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/external/chromium_org/third_party/WebKit/Source/web/painting/
PaintAggregator.cpp
54
// too
large
, then we might as well just treat the scroll rect as a paint rect.
233
// Track how
large
the paintRects vector grows during an invalidation
/external/chromium_org/third_party/freetype/include/freetype/
ftstroke.h
687
* depending on how
large
of a radius was used to stroke the glyph. You
729
* depending on how
large
of a radius was used to stroke the glyph. You
/external/chromium_org/third_party/libevent/
evport.c
47
* necessary when
large
fd's come in. reassociate() takes care of maintaining
179
* file descriptor ever used is rather
large
.
/external/chromium_org/third_party/libxml/src/
TODO
158
- plugged iconv() in for support of a
large
set of encodings.
248
asbtraction of an input stream. A
large
part of the context is still
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nouveau/
nouveau_buffer.c
561
* (Could happen for very
large
user arrays.)
589
/* Continue to next scratch buffer, if available (no wrapping,
large
enough).
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
radeon_dma.c
377
/* free objects that are too small to be used because of
large
request */
395
/* free objects that are too small to be used because of
large
request */
/external/chromium_org/third_party/mesa/src/src/mesa/main/
queryobj.c
561
/* if result is too
large
for returned type, clamp to max value */
612
/* if result is too
large
for returned type, clamp to max value */
/external/chromium_org/third_party/openssl/openssl/crypto/bio/
bss_file.c
76
* can run into
large
files, such as fingerprinting, so we can let API
78
* sequential access of
large
files without extra "magic" comprise *BSD,
/external/chromium_org/third_party/openssl/openssl/crypto/sha/asm/
sha1-armv4-large.pl
21
# armv4-
large
1420/+92% 1307/+19% 1370/+34%[***]
28
#
large
= interleaved Xload/update, 5x unroll;
/external/chromium_org/third_party/protobuf/src/google/protobuf/
descriptor_database.h
60
// descriptors on-demand from some sort of
large
database. If the database
61
// is
large
, it may be inefficient to enumerate every .proto file inside it
/external/chromium_org/third_party/protobuf/src/google/protobuf/io/
zero_copy_stream_impl_lite.h
167
// in
large
blocks.
261
// in
large
blocks.
/external/chromium_org/third_party/sqlite/
preload-cache.patch
149
+** When making
large
allocations, there is no need to stress the heap and
151
+** the allocation will be
large
, go directly to the OS instead of the heap.
/external/chromium_org/third_party/sqlite/src/src/
bitvec.c
19
** But sometimes (for example when during a DROP of a
large
table) most
35
** but can be as
large
as 2 billion for a really big database.
test2.c
524
** create a
large
file. If the file was a valid SQLite database, then
527
** ability of SQLite to write to
large
files.
/external/chromium_org/third_party/sqlite/src/test/
wal.test
816
# Test
large
log summaries.
818
# In this case "
large
" usually means a log file that requires a wal-index
820
# is
large
enough for a log file that contains approximately 13100 frames.
823
# wal-13.1.*: This test case creates a very
large
log file within the
829
# wal-13.2.*: Test that a process may create a
large
log file and query
832
# wal-13.3.*: Test that if a very
large
log file is created, and then a
834
# to query the database (and the very
large
log) using the
[
all
...]
/external/chromium_org/third_party/yasm/source/patched-yasm/libyasm/
compat-queue.h
49
* for applications with
large
datasets and few or no removals or for
60
* Singly-linked tail queues are ideal for applications with
large
datasets
/external/chromium_org/third_party/yasm/source/patched-yasm/modules/objfmts/coff/
win64-except.c
434
/* 3 stages: SMALL,
LARGE
and info=0,
LARGE
and info=1 */
/external/chromium_org/tools/perf/
test-info.json
82
"description":"Milliseconds to decode a
large
image of various formats (gif, jpg, png, webp)."
91
"description":"Score on [Facebook's JSGameBench benchmark](https://github.com/facebook/jsgamebench).\n\nThe focus is sprite performance a player is likely to see. Scoring is how many sprites are drawn, so
large
scores are better.\n\nFor each render path, JSGameBench draws as many moving, animating sprites as possible at 30fps against a background with both axis-aligned and rotated sprites. We try both because significant performance differences between the two indicate flaws or oversights in current rendering techniques. More importantly, while animation can be used instead of sprite rotations, it is often an unacceptable trade off that game developers should not be forced to make.\n\nThe final score is the geometric mean of the axis aligned and rotated scores. Geometric mean is used to prevent a high axis aligned score from hiding the poor rotated performance."
/external/chromium_org/tools/resources/
optimize-png-files.sh
31
# use the optimization parameters tailored for
large
files.
149
# TODO(oshima): Try adjusting different parameters for
large
files to
/external/chromium_org/webkit/browser/appcache/
appcache_url_request_job.cc
182
// Read the script data, truncating if its too
large
.
184
// is very (very)
large
, close enough for now.
/external/clang/include/clang/StaticAnalyzer/Core/
AnalyzerOptions.h
386
/// Returns the maximum times a
large
function could be inlined.
388
/// This is controlled by the 'max-times-inline-
large
' config option.
/external/e2fsprogs/
RELEASE-NOTES
49
Dumpe2fs will now avoid printing
large
negative offsets for the bitmap
313
Mke2fs would take a long time to create very
large
journal files for
511
and corrupt
large
directories if the directory needs to shrink by more
621
Fix memory leaks in e2fsprogs, including a very
large
memory leak
622
which can cause e2fsck to run out of memory when checking very
large
[
all
...]
/external/eigen/Eigen/src/Core/products/
GeneralMatrixMatrix.h
181
// micro vertical panel of the
large
rhs's panel (e.g., cols/4 times).
195
* Specialization of GeneralProduct<> for "
large
" GEMM, i.e.,
/external/eigen/doc/
C01_TutorialMatrixClass.dox
232
when you know the sizes at compile time. Also, for
large
enough sizes, say for sizes
234
Worse, trying to create a very
large
matrix using fixed sizes could result in a stack overflow,
/external/elfutils/libelf/
elf32_updatenull.c
203
/* Go over all sections and find out how
large
they are. */
344
we test for the alignment of the section being
large
Completed in 1390 milliseconds
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