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  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_cb_blit.c 176 /* Disable conditional rendering. */
344 /* Restore conditional rendering state. */
st_cb_texture.c 442 * Try flushing any pending rendering, then retry.
546 * glGetTexImage() helper: decompress a compressed texture by rendering
575 /* Disable conditional rendering. */
608 /* Restore conditional rendering state. */
694 * We'll do this by rendering a textured quad (which is hopefully
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_texture.c 290 * Map all textures for reading prior to software rendering.
310 * Unmap all textures for reading prior to software rendering.
  /external/chromium_org/third_party/skia/include/core/
SkPicture.h 106 is ideal for tiled rendering, or any other situation where you're
110 after a frame or two of tiled rendering (and complex pictures that
SkRRect.h 28 // rendering work
36 // add RR rendering shader to Ganesh (akin to cicle drawing code)
  /external/chromium_org/tools/perf/benchmarks/
peacekeeper.py 102 """PeaceKeeper rendering benchmark suite.
105 elements used in typical web pages. Rendering tests manipulate the DOM tree in
  /external/chromium_org/ui/native_theme/
native_theme_win.h 263 // is the identifier for the rendering state of the part (e.g. hover). |rect|
264 // is the bounds for rendering, expressed in logical coordinates.
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
ViewPort.java 287 * Detaches a scene from rendering.
346 * rendering. By default all ViewPorts are enabled.
  /external/jsilver/src/com/google/clearsilver/jsilver/compiler/
BaseCompiledTemplate.java 65 * Set auto escaping options so they can be passed to the rendering context.
310 * @param context Rendering context to use for the included template.
  /external/mesa3d/docs/
intro.html 15 a system for rendering interactive 3D graphics.
26 <a href="http://dri.freedesktop.org/" target="_parent">Direct Rendering
  /external/mesa3d/src/gallium/docs/source/cso/
rasterizer.rst 6 The rasterizer state controls the rendering of points, lines and triangles.
163 Controls automatic texture coordinate generation for rendering sprite points.
  /external/mesa3d/src/gallium/drivers/softpipe/
sp_context.c 270 /* setup quad rendering stages */
278 * Create drawing context and plug our rendering stage into it.
  /external/mesa3d/src/gallium/state_trackers/dri/common/
dri_drawable.c 116 * This is called when we need to set up GL rendering to a new X window.
361 * Then flushes to insert a fence at the current rendering position, and
  /external/mesa3d/src/mapi/glapi/gen/
glX_doc.py 131 print ' 2 %-15s rendering command length' % (s)
132 print ' 2 %-4u rendering command opcode' % (f.glx_rop)
  /external/mesa3d/src/mesa/main/
syncobj.c 107 /* No-op for software rendering. Hardware drivers will need to determine
122 /* No-op for software rendering. Hardware drivers will need to wait until
  /external/mesa3d/src/mesa/state_tracker/
st_cb_blit.c 176 /* Disable conditional rendering. */
344 /* Restore conditional rendering state. */
st_cb_texture.c 442 * Try flushing any pending rendering, then retry.
546 * glGetTexImage() helper: decompress a compressed texture by rendering
575 /* Disable conditional rendering. */
608 /* Restore conditional rendering state. */
694 * We'll do this by rendering a textured quad (which is hopefully
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_texture.c 290 * Map all textures for reading prior to software rendering.
310 * Unmap all textures for reading prior to software rendering.
  /external/qemu/distrib/sdl-1.2.15/docs/html/
sdlsetvideomode.html 308 >Create an OpenGL rendering context. You should have previously set OpenGL video attributes with <A
327 >Create an OpenGL rendering context, like above, but allow normal blitting
  /external/qemu/distrib/sdl-1.2.15/src/video/quartz/
SDL_QuartzVideo.h 95 NSOpenGLContext *gl_context; /* OpenGL rendering context */
104 CGContextRef cg_context; /* CoreGraphics rendering context */
  /external/qemu/docs/
DISPLAY-STATE.TXT 96 take over its rendering in order to display a text *terminal*. It's not
108 its content (i.e. it includes code to manage fixed-size font rendering,
  /external/skia/include/core/
SkPicture.h 106 is ideal for tiled rendering, or any other situation where you're
110 after a frame or two of tiled rendering (and complex pictures that
SkRRect.h 28 // rendering work
36 // add RR rendering shader to Ganesh (akin to cicle drawing code)
  /external/skia/tools/
bench_pictures_main.cpp 43 "times for drawing the whole page. Requires tiled rendering.");
331 gLogger.logError("--timeIndividualTiles requires tiled rendering.\n");
  /frameworks/base/docs/html/guide/topics/graphics/
hardware-accel.jd 50 <p>Beginning in Android 3.0 (API level 11), the Android 2D rendering pipeline supports hardware
138 rendering pipeline.</p>
257 <p>When hardware accelerated, the 2D rendering pipeline supports the most commonly used {@link
522 <p>The hardware accelerated 2D rendering pipeline was built first to support unscaled drawing,
654 application is hardware acclerated), is having rendering problems, this is an easy way to work
655 around limitations of the hardware rendering
730 rendering pipeline as well. Reducing views is one of the easiest ways to optimize your UI.</dd>
743 android.graphics.Path} every time a rendering method is invoked. This forces the garbage
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