HomeSort by relevance Sort by last modified time
    Searched full:rendering (Results 1576 - 1600 of 3185) sorted by null

<<61626364656667686970>>

  /external/freetype/src/raster/
ftrend1.c 122 /* check rendering mode */
  /external/jmonkeyengine/engine/src/core/com/jme3/app/
StatsView.java 48 * statistics of rendering. The data is retrieved every frame from a
  /external/jmonkeyengine/engine/src/core/com/jme3/renderer/
Statistics.java 42 * The statistics class allows tracking of real-time rendering statistics.
  /external/jsilver/src/com/google/clearsilver/jsilver/data/
DataContext.java 22 * Manages the global Data object and local variable mappings during rendering.
  /external/jsilver/src/org/clearsilver/
HDF.java 26 * Clearsilver templates when rendering content.
  /external/llvm/include/llvm/Option/
Option.h 170 /// getRenderName - Return the name to use when rendering this
  /external/mesa3d/docs/
GL3.txt 17 Conditional rendering (GL_NV_conditional_render) DONE (i965, r300, r600, swrast)
relnotes-6.5.1.html 73 <li>fixed indirect rendering vertex array crashes (bug 6863)
relnotes-6.5.2.html 67 <li>fixed invalid memory read while rendering textured points (bug 8320)
relnotes-7.11.1.html 46 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=23525">Bug 23525</a> - Software rendering on QEMU guests badly broken</li>
268 <li>drisw: Fix 24bpp software rendering, take 2</li>
299 <li>r300g: fix rendering with a non-zero index bias in draw_elements_immediate</li>
300 <li>Revert "r300g: fix rendering with a non-zero index bias in draw_elements_immediate"</li>
relnotes-8.0.2.html 142 <li>i915: fix wrong rendering of gl_PointSize on Pineview</li>
relnotes-9.0.1.html 88 <li>i965: Fix regression in depth texture rendering on pre-SNB</li>
  /external/mesa3d/doxygen/
gallium.doc 63 - Setting rendering state (texture sampler state, vertex array info, drawing surfaces, etc.)
102 are translated into textured quadrilateral rendering. Basically, any
103 rendering operation that isn't directly supported by modern graphics hardware
132 The Draw module provides point/line/polygon rendering services such as
  /external/mesa3d/src/gallium/auxiliary/draw/
draw_pipe_offset.c 62 * doing unfilled rendering.
  /external/mesa3d/src/gallium/docs/source/cso/
blend.rst 6 This state controls blending of the final fragments into the target rendering
  /external/mesa3d/src/gallium/drivers/i915/
i915_context.c 174 * Create drawing context and plug our rendering stage into it.
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_context.c 158 * Create drawing context and plug our rendering stage into it.
lp_query.c 129 * frame of rendering.
  /external/mesa3d/src/gallium/drivers/svga/include/
svga3d_caps.h 30 * are used to query for optional rendering features during
  /external/mesa3d/src/gallium/drivers/svga/
svga_swtnl_draw.c 145 * Create drawing context and plug our rendering stage into it.
  /external/mesa3d/src/gallium/state_trackers/egl/common/
egl_g3d_st.c 144 /* for rendering and binding to texture */
  /external/mesa3d/src/gallium/state_trackers/egl/x11/
glcore.h 50 ** exported according to how they are used by the core rendering functions.
  /external/mesa3d/src/gallium/tests/graw/
fs-fragcoord.c 22 * make sure we can spot upside-down rendering.
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_sf.c 199 /* If we're rendering to a FBO, we have to invert the polygon
gen6_wm_state.c 138 * rendering, CurrentFragmentProgram is used for this check to

Completed in 1065 milliseconds

<<61626364656667686970>>