/external/mesa3d/docs/ |
relnotes-7.9.2.html | 47 <li>Fix an i965 GPU hang in GLSL shaders that contain an unconditional <tt>discard</tt> statement.</li>
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
i915_vtbl.c | 233 /* Workaround the multitex hang - if one texture unit state is
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
brw_vec4_emit.cpp | 113 * matter what, or the GPU would hang.
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/external/netperf/ |
netserver.c | 962 open a socket and hang listens off of it. otherwise, we should go
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/external/open-vcdiff/src/ |
blockhash_test.cc | [all...] |
/external/openssl/crypto/rand/ |
rand_win.c | 285 * the RegQueryValueEx call below can hang on NT4.0 (SP6).
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/external/qemu/ |
Changelog | 321 - int15, ah=86 BIOS fix (aka Solaris x86 hardware probe hang up fix)
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/external/qemu/distrib/sdl-1.2.15/ |
docs.html | 395 Fixed hang or crash at startup if aRts can't access the hardware.
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/external/skia/src/gpu/gl/ |
GrGLShaderBuilder.cpp | 633 // (That way there's no need to hang on to the GL shader id and delete it later.) [all...] |
/external/v8/src/ |
d8-posix.cc | 422 waitpid(pid, &child_status, 0); // We hang here if the child doesn't exit.
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/external/v8/test/mjsunit/ |
regexp.js | 415 // Don't hang on this one.
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/external/valgrind/main/docs/internals/ |
threads-syscalls-signals.txt | 238 if the main thread exits and the other hang around for a while, anyone
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/frameworks/av/media/libstagefright/omx/ |
OMXNodeInstance.cpp | 949 // Don't try to acquire mLock here -- in rare circumstances this will hang.
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/frameworks/base/core/java/android/app/ |
IActivityManager.java | 403 public void hang(IBinder who, boolean allowRestart) throws RemoteException; method in interface:IActivityManager [all...] |
/frameworks/base/core/jni/ |
android_database_SQLiteConnection.cpp | 54 * operations but not so long as to cause the application to hang indefinitely if [all...] |
/frameworks/base/docs/html/guide/components/ |
aidl.jd | 243 it might hang the application (Android might display an "Application is Not Responding"
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/frameworks/base/docs/html/guide/faq/ |
troubleshooting.jd | 180 Check that any emulator processes are killed (sometimes they can hang, use ps on unix or mac, or task manager in the process view on
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/frameworks/base/docs/html/tools/debugging/ |
ddms.jd | 332 <strong>Hang up</strong> button to terminate the call.</li>
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/frameworks/base/packages/Keyguard/res/values-hu/ |
strings.xml | 94 <string name="description_target_soundon" msgid="30052466675500172">"Hang bekapcsolása"</string>
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/frameworks/native/libs/gui/tests/ |
SurfaceTextureClient_test.cpp | 748 // XXX: This test is disabled because it causes a hang on some devices. See bug
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/frameworks/opt/telephony/src/java/com/android/internal/telephony/test/ |
SimulatedGsmCallState.java | 493 // CHLD=1 may not hang up dialing/alerting calls
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/frameworks/wilhelm/src/android/ |
android_GenericMediaPlayer.cpp | 265 // randomly causes a NPE in StagefrightPlayer, heap corruption, or app hang
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/packages/apps/Calendar/res/values-hu/ |
strings.xml | 192 <string name="preferences_alerts_ringtone_title" msgid="1849706055052358346">"Hang"</string>
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/packages/apps/Contacts/res/values-hu/ |
strings.xml | 62 <string name="menu_set_ring_tone" msgid="8728345772068064946">"Cseng?hang"</string>
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/packages/apps/Exchange/src/com/android/exchange/ |
EasOutboxService.java | 79 // as to effectively "hang" sending of mail. The standard 30 second timeout isn't long enough
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