| /external/chromium_org/third_party/libjingle/source/talk/base/ |
| macwindowpicker.cc | 209 // Only get onscreen, non-desktop windows.
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| /packages/apps/InCallUI/src/com/android/incallui/ |
| SmallerHitTargetTouchListener.java | 23 * OnTouchListener used to shrink the "hit target" of some onscreen buttons.
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| /packages/apps/QuickSearchBox/res/values/ |
| config.xml | 52 the onscreen keyboard. These slots will be shared among
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| /packages/experimental/LoaderApp/res/values/ |
| config.xml | 79 <!-- If true, show an onscreen "Dial" button in the dialer.
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| /packages/services/Telephony/src/com/android/phone/ |
| SmallerHitTargetTouchListener.java | 24 * OnTouchListener used to shrink the "hit target" of some onscreen buttons.
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| /packages/services/Telephony/res/values/ |
| styles.xml | 104 <!-- Buttons in the main "button row" of the in-call onscreen touch UI. --> 143 the in-call onscreen touch UI. -->
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| config.xml | 80 <!-- If true, show an onscreen "Dial" button in the dialer.
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| strings.xml | [all...] |
| /external/chromium/chrome/browser/ui/gtk/ |
| info_bubble_gtk.h | 119 // facing to fit onscreen). |arrow_x| is the X component in screen
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| /external/chromium/chrome/browser/ui/views/bubble/ |
| bubble.h | 205 // onscreen even when the screen is locked?
|
| /external/chromium/chrome/browser/ui/ |
| window_sizer.h | 164 // Adjusts |bounds| to be visible onscreen, biased toward the work area of the
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| /external/chromium_org/chrome/browser/ui/gtk/bubble/ |
| bubble_gtk.h | 143 // of the direction that the bubble should be facing to fit onscreen).
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| /external/chromium_org/chrome/browser/ui/views/apps/ |
| native_app_window_views.h | 228 // slides onscreen as an overlay when the mouse is hovered at the top of the
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| /external/chromium_org/content/common/gpu/client/ |
| webgraphicscontext3d_command_buffer_impl.cc | 298 bool onscreen) { 329 if (onscreen) { 353 bool onscreen) { 358 !InitializeCommandBuffer(onscreen)) { [all...] |
| webgraphicscontext3d_command_buffer_impl.h | 670 bool InitializeCommandBuffer(bool onscreen); 687 bool CreateContext(bool onscreen);
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| /external/chromium_org/third_party/isimpledom/ |
| ISimpleDOMText.idl | 74 cpp_quote("// In scrollable views, scrolls to ensure that the specified substring is visible onscreen.")
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| /packages/apps/QuickSearchBox/src/com/android/quicksearchbox/ |
| Config.java | 118 * The number of suggestions visible above the onscreen keyboard.
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| /external/chromium_org/ash/wm/ |
| lock_state_controller.h | 48 // Displays onscreen animations and locks or suspends the system in response to
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| /external/chromium_org/chrome/browser/autocomplete/ |
| autocomplete_input.h | 124 // |prefer_keyword| should be true when the keyword UI is onscreen; this will
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| /external/chromium_org/ui/app_list/cocoa/ |
| apps_search_box_controller.mm | 381 onScreen:(NSScreen*)screen {
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| /frameworks/base/docs/html/about/versions/ |
| android-2.2-highlights.jd | 123 <p>Camera <span class="green">onscreen buttons</span> provide easy access to a new UI for
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| /frameworks/base/docs/html/training/design-navigation/ |
| multiple-sizes.jd | 91 <p>In this scenario, the left pane is completely hidden in portrait mode. However, <em>to ensure the functional parity</em> of your screen in portrait and landscape, the left pane should be made available via an onscreen affordance (such as a button). It's usually appropriate to use the <em>Up</em> button in the Action Bar (<a href="{@docRoot}design/patterns/actionbar.html">pattern docs</a> at Android Design) to show the left pane, as is discussed in a <a href="ancestral-temporal.html">later lesson</a>.</p></li>
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| /frameworks/base/docs/html/training/multiscreen/ |
| adaptui.jd | 235 onscreen, you need to detect that the orientation changed to landscape and
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| /frameworks/base/media/mca/filterfw/native/core/ |
| gl_env.h | 96 // offscreen and onscreen buffers. Returns true if the buffer swap was
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| /external/chromium_org/content/common/gpu/ |
| gpu_command_buffer_stub.cc | 84 // onscreen context URL was set previously and will show up even when a crash 465 // with a config that is compatible with onscreen and offscreen surfaces. [all...] |