HomeSort by relevance Sort by last modified time
    Searched full:matrix3d (Results 26 - 50 of 78) sorted by null

12 3 4

  /external/eigen/doc/snippets/
MatrixBase_isDiagonal.cpp 0 Matrix3d m = 10000 * Matrix3d::Identity();
MatrixBase_isIdentity.cpp 0 Matrix3d m = Matrix3d::Identity();
MatrixBase_isOnes.cpp 0 Matrix3d m = Matrix3d::Ones();
MatrixBase_isUnitary.cpp 0 Matrix3d m = Matrix3d::Identity();
MatrixBase_isZero.cpp 0 Matrix3d m = Matrix3d::Zero();
MatrixBase_rowwise.cpp 0 Matrix3d m = Matrix3d::Random();
PartialRedux_count.cpp 0 Matrix3d m = Matrix3d::Random();
FullPivLU_image.cpp 0 Matrix3d m;
IOFormat.cpp 2 Matrix3d m1;
  /external/eigen/test/
commainitializer.cpp 14 Matrix3d m3;
24 Matrix3d ref = Map<Matrix<double,3,3,RowMajor> >(data);
26 m3 = Matrix3d::Random();
34 m3 = Matrix3d::Random();
41 m3 = Matrix3d::Random();
selfadjoint.cpp 42 Matrix3d m = Matrix3d::Random().selfadjointView<Lower>();
unalignedassert.cpp 20 Matrix3d m; // good: m's size isn't a multiple of 16 bytes, so m doesn't have to be 16-byte aligned,
94 construct_at_boundary<Matrix3d>(4);
product_small.cpp 37 CALL_SUBTEST_3( product(Matrix3d()) );
dontalign.cpp 51 dontalign(Matrix3d());
triangular.cpp 208 Matrix3d m = Matrix3d::Random().triangularView<Lower>();
222 CALL_SUBTEST_3( triangular_square(Matrix3d()) );
  /external/eigen/test/eigen2/
eigen2_commainitializer.cpp 14 Matrix3d m3;
24 Matrix3d ref = Map<Matrix<double,3,3,RowMajor> >(data);
26 m3 = Matrix3d::Random();
34 m3 = Matrix3d::Random();
41 m3 = Matrix3d::Random();
eigen2_product_small.cpp 18 CALL_SUBTEST_3( product(Matrix3d()) );
eigen2_qr.cpp 60 Matrix3d mat;
eigen2_unalignedassert.cpp 20 Matrix3d m; // good: m's size isn't a multiple of 16 bytes, so m doesn't have to be aligned
  /external/eigen/doc/examples/
class_FixedBlock.cpp 22 Matrix3d m = Matrix3d::Identity();
  /external/chromium_org/third_party/WebKit/Source/platform/transforms/
TransformOperation.h 49 Matrix3D,
80 || opType == Matrix3D
Matrix3DTransformOperation.h 45 virtual OperationType type() const OVERRIDE { return Matrix3D; }
  /external/chromium_org/tools/perf/page_sets/tough_animation_cases/
transform_transitions.html 42 "matrix3d(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)",
51 "matrix3d(0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)",
  /external/chromium_org/third_party/WebKit/Source/core/css/
CSSTransformValue.cpp 56 "matrix3d("
  /external/eigen/Eigen/src/Core/util/
XprHelper.h 286 * Example. Suppose that a, b, and c are of type Matrix3d. The user forms the expression a*(b+c).
288 * the Product expression uses: nested<S, 3>::ret, which turns out to be Matrix3d because the internal logic of
290 * since a is of type Matrix3d, the Product expression nests it as nested<Matrix3d, 3>::ret, which turns out to be
291 * const Matrix3d&, because the internal logic of nested determined that since a was already a matrix, there was no point

Completed in 512 milliseconds

12 3 4