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  /external/mesa3d/docs/
relnotes-7.9.2.html 47 <li>Fix an i965 GPU hang in GLSL shaders that contain an unconditional <tt>discard</tt> statement.</li>
  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_vtbl.c 233 /* Workaround the multitex hang - if one texture unit state is
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vec4_emit.cpp 113 * matter what, or the GPU would hang.
  /external/netperf/
netserver.c 962 open a socket and hang listens off of it. otherwise, we should go
  /external/open-vcdiff/src/
blockhash_test.cc     [all...]
  /external/openssl/crypto/rand/
rand_win.c 285 * the RegQueryValueEx call below can hang on NT4.0 (SP6).
  /external/qemu/
Changelog 321 - int15, ah=86 BIOS fix (aka Solaris x86 hardware probe hang up fix)
  /external/qemu/distrib/sdl-1.2.15/
docs.html 395 Fixed hang or crash at startup if aRts can't access the hardware.
  /external/skia/src/gpu/gl/
GrGLShaderBuilder.cpp 633 // (That way there's no need to hang on to the GL shader id and delete it later.)
    [all...]
  /external/v8/src/
d8-posix.cc 422 waitpid(pid, &child_status, 0); // We hang here if the child doesn't exit.
  /external/v8/test/mjsunit/
regexp.js 415 // Don't hang on this one.
  /external/valgrind/main/docs/internals/
threads-syscalls-signals.txt 238 if the main thread exits and the other hang around for a while, anyone
  /frameworks/av/media/libstagefright/omx/
OMXNodeInstance.cpp 949 // Don't try to acquire mLock here -- in rare circumstances this will hang.
  /frameworks/base/core/java/android/app/
IActivityManager.java 403 public void hang(IBinder who, boolean allowRestart) throws RemoteException; method in interface:IActivityManager
    [all...]
  /frameworks/base/core/jni/
android_database_SQLiteConnection.cpp 54 * operations but not so long as to cause the application to hang indefinitely if
    [all...]
  /frameworks/base/docs/html/guide/components/
aidl.jd 243 it might hang the application (Android might display an &quot;Application is Not Responding&quot;
  /frameworks/base/docs/html/guide/faq/
troubleshooting.jd 180 Check that any emulator processes are killed (sometimes they can hang, use ps on unix or mac, or task manager in the process view on
  /frameworks/base/docs/html/tools/debugging/
ddms.jd 332 <strong>Hang up</strong> button to terminate the call.</li>
  /frameworks/base/packages/Keyguard/res/values-hu/
strings.xml 94 <string name="description_target_soundon" msgid="30052466675500172">"Hang bekapcsolása"</string>
  /frameworks/native/libs/gui/tests/
SurfaceTextureClient_test.cpp 748 // XXX: This test is disabled because it causes a hang on some devices. See bug
  /frameworks/opt/telephony/src/java/com/android/internal/telephony/test/
SimulatedGsmCallState.java 493 // CHLD=1 may not hang up dialing/alerting calls
  /frameworks/wilhelm/src/android/
android_GenericMediaPlayer.cpp 265 // randomly causes a NPE in StagefrightPlayer, heap corruption, or app hang
  /packages/apps/Calendar/res/values-hu/
strings.xml 192 <string name="preferences_alerts_ringtone_title" msgid="1849706055052358346">"Hang"</string>
  /packages/apps/Contacts/res/values-hu/
strings.xml 62 <string name="menu_set_ring_tone" msgid="8728345772068064946">"Cseng?hang"</string>
  /packages/apps/Exchange/src/com/android/exchange/
EasOutboxService.java 79 // as to effectively "hang" sending of mail. The standard 30 second timeout isn't long enough

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