/external/mesa3d/src/gallium/tests/graw/ |
tex-swizzle.c | 88 "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
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/external/mesa3d/src/mesa/math/ |
m_matrix.h | 66 MATRIX_PERSPECTIVE, /**< perspective projection matrix */
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/external/skia/tests/ |
MatrixTest.cpp | 292 // perspective x 297 // perspective y 349 // all zero except perspective 531 // perspective shouldn't affect this
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/frameworks/base/core/java/android/print/ |
PrintJob.java | 20 * This class represents a print job from the perspective of an
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/frameworks/base/docs/html/google/ |
index.jd | 54 markers and overlays, control the user's perspective, draw lines
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/frameworks/base/docs/html/google/play-services/ |
maps.jd | 53 zoom, and pan properties of the "camera" perspective of the map.
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/frameworks/base/libs/hwui/ |
Snapshot.h | 130 * Indicates whether the current transform has perspective components.
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/frameworks/base/tests/RenderScriptTests/SceneGraph/assets/ |
orientation_test.dae | 19 <perspective> 24 </perspective> 43 <perspective> 48 </perspective> [all...] |
/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/ |
test_gl.py | 56 'perspective', 'pick', 'picksize', 'pixmode', 'pmv', 'pmv2', 'pmv2i',
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/prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/ |
test_gl.py | 56 'perspective', 'pick', 'picksize', 'pixmode', 'pmv', 'pmv2', 'pmv2i',
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/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/wizards/newproject/ |
NewProjectWizard.java | 141 // Open the default Java Perspective
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/sdk/eclipse/plugins/com.android.ide.eclipse.ddms/src/com/android/ide/eclipse/ddms/i18n/ |
messages.properties | 74 LogCatPreferencePage_Switch_Perspective=Switch Perspective
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/frameworks/native/opengl/libagl/ |
matrix.cpp | 99 c->arrays.perspective = (c->clipPlanes.enable) ? 102 c->arrays.perspective = ogles_vertex_perspective3DZ; 104 c->arrays.perspective = ogles_vertex_clipAllPerspective3DZ; 108 c->arrays.perspective = ogles_vertex_perspective2D; 110 c->arrays.perspective(c, v); 115 c->arrays.perspective = validate_perspective; 142 // invalidate perspective (divide by W) and view volume clipping
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/external/chromium-trace/trace-viewer/third_party/gl-matrix/spec/gl-matrix/ |
mat4-spec.js | 520 describe("perspective", function() { 522 beforeEach(function() { result = mat4.perspective(out, fovy, 1, 0, 1); });
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/external/chromium_org/cc/trees/ |
layer_sorter_unittest.cc | 69 // Two layers forming a right angle with a perspective viewing transform. 161 // On perspective projection, if w becomes negative, the re-projected point
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/external/chromium_org/chrome/browser/resources/chromeos/login/ |
screen_locally_managed_user_creation.css | 504 #managed-user-creation-image-preview .perspective-box { 505 -webkit-perspective: 600px;
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/external/chromium_org/chrome/browser/resources/file_manager/foreground/css/ |
common.css | 417 -webkit-transform: perspective(500px) scale(1) 423 -webkit-transform: perspective(500px) scale(0.99)
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/external/chromium_org/third_party/WebKit/Source/core/platform/animation/ |
AnimationTranslationUtil.cpp | 110 case TransformOperation::Perspective: { 112 webTransformOperations->appendPerspective(floatValueForLength(transform->perspective(), 0));
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/external/chromium_org/third_party/skia/src/effects/gradients/ |
SkRadialGradient.cpp | 199 } else { // perspective case 427 } else { // perspective case
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SkSweepGradient.cpp | 331 } else { // perspective case 374 } else { // perspective case
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLShaderBuilder.h | 154 * This returns a variable name to access the 2D, perspective correct version of the coords in 156 * perspective divide into the fragment shader (xy / z) to convert them to 2D.
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/external/chromium_org/ui/views/corewm/ |
window_animations.cc | 402 scoped_ptr<ui::InterpolatedTransform> perspective( 420 scale_about_pivot->SetChild(perspective.release());
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/external/jmonkeyengine/engine/src/core/com/jme3/app/ |
Application.java | 241 * Creates the camera to use for rendering. Default values are perspective
494 * perspective projection with 45° field of view, with near
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/external/skia/src/effects/gradients/ |
SkRadialGradient.cpp | 199 } else { // perspective case 427 } else { // perspective case
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SkSweepGradient.cpp | 331 } else { // perspective case 374 } else { // perspective case
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