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Searched
full:gl_renderer
(Results
26 - 50
of
257
) sorted by null
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/external/chromium_org/content/browser/gpu/
gpu_data_manager_impl_private.cc
243
std::string renderer(StringToLowerASCII(gpu_info.
gl_renderer
));
500
const std::string&
gl_renderer
,
502
if (gl_vendor.empty() &&
gl_renderer
.empty() && gl_version.empty())
508
!gpu_info_.
gl_renderer
.empty() ||
515
gpu_info.
gl_renderer
=
gl_renderer
;
526
std::string*
gl_renderer
,
528
DCHECK(gl_vendor &&
gl_renderer
&& gl_version);
531
*
gl_renderer
= gpu_info_.
gl_renderer
;
[
all
...]
gpu_internals_ui.cc
137
basic_info->Append(NewDescriptionValuePair("
GL_RENDERER
",
138
gpu_info.
gl_renderer
));
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
gl_code.cpp
127
printGLString("Renderer",
GL_RENDERER
);
/external/chromium_org/cc/layers/
io_surface_layer_impl.cc
9
#include "cc/output/
gl_renderer
.h" // For the GLC() macro.
/external/chromium_org/cc/output/
geometry_binding.cc
7
#include "cc/output/
gl_renderer
.h" // For the GLC() macro.
/external/chromium_org/cc/test/
pixel_test.h
6
#include "cc/output/
gl_renderer
.h"
pixel_test.cc
14
#include "cc/output/
gl_renderer
.h"
/external/chromium_org/gpu/command_buffer/service/
test_helper.h
74
const char*
gl_renderer
,
test_helper.cc
287
const char*
gl_renderer
,
294
EXPECT_CALL(*gl, GetString(
GL_RENDERER
))
295
.WillOnce(Return(reinterpret_cast<const uint8*>(
gl_renderer
)))
gles2_cmd_validation_implementation_autogen.h
403
GL_RENDERER
,
/external/chromium_org/gpu/config/
gpu_control_list_entry_unittest.cc
60
gpu_info_.
gl_renderer
= "NVIDIA GeForce GT 120 OpenGL Engine";
410
"
gl_renderer
": {
685
"
gl_renderer
": {
703
gpu_info.
gl_renderer
= "mesa";
gpu_control_list_format.txt
35
// 11. "
gl_renderer
" is a STRING structure (defined below).
gpu_info_collector_android.cc
118
gpu_info->gpu.device_string = gpu_info->
gl_renderer
;
software_rendering_list_json.cc
45
"
gl_renderer
": {
299
"
gl_renderer
": {
318
"
gl_renderer
": {
717
"
gl_renderer
": {
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nouveau_driver.c
48
case
GL_RENDERER
:
/external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_driver.c
48
case
GL_RENDERER
:
/frameworks/native/opengl/tests/gl2_jni/jni/
gl_code.cpp
107
printGLString("Renderer",
GL_RENDERER
);
/frameworks/native/opengl/tests/gldual/jni/
gl_code.cpp
107
printGLString("Renderer",
GL_RENDERER
);
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Context.cpp
32
(const char*)dispatcher().glGetString(
GL_RENDERER
),
/external/chromium_org/chrome/common/metrics/proto/
system_profile.proto
162
// The
GL_RENDERER
string. An example of a
gl_renderer
string is
164
optional string
gl_renderer
= 7;
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/common/
utils.c
65
* Create the \c
GL_RENDERER
string for DRI drivers.
67
* Almost all DRI drivers use a \c
GL_RENDERER
string of the form:
74
* \param buffer Buffer to hold the \c
GL_RENDERER
string.
/external/mesa3d/src/mesa/drivers/dri/common/
utils.c
65
* Create the \c
GL_RENDERER
string for DRI drivers.
67
* Almost all DRI drivers use a \c
GL_RENDERER
string of the form:
74
* \param buffer Buffer to hold the \c
GL_RENDERER
string.
/external/chromium_org/cc/
cc.gyp
249
'output/
gl_renderer
.cc',
250
'output/
gl_renderer
.h',
/external/chromium/chrome/browser/resources/gpu_internals/
browser_bridge_tests.js
8
gpuInfo: {"basic_info":[{"description":"Initialization time","value":"111"},{"description":"Vendor Id","value":"0x10de"},{"description":"Device Id","value":"0x0658"},{"description":"Driver vendor","value":"NVIDIA"},{"description":"Driver version","value":"195.36.24"},{"description":"Driver date","value":""},{"description":"Pixel shader version","value":"1.50"},{"description":"Vertex shader version","value":"1.50"},{"description":"GL version","value":"3.2"},{"description":"GL_VENDOR","value":"NVIDIA Corporation"},{"description":"
GL_RENDERER
","value":"Quadro FX 380/PCI/SSE2"},{"description":"GL_VERSION","value":"3.2.0 NVIDIA 195.36.24"},{"description":"GL_EXTENSIONS","value":"GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum "}],
/external/chromium_org/content/browser/resources/gpu/
browser_bridge_tests.js
234
description: '
GL_RENDERER
',
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