1 /********************************************************** 2 * Copyright 2007-2009 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26 /* 27 * svga3d_caps.h -- 28 * 29 * Definitions for SVGA3D hardware capabilities. Capabilities 30 * are used to query for optional rendering features during 31 * driver initialization. The capability data is stored as very 32 * basic key/value dictionary within the "FIFO register" memory 33 * area at the beginning of BAR2. 34 * 35 * Note that these definitions are only for 3D capabilities. 36 * The SVGA device also has "device capabilities" and "FIFO 37 * capabilities", which are non-3D-specific and are stored as 38 * bitfields rather than key/value pairs. 39 */ 40 41 #ifndef _SVGA3D_CAPS_H_ 42 #define _SVGA3D_CAPS_H_ 43 44 #define SVGA_FIFO_3D_CAPS_SIZE (SVGA_FIFO_3D_CAPS_LAST - \ 45 SVGA_FIFO_3D_CAPS + 1) 46 47 48 /* 49 * SVGA3dCapsRecordType 50 * 51 * Record types that can be found in the caps block. 52 * Related record types are grouped together numerically so that 53 * SVGA3dCaps_FindRecord() can be applied on a range of record 54 * types. 55 */ 56 57 typedef enum { 58 SVGA3DCAPS_RECORD_UNKNOWN = 0, 59 SVGA3DCAPS_RECORD_DEVCAPS_MIN = 0x100, 60 SVGA3DCAPS_RECORD_DEVCAPS = 0x100, 61 SVGA3DCAPS_RECORD_DEVCAPS_MAX = 0x1ff, 62 } SVGA3dCapsRecordType; 63 64 65 /* 66 * SVGA3dCapsRecordHeader 67 * 68 * Header field leading each caps block record. Contains the offset (in 69 * register words, NOT bytes) to the next caps block record (or the end 70 * of caps block records which will be a zero word) and the record type 71 * as defined above. 72 */ 73 74 typedef 75 struct SVGA3dCapsRecordHeader { 76 uint32 length; 77 SVGA3dCapsRecordType type; 78 } 79 SVGA3dCapsRecordHeader; 80 81 82 /* 83 * SVGA3dCapsRecord 84 * 85 * Caps block record; "data" is a placeholder for the actual data structure 86 * contained within the record; for example a record containing a FOOBAR 87 * structure would be of size "sizeof(SVGA3dCapsRecordHeader) + 88 * sizeof(FOOBAR)". 89 */ 90 91 typedef 92 struct SVGA3dCapsRecord { 93 SVGA3dCapsRecordHeader header; 94 uint32 data[1]; 95 } 96 SVGA3dCapsRecord; 97 98 99 typedef uint32 SVGA3dCapPair[2]; 100 101 102 /* 103 *---------------------------------------------------------------------- 104 * 105 * SVGA3dCaps_FindRecord 106 * 107 * Finds the record with the highest-valued type within the given range 108 * in the caps block. 109 * 110 * Result: pointer to found record, or NULL if not found. 111 * 112 *---------------------------------------------------------------------- 113 */ 114 115 static INLINE SVGA3dCapsRecord * 116 SVGA3dCaps_FindRecord(const uint32 *capsBlock, 117 SVGA3dCapsRecordType recordTypeMin, 118 SVGA3dCapsRecordType recordTypeMax) 119 { 120 SVGA3dCapsRecord *record, *found = NULL; 121 uint32 offset; 122 123 /* 124 * Search linearly through the caps block records for the specified type. 125 */ 126 for (offset = 0; capsBlock[offset] != 0; offset += capsBlock[offset]) { 127 record = (SVGA3dCapsRecord *) (capsBlock + offset); 128 if ((record->header.type >= recordTypeMin) && 129 (record->header.type <= recordTypeMax) && 130 (!found || (record->header.type > found->header.type))) { 131 found = record; 132 } 133 } 134 135 return found; 136 } 137 138 139 #endif // _SVGA3D_CAPS_H_ 140