/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.h | 3 #include "FrameBuffer.h"
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Renderer.h | 3 #include "FrameBuffer.h" 20 bool SetupGraphics(FrameBuffer* buffer); 63 FrameBuffer *mFrameBuffer;
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
YVURenderer.h | 3 #include "FrameBuffer.h"
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Renderer.h | 3 #include "FrameBuffer.h" 20 bool SetupGraphics(FrameBuffer* buffer); 63 FrameBuffer *mFrameBuffer;
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
Renderer.h | 3 #include "FrameBuffer.h" 20 bool SetupGraphics(FrameBuffer* buffer); 63 FrameBuffer *mFrameBuffer;
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/sdk/emulator/opengl/host/libs/libOpenglRender/ |
FBConfig.h | 22 class FrameBuffer; 32 static InitConfigStatus initConfigList(FrameBuffer *fb); 37 static int chooseConfig(FrameBuffer *fb, EGLint * attribs, uint32_t * configs, uint32_t configs_size);
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RenderContext.cpp | 18 #include "FrameBuffer.h" 51 c->m_ctx = s_egl.eglCreateContext(FrameBuffer::getFB()->getDisplay(), 74 s_egl.eglDestroyContext(FrameBuffer::getFB()->getDisplay(), m_ctx);
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FrameBuffer.cpp | 16 #include "FrameBuffer.h" 26 FrameBuffer *FrameBuffer::s_theFrameBuffer = NULL; 27 HandleType FrameBuffer::s_nextHandle = 0; 90 void FrameBuffer::finalize(){ 104 bool FrameBuffer::initialize(int width, int height) 111 // allocate space for the FrameBuffer object 113 FrameBuffer *fb = new FrameBuffer(width, height); 168 // Create EGL context for framebuffer post rendering [all...] |
ColorBuffer.cpp | 17 #include "FrameBuffer.h" 29 FrameBuffer *fb = FrameBuffer::getFB(); 140 FrameBuffer *fb = FrameBuffer::getFB(); 162 FrameBuffer *fb = FrameBuffer::getFB(); 208 FrameBuffer *fb = FrameBuffer::getFB(); 237 // unbind from the FrameBuffer contex [all...] |
render_api.cpp | 18 #include "FrameBuffer.h" 94 bool inited = FrameBuffer::initialize(width, height); 195 FrameBuffer* fb = FrameBuffer::getFB(); 215 FrameBuffer* fb = FrameBuffer::getFB(); 260 return FrameBuffer::setupSubWindow(window,x,y,width,height, zRot); 275 return FrameBuffer::removeSubWindow(); 290 FrameBuffer *fb = FrameBuffer::getFB() [all...] |
/external/qemu/android/protocol/ |
fb-updates-proxy.c | 14 * Contains core-side framebuffer service that sends framebuffer updates 43 /* Looper used to communicate framebuffer updates. */ 52 /* Socket used to communicate framebuffer updates. */ 55 /* Framebuffer request header. */ 59 /* Framebuffer update notification descriptor. */ 64 /* Core framebuffer instance that owns the message. */ 75 * Gets pointer in framebuffer's pixels for the given pixel. 77 * fb Framebuffer containing pixels. 80 * Pointer in framebuffer's pixels for the given pixel [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
Blit.h | 16 class Framebuffer; 33 bool copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level); 34 bool copy(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level);
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Renderer.h | 45 class Framebuffer; 131 virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer) = 0; 141 virtual void clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) = 0; 200 virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, 202 virtual bool copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, 205 virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &draw (…) [all...] |
/external/qemu/docs/ |
ANDROID-FRAMEBUFFER.TXT | 1 Android Framebuffer emulation technical notes: 4 This document tries to explain how framebuffer emulation works in the 13 - let the kernel query the framebuffer's dimensions (both in pixels 16 - let the kernel control the physical base address for the framebuffer 26 checking the dirty bits of the framebuffer physical pages, in order to 31 2 - Framebuffer abstract interface (framebuffer.h): 34 The Android-specific header 'framebuffer.h' is used to provide a generic 35 interface between framebuffer 'producers' and 'clients'. Essentially, each 75 any animation in the emulated framebuffer will be displayed at the sam [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestFBOPassthrough.java | 42 import com.jme3.texture.FrameBuffer; 48 * Demonstrates FrameBuffer usage. 56 private Node fbNode = new Node("Framebuffer Node"); 57 private FrameBuffer fb; 69 //setup framebuffer 70 fb = new FrameBuffer(w, h, 1); 76 // setup framebuffer's scene
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TestRenderToMemory.java | 50 import com.jme3.texture.FrameBuffer; 68 * This test renders a scene to an offscreen framebuffer, then copies 77 private FrameBuffer offBuffer; 183 // create offscreen framebuffer 184 offBuffer = new FrameBuffer(width, height, 1); 186 //setup framebuffer's cam 191 //setup framebuffer's texture 194 //setup framebuffer to use renderbuffer 200 //set viewport to render to offscreen framebuffer 203 // setup framebuffer's scen [all...] |
/external/qemu/android/utils/ |
jpeg-compress.h | 76 /* Compresses a framebuffer region into JPEG image. 79 * x, y, w, h - Coordinates and sizes of framebuffer region to compress. 80 * num_lines - Number of lines in the framebuffer (true height). 81 * bpp - Number of bytes per pixel in the framebuffer. 82 * bpl - Number of bytes per line in the framebuffer. 83 * fb - Beginning of the framebuffer. 87 * ydir - Indicates direction in which lines are arranged in the framebuffer. If
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/postprocess/ |
pp_run.c | 48 if (in->width0 != ppq->p->framebuffer.width || 49 in->height0 != ppq->p->framebuffer.height) { 57 unsigned int w = ppq->p->framebuffer.width; 58 unsigned int h = ppq->p->framebuffer.height; 128 p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, out, &p->surf); 135 pipe_surface_reference(&p->framebuffer.cbufs[0], NULL); 186 /** Set the framebuffer as active. */ 190 cso_set_framebuffer(p->cso, &p->framebuffer); 193 /** Set the framebuffer as active and clear it. */ 197 cso_set_framebuffer(p->cso, &p->framebuffer); [all...] |
/external/mesa3d/src/gallium/auxiliary/postprocess/ |
pp_run.c | 48 if (in->width0 != ppq->p->framebuffer.width || 49 in->height0 != ppq->p->framebuffer.height) { 57 unsigned int w = ppq->p->framebuffer.width; 58 unsigned int h = ppq->p->framebuffer.height; 128 p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, out, &p->surf); 135 pipe_surface_reference(&p->framebuffer.cbufs[0], NULL); 186 /** Set the framebuffer as active. */ 190 cso_set_framebuffer(p->cso, &p->framebuffer); 193 /** Set the framebuffer as active and clear it. */ 197 cso_set_framebuffer(p->cso, &p->framebuffer); [all...] |
/sdk/emulator/opengl/host/renderer/ |
main.cpp | 20 #include "FrameBuffer.h" 109 // in the FrameBuffer singleton object). 114 // initialize Framebuffer 116 bool inited = FrameBuffer::initialize(winWidth, winHeight); 118 fprintf(stderr,"Failed to initialize Framebuffer\n"); 122 inited = FrameBuffer::setupSubWindow(windowId, 125 fprintf(stderr,"Failed to create subwindow Framebuffer\n"); 156 // During termination of the render server, the FrameBuffer 157 // will be finalized, the Framebuffer subwindow will 161 HWND hWnd = FrameBuffer::getFB()->getSubWindow() [all...] |
/external/qemu/android/ |
multitouch-port.c | 60 /* Sends framebuffer update. */ 62 /* Framebuffer update has been received. */ 64 /* Framebuffer update has been handled. */ 75 /* Direct packet descriptor for framebuffer updates. */ 255 // Disable OpenGLES framebuffer updates. 263 // Enable OpenGLES framebuffer updates. 273 // Disable OpenGLES framebuffer updates. 340 D("Framebuffer update ACK."); 344 D("Framebuffer update handled."); 381 /* Create a direct packet that will wrap up framebuffer updates. Note tha [all...] |
/external/chromium_org/third_party/WebKit/Source/web/ |
WebImageDecoder.cpp | 101 ImageFrame* const frameBuffer = m_private->frameBufferAtIndex(index); 102 if (!frameBuffer) 104 return frameBuffer->status() == ImageFrame::FrameComplete; 110 ImageFrame* const frameBuffer = m_private->frameBufferAtIndex(index); 111 if (!frameBuffer) 113 RefPtr<NativeImageSkia> image = frameBuffer->asNewNativeImage();
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/frameworks/base/tests/RenderScriptTests/FountainFbo/src/com/example/android/rs/fountainfbo/ |
fountainfbo.rs | 16 //fragment shader for rendering without a texture (used for rendering to framebuffer object) 18 //fragment shader for rendering with a texture (used for rendering to default framebuffer) 50 //When done, tell Renderscript runtime to stop rendering to framebuffer object 53 //Bind a new fragment shader that declares the framebuffer object to be used as a texture 56 //Bind the framebuffer object to the fragment shader at slot 0 as a texture 59 //Draw a quad using the framebuffer object as the texture
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/external/jmonkeyengine/engine/src/core/com/jme3/post/ |
HDRRenderer.java | 40 import com.jme3.texture.FrameBuffer;
64 private FrameBuffer msFB;
66 private FrameBuffer mainSceneFB;
68 private FrameBuffer scene64FB;
70 private FrameBuffer scene8FB;
72 private FrameBuffer scene1FB[] = new FrameBuffer[2];
217 private void renderProcessing(Renderer r, FrameBuffer dst, Material mat){
236 private void renderToneMap(Renderer r, FrameBuffer out){
260 mainSceneFB = new FrameBuffer(w, h, 1); [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Renderer.java | 42 import com.jme3.texture.FrameBuffer; 78 * Clears certain channels of the currently bound framebuffer. 197 public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst); 203 public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth); 206 * Sets the framebuffer that will be drawn to. 208 public void setFrameBuffer(FrameBuffer fb); 211 * Set the framebuffer that will be set instead of the main framebuffer [all...] |