuffer;
78 * Clears certain channels of the currently bound framebuffer.
197 public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst);
203 public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth);
206 * Sets the framebuffer that will be drawn to.
208 public void setFrameBuffer(FrameBuffer fb);
211 * Set the framebuffer that will be set instead of the main framebuffer
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