/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestRenderToTexture.java | 48 import com.jme3.texture.FrameBuffer; 75 // create offscreen framebuffer 76 FrameBuffer offBuffer = new FrameBuffer(512, 512, 1); 78 //setup framebuffer's cam 83 //setup framebuffer's texture 88 //setup framebuffer to use texture 92 //set viewport to render to offscreen framebuffer 95 // setup framebuffer's scene
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/external/qemu/android/ |
display.h | 16 #include "android/framebuffer.h"
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multitouch-screen.h | 65 /* A callback set to monitor OpenGLES framebuffer updates. 67 * displayed, providing a copy of the framebuffer contents. 84 * pixels The framebuffer image. 98 /* Pushes the entire framebuffer to the device. This will force the device to 103 /* Framebuffer update has been handled by the device. */
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/external/qemu/distrib/sdl-1.2.15/ |
sdl.pc.in | 9 Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
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/hardware/libhardware/include/hardware/ |
fb.h | 41 /* flags describing some attributes of the framebuffer */ 44 /* dimensions of the framebuffer in pixels */ 51 /* framebuffer pixel format */ 54 /* resolution of the framebuffer's display panel in pixel per inch*/ 58 /* framebuffer's display panel refresh rate in frames per second */ 61 /* min swap interval supported by this framebuffer */ 64 /* max swap interval supported by this framebuffer */ 83 * It is non NULL If the framebuffer driver supports "update-on-demand" 141 * unblank (enable=1) the screen this framebuffer is attached to.
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/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/ |
SurfaceTextureRenderer.h | 3 #include "FrameBuffer.h"
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/packages/apps/Camera2/jni/feature_mos/src/mosaic_renderer/ |
SurfaceTextureRenderer.h | 3 #include "FrameBuffer.h"
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/ |
SurfaceTextureRenderer.h | 3 #include "FrameBuffer.h"
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/sdk/emulator/opengl/host/include/libOpenglRender/ |
render_api.h | 64 * width and height are the framebuffer dimensions that will be reported to the 89 * the framebuffer contents. 110 * pixels The framebuffer image. 122 * to be used for framebuffer display. 123 * Framebuffer will not get displayed if a subwindow is not 126 * zRot is the rotation to apply on the framebuffer display image. 133 * Framebuffer content will not be visible until a new 139 * set the framebuffer display image rotation in units 146 * latest framebuffer content.
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/external/chromium_org/third_party/skia/src/gpu/gl/debug/ |
GrGLCreateDebugInterface.cpp | 218 GrFrameBufferObj *frameBuffer = GR_FIND(frameBufferID, 222 GrDebugGL::getInstance()->setFrameBuffer(frameBuffer); 262 GrFrameBufferObj *frameBuffer = GrDebugGL::getInstance()->getFrameBuffer(); 266 if (NULL != frameBuffer->getColor() && 267 textures[i] == frameBuffer->getColor()->getID()) { 268 frameBuffer->setColor(NULL); 270 if (NULL != frameBuffer->getDepth() && 271 textures[i] == frameBuffer->getDepth()->getID()) { 272 frameBuffer->setDepth(NULL); 274 if (NULL != frameBuffer->getStencil() & 398 GrFrameBufferObj *framebuffer = GrDebugGL::getInstance()->getFrameBuffer(); local 438 GrFrameBufferObj *framebuffer = GrDebugGL::getInstance()->getFrameBuffer(); local [all...] |
GrFrameBufferObj.h | 16 // TODO: when a framebuffer obj is bound the GL_SAMPLES query must return 0 17 // TODO: GL_STENCIL_BITS must also be redirected to the framebuffer
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/external/skia/src/gpu/gl/debug/ |
GrGLCreateDebugInterface.cpp | 218 GrFrameBufferObj *frameBuffer = GR_FIND(frameBufferID, 222 GrDebugGL::getInstance()->setFrameBuffer(frameBuffer); 262 GrFrameBufferObj *frameBuffer = GrDebugGL::getInstance()->getFrameBuffer(); 266 if (NULL != frameBuffer->getColor() && 267 textures[i] == frameBuffer->getColor()->getID()) { 268 frameBuffer->setColor(NULL); 270 if (NULL != frameBuffer->getDepth() && 271 textures[i] == frameBuffer->getDepth()->getID()) { 272 frameBuffer->setDepth(NULL); 274 if (NULL != frameBuffer->getStencil() & 398 GrFrameBufferObj *framebuffer = GrDebugGL::getInstance()->getFrameBuffer(); local 438 GrFrameBufferObj *framebuffer = GrDebugGL::getInstance()->getFrameBuffer(); local [all...] |
GrFrameBufferObj.h | 16 // TODO: when a framebuffer obj is bound the GL_SAMPLES query must return 0 17 // TODO: GL_STENCIL_BITS must also be redirected to the framebuffer
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/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
Caps.java | 36 import com.jme3.texture.FrameBuffer; 37 import com.jme3.texture.FrameBuffer.RenderBuffer; 52 * Supports {@link FrameBuffer FrameBuffers}. 57 FrameBuffer, 60 * Supports framebuffer Multiple Render Targets (MRT) 67 * Supports framebuffer multi-sampling 69 * OpenGL: Renderer exposes the GL EXT framebuffer multisample extension<br> 273 * Returns true if given the renderer capabilities, the framebuffer 277 * @param fb The framebuffer to check 280 public static boolean supports(Collection<Caps> caps, FrameBuffer fb) [all...] |
/external/chromium_org/third_party/libjingle/source/talk/media/webrtc/ |
webrtcvideoframe.cc | 46 // * Buffers passed using Attach() become owned by this FrameBuffer and will be 47 // destroyed on FrameBuffer destruction. 49 // FrameBuffer destruction, The buffer then must outlive the FrameBuffer. 50 class WebRtcVideoFrame::FrameBuffer { 52 FrameBuffer(); 53 explicit FrameBuffer(size_t length); 54 ~FrameBuffer(); 69 WebRtcVideoFrame::FrameBuffer::FrameBuffer() {} [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
Image11.h | 19 class Framebuffer; 54 virtual void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/ |
i915_state_static.c | 35 * Update framebuffer state 97 struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0]; 98 struct pipe_surface *depth_surface = i915->framebuffer.zsbuf; 142 draw_size = (i915->framebuffer.width - 1 + x) | 143 ((i915->framebuffer.height - 1 + y) << 16); 162 "framebuffer", 200 struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0]; 201 struct pipe_surface *depth_surface = i915->framebuffer.zsbuf;
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/external/chromium_org/ui/gfx/ozone/dri/ |
dri_skbitmap.h | 39 void set_framebuffer(uint32_t framebuffer) { framebuffer_ = framebuffer; };
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/external/mesa3d/src/gallium/drivers/i915/ |
i915_state_static.c | 35 * Update framebuffer state 97 struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0]; 98 struct pipe_surface *depth_surface = i915->framebuffer.zsbuf; 142 draw_size = (i915->framebuffer.width - 1 + x) | 143 ((i915->framebuffer.height - 1 + y) << 16); 162 "framebuffer", 200 struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0]; 201 struct pipe_surface *depth_surface = i915->framebuffer.zsbuf;
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/ |
TraceOptions.java | 34 /** Flag indicating whether Framebuffer should be captured on eglSwap() */ 37 /** Flag indicating whether Framebuffer should be captured on glDraw*() */
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/ |
FrameSummaryView.java | 27 public static final String ID = "com.android.ide.eclipse.gltrace.views.FrameBuffer"; //$NON-NLS-1$ 30 super("Open a GL Trace file to view the framebuffer contents.");
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/sdk/emulator/opengl/host/libs/libOpenglRender/ |
WindowSurface.cpp | 18 #include "FrameBuffer.h" 44 s_egl.eglDestroySurface(FrameBuffer::getFB()->getDisplay(), m_eglSurface); 61 FrameBuffer *fb = FrameBuffer::getFB(); 159 FrameBuffer *fb = FrameBuffer::getFB(); 182 FrameBuffer *fb = FrameBuffer::getFB();
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FrameBuffer.h | 46 class FrameBuffer 55 static FrameBuffer *getFB() { return s_theFrameBuffer; } 101 FrameBuffer(int p_width, int p_height); 102 ~FrameBuffer(); 108 static FrameBuffer *s_theFrameBuffer;
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/external/qemu/docs/ |
DISPLAY-STATE.TXT | 28 dpy_resize: the hardware decided to resize the framebuffer. 32 dpy_setdata: the hardware decided to change the framebuffer address. 57 hardware framebuffer emulator (e.g. hw/vga-pic.c) will call the 73 by the hardware framebuffer emulation, and will be called under various 76 'update' is called periodically to check for any hw framebuffer 81 should send the content of _all_ the framebuffer, instead of only 85 content of the framebuffer to a ppm file, which name is passed as 154 framebuffer content should be resent as an update. This can happen when a 180 consoles, or when the framebuffer's size is modified by the guest kernel. 194 to see if there are hardware framebuffer updates [all...] |
/external/chromium_org/third_party/angle/samples/gles2_book/MultipleRenderTargets/ |
MultipleRenderTargets.c | 41 // Framebuffer object handle 42 GLuint framebuffer; member in struct:__anon11038 44 // Framebuffer color attachments 155 // Initialize the user framebuffer 156 glGenFramebuffers(1, &userData->framebuffer); 159 glBindFramebuffer(GL_FRAMEBUFFER, userData->framebuffer); 197 // Enable drawing to the four color attachments of the user framebuffer 198 glBindFramebuffer(GL_FRAMEBUFFER, userData->framebuffer); 230 // Enable the default framebuffer and single textured drawing 263 glDeleteFramebuffers(1, &userData->framebuffer); [all...] |