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  /external/sonivox/arm-hybrid-22k/lib_src/
eas_wtsynth.c 617 /* pitchCents due to channel pressure = LFO * (channel pressure / 128) * DEFAULT_LFO_CHANNEL_PRESSURE_TO_PITCH_CENTS */
621 /* now multiply the (channel pressure + CC1) pitch values by the LFO value */
626 channel pressure and CC1 along with
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  /external/sonivox/arm-wt-22k/lib_src/
eas_wtsynth.c 623 /* pitchCents due to channel pressure = LFO * (channel pressure / 128) * DEFAULT_LFO_CHANNEL_PRESSURE_TO_PITCH_CENTS */
627 /* now multiply the (channel pressure + CC1) pitch values by the LFO value */
632 channel pressure and CC1 along with
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  /external/v8/benchmarks/
navier-stokes.js 81 // Code from Oliver Hunt (http://nerget.com/fluidSim/pressure.js) starts here.
  /frameworks/base/core/java/android/hardware/
Sensor.java 70 /** A constant describing a pressure sensor type.
  /frameworks/base/core/java/android/util/
Log.java 50 * another buffer allocation and copy, and even more pressure on the gc.
  /frameworks/base/docs/html/training/gestures/
detector.jd 73 For each sequence of touch events (position, pressure, size, addition of another finger, etc.)
  /frameworks/base/services/input/
PointerController.cpp 251 ALOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f", id,
  /frameworks/native/libs/input/
Input.cpp 206 // No need to scale pressure or size since they are normalized.
  /hardware/invensense/60xx/mlsdk/mllite/
ml.h 379 long pressure; member in struct:inv_obj_t
mlarray_legacy.c 359 * Returns a single value representing the pressure in Pascal
mldl.c 61 #include "pressure.h"
206 mldlCfg.pressure = &gPressure;
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  /hardware/libhardware/include/hardware/
sensors.h 359 * The pressure sensor return the athmospheric pressure in hectopascal (hPa)
853 /* pressure in hectopascal (hPa) */
854 float pressure; member in union:sensors_event_t::__anon31170::__anon31171
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  /external/llvm/lib/CodeGen/SelectionDAG/
ScheduleDAGSDNodes.cpp 499 // another set of glued nodes. Register pressure tracking sees this as
500 // a single use, so to keep pressure balanced we reduce the defs.
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  /external/llvm/include/llvm/Target/
TargetLowering.h 64 RegPressure, // Scheduling for lowest register pressure.
65 Hybrid, // Scheduling for both latency and register pressure.
66 ILP, // Scheduling for ILP in low register pressure mode.
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  /external/bison/lib/
hash.c 872 then the bucket head, to minimize memory pressure. After
974 introduces a lot of extra memory pressure, all for an unlikely
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  /external/chromium_org/chrome/browser/history/
history_backend.h 582 // Called when the system is under memory pressure.
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  /external/chromium/base/
process_util_mac.mm 840 // where memory pressure is not a concern. Finally, the only public interface
  /external/chromium/chrome/browser/ui/cocoa/location_bar/
autocomplete_text_field_unittest.mm 62 pressure:0.0];
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  /external/chromium_org/android_webview/browser/
in_process_view_renderer.cc 391 // it does not indicate memory pressure, but merely that the app is
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  /external/chromium_org/base/process/
memory_mac.mm 659 // where memory pressure is not a concern. Finally, the only public interface
  /external/chromium_org/chrome/browser/ui/cocoa/location_bar/
autocomplete_text_field_unittest.mm 62 pressure:0.0];
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  /external/chromium_org/chrome/common/
render_messages.h 264 // have memory pressure or the renderer is (or will be) paged out. This
  /external/chromium_org/content/common/gpu/
gpu_memory_manager.cc 73 // the platform is unstable when under memory pressure.
  /external/chromium_org/third_party/sqlite/src/src/
malloc.c 196 ** Return true if the heap is currently under memory pressure - in other
  /external/chromium_org/ui/events/
event.h 504 // Force (pressure) of the touch. Normalized to be [0, 1]. Default to be 0.0.

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