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  /external/compiler-rt/lib/
floatunsisf.c 11 // compiler-rt library in the IEEE-754 default round-to-nearest, ties-to-even
muldf3.c 11 // with the IEEE-754 default rounding (to nearest, ties to even).
118 // default IEEE-754 round-to-nearest, ties-to-even rounding mode.
  /external/fdlibm/
e_remainder.c 18 * integer nearest x/p (in half way case choose the even one).
e_hypot.c 17 * If (assume round-to-nearest) z=x*x+y*y
25 * (if possible, set rounding to round-to-nearest)
  /external/ipsec-tools/src/racoon/
schedule.h 41 /* the head is the nearest event. */
  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
RenderImageJme.java 57 texture.setMagFilter(linear ? MagFilter.Bilinear : MagFilter.Nearest);
  /external/libvpx/libvpx/vp9/common/
vp9_findnearmv.h 27 int_mv *mvlist, int_mv *nearest, int_mv *near);
  /external/libyuv/files/include/libyuv/
scale.h 38 // If filtering is kFilterNone, a simple nearest-neighbor algorithm is
  /external/speex/include/speex/
speex_resampler.h 135 * @param in_rate Input sampling rate rounded to the nearest integer (in Hz).
136 * @param out_rate Output sampling rate rounded to the nearest integer (in Hz).
242 * @param in_rate Input sampling rate rounded to the nearest integer (in Hz).
243 * @param out_rate Output sampling rate rounded to the nearest integer (in Hz).
  /frameworks/av/media/libeffects/loudness/common/core/
math.h 77 // Round to the nearest integer: We need this implementation
  /frameworks/base/graphics/java/android/renderscript/
ScriptIntrinsic3DLUT.java 25 * allocation. The 8 nearest values are sampled and linearly interpolated. The
  /frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
ScriptIntrinsic3DLUT.java 25 * allocation. The 8 nearest values are sampled and linearly interpolated. The
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/bits/
time.h 67 /* A time value that is accurate to the nearest
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/bits/
time.h 67 /* A time value that is accurate to the nearest
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/bits/
time.h 67 /* A time value that is accurate to the nearest
  /bionic/libm/upstream-freebsd/lib/msun/src/
e_hypot.c 20 * If (assume round-to-nearest) z=x*x+y*y
28 * (if possible, set rounding to round-to-nearest)
  /external/chromium_org/ppapi/shared_impl/
ppb_audio_config_shared.cc 12 // Rounds up requested_size to the nearest multiple of minimum_size.
105 // rate w/ a buffer that's larger than 10ms, choose the nearest multiple of
  /external/chromium_org/sandbox/win/src/
handle_closer.cc 70 // Round up to the nearest multiple of word size.
146 // Round up to the nearest multiple of sizeof(size_t).
  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderRegion.h 128 // The top of the nearest page inside the region. For RenderRegions, this is just the logical top of the
129 // flow thread portion we contain. For sets, we have to figure out the top of the nearest column or
  /external/chromium_org/ui/gfx/
screen_gtk.cc 136 // Returns the display nearest the specified window.
152 // Returns the the display nearest the specified point.
  /external/clang/include/clang/Basic/
ABI.h 40 /// nearest virtual base.
70 /// nearest virtual base.
  /external/pixman/test/
scaling-crash-test.c 9 * and some transform which results in nearest neighbour scaling.
110 { PIXMAN_FILTER_NEAREST, "NEAREST" },
  /external/tcpdump/
print-ipx.c 148 (void)printf("ipx-sap-nearest-req");
159 (void)printf("ipx-sap-nearest-resp");
  /frameworks/rs/java/tests/SampleTest/src/com/android/rs/sample/
SampleRSActivity.java 130 // Wrap Nearest
136 // Clamp Nearest
  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
PssmShadowRenderer.java 76 * Shadows are not filtered. Nearest sample is used, causing in blocky
79 Nearest,
235 shadowMap.setMagFilter(MagFilter.Nearest);
263 shadowMap.setMagFilter(MagFilter.Nearest);
268 shadowMap.setMagFilter(MagFilter.Nearest);

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