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  /external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
SVGTextQuery.cpp 21 #include "core/rendering/svg/SVGTextQuery.h"
23 #include "core/rendering/InlineFlowBox.h"
24 #include "core/rendering/RenderBlock.h"
25 #include "core/rendering/RenderInline.h"
26 #include "core/rendering/svg/RenderSVGInlineText.h"
27 #include "core/rendering/svg/SVGInlineTextBox.h"
28 #include "core/rendering/svg/SVGTextMetrics.h"
SVGInlineTextBox.cpp 23 #include "core/rendering/svg/SVGInlineTextBox.h"
27 #include "core/rendering/HitTestResult.h"
28 #include "core/rendering/InlineFlowBox.h"
29 #include "core/rendering/PointerEventsHitRules.h"
30 #include "core/rendering/style/ShadowList.h"
31 #include "core/rendering/svg/RenderSVGInlineText.h"
32 #include "core/rendering/svg/RenderSVGResource.h"
33 #include "core/rendering/svg/RenderSVGResourceSolidColor.h"
34 #include "core/rendering/svg/SVGResourcesCache.h"
35 #include "core/rendering/svg/SVGTextRunRenderingContext.h
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SVGResources.cpp 21 #include "core/rendering/svg/SVGResources.h"
24 #include "core/rendering/style/SVGRenderStyle.h"
25 #include "core/rendering/svg/RenderSVGResourceClipper.h"
26 #include "core/rendering/svg/RenderSVGResourceFilter.h"
27 #include "core/rendering/svg/RenderSVGResourceMarker.h"
28 #include "core/rendering/svg/RenderSVGResourceMasker.h"
SVGTextLayoutEngine.cpp 22 #include "core/rendering/svg/SVGTextLayoutEngine.h"
24 #include "core/rendering/svg/RenderSVGInlineText.h"
25 #include "core/rendering/svg/RenderSVGTextPath.h"
26 #include "core/rendering/svg/SVGInlineTextBox.h"
27 #include "core/rendering/svg/SVGTextLayoutEngineBaseline.h"
28 #include "core/rendering/svg/SVGTextLayoutEngineSpacing.h"
SVGTextLayoutAttributesBuilder.cpp 22 #include "core/rendering/svg/SVGTextLayoutAttributesBuilder.h"
24 #include "core/rendering/svg/RenderSVGInlineText.h"
25 #include "core/rendering/svg/RenderSVGText.h"
  /external/chromium_org/media/audio/win/
audio_low_latency_output_win.cc 171 // Create an IAudioClient interface for the default rendering IMMDevice.
230 // a rendering endpoint buffer.
275 // Create and start the thread that will drive the rendering by waiting for
396 // Keep rendering audio until the stop event or the stream-switch event
421 // Stop audio rendering since something has gone wrong in our main thread
425 PLOG(ERROR) << "WASAPI rendering failed.";
447 // Get the padding value which represents the amount of rendering
489 // Grab all available space in the rendering endpoint buffer
494 DLOG(ERROR) << "Failed to use rendering audio buffer: "
579 // Following the Initialize call for a rendering stream, the caller shoul
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  /external/chromium_org/third_party/angle/extensions/
ANGLE_timer_query.txt 50 rendering pipeline. Reading a CPU timer does not guarantee the completion
53 glFinish() can be used to determine when previous rendering commands have
59 without stalling the rendering pipeline. It uses the query object
384 // See how much time the rendering of object i took in nanoseconds.
396 waiting for the GPU to finish rendering.
431 // See how much time the rendering of object i took in nanoseconds.
454 for reasonably accurate timing of even small blocks of rendering
515 BeginQuery/EndQuery commands reach the bottom of the rendering pipeline.
538 RESOLVED: The current language supports tile-based rendering okay as it
540 implementation may not produce results they expect since rendering is no
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  /external/chromium_org/third_party/mesa/src/src/glx/
glxclient.h 33 * Direct rendering support added by Precision Insight, Inc.
156 ** rendering client application
262 * The XID of this rendering context. When the context is created a
297 * \name Rendering mode
299 * The rendering mode is kept on the client as well as the server.
301 * previous rendering mode (feedback or select) is filled.
329 * Whether this context does direct rendering.
390 * used for indirect rendering contexts.
502 * Per screen direct rendering interface functions and data.
580 * Per display direct rendering interface functions and data
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  /external/mesa3d/src/glx/
glxclient.h 33 * Direct rendering support added by Precision Insight, Inc.
156 ** rendering client application
262 * The XID of this rendering context. When the context is created a
297 * \name Rendering mode
299 * The rendering mode is kept on the client as well as the server.
301 * previous rendering mode (feedback or select) is filled.
329 * Whether this context does direct rendering.
390 * used for indirect rendering contexts.
502 * Per screen direct rendering interface functions and data.
580 * Per display direct rendering interface functions and data
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  /frameworks/base/media/java/android/media/videoeditor/
MediaItem.java 49 * Rendering modes
52 * When using the RENDERING_MODE_BLACK_BORDER rendering mode video frames
60 * When using the RENDERING_MODE_STRETCH rendering mode video frames are
67 * When using the RENDERING_MODE_CROPPING rendering mode video frames are
94 * The rendering mode
123 * @param renderingMode The rendering mode
172 * the editor then this API controls the rendering mode.
174 * @param renderingMode rendering mode. It is one of:
186 throw new IllegalArgumentException("Invalid Rendering Mode");
206 * @return The rendering mod
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  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/
ProjectCallback.java 32 import com.android.ide.common.rendering.LayoutLibrary;
33 import com.android.ide.common.rendering.api.AdapterBinding;
34 import com.android.ide.common.rendering.api.DataBindingItem;
35 import com.android.ide.common.rendering.api.ILayoutPullParser;
36 import com.android.ide.common.rendering.api.IProjectCallback;
37 import com.android.ide.common.rendering.api.LayoutLog;
38 import com.android.ide.common.rendering.api.ResourceReference;
39 import com.android.ide.common.rendering.api.ResourceValue;
40 import com.android.ide.common.rendering.api.Result;
41 import com.android.ide.common.rendering.legacy.LegacyCallback
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  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/
ViewHierarchy.java 25 import com.android.ide.common.rendering.api.RenderSession;
26 import com.android.ide.common.rendering.api.ViewInfo;
138 * Sets the result of the layout rendering. The result object indicates if the layout
139 * rendering succeeded. If it did, it contains a bitmap and the objects rectangles.
224 // them as exploded and store them in a list for rendering.
378 * Returns true if we have views that were exploded during rendering
644 * on rendering failure).
657 * would be invisible in a real rendering of the scene.
669 * rendering, and in particular we return it as a set such that the layout renderer
671 * rendering process
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  /external/chromium_org/third_party/freetype/include/freetype/
ftimage.h     [all...]
  /external/freetype/include/freetype/
ftimage.h     [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/configuration/
Configuration.java 25 import com.android.ide.common.rendering.api.Capability;
66 * etc for use when rendering a layout.
79 /** The rendering {@link IAndroidTarget} in change flags or override flags */
95 /** Attributes which affect rendering appearance */
99 * Setting name for project-wide setting controlling rendering target and locale which
177 // rendering targets, the set of available locales etc, which
328 * Returns the rendering target
477 * Sets the rendering target
479 * @param target rendering target
546 * rendering target, etc
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  /external/chromium_org/third_party/mesa/src/docs/
versions.html 139 <li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
140 <li>Faster rendering of lines when width=2.0
197 <li>glGetError() can be called without a current rendering context
206 <li>Window system and OS-independent off-screen rendering
252 <li>faster line and polygon rendering under certain conditions. See
276 <li>faster 16-bit TrueColor rendering on Linux
277 <li>faster 32-bit TrueColor rendering on Linux, HP, IBM
315 <li>a few small speed optimizations in polygon rendering
390 <li>using 24-bit color on some X servers resulted in garbage rendering
394 <li>8-bit TrueColor GLXPixmap rendering incorrectly required a colorma
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  /external/mesa3d/docs/
versions.html 139 <li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
140 <li>Faster rendering of lines when width=2.0
197 <li>glGetError() can be called without a current rendering context
206 <li>Window system and OS-independent off-screen rendering
252 <li>faster line and polygon rendering under certain conditions. See
276 <li>faster 16-bit TrueColor rendering on Linux
277 <li>faster 32-bit TrueColor rendering on Linux, HP, IBM
315 <li>a few small speed optimizations in polygon rendering
390 <li>using 24-bit color on some X servers resulted in garbage rendering
394 <li>8-bit TrueColor GLXPixmap rendering incorrectly required a colorma
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  /packages/apps/Camera2/src/com/android/camera/tinyplanet/
TinyPlanetFragment.java 113 /** Used to delay-post a tiny planet rendering task. */
115 /** Whether rendering is in progress right now. */
118 * Whether we should render one more time after the current rendering run is
120 * current rendering.
285 // Make sure we stop rendering before we create the high-res tiny
429 * Delay-post a new preview rendering run.
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
GLView.java 32 // structure. The rendering and event handling will pass through the tree
36 // rendering happens. GLView asks GLRoot to re-render or re-layout the
41 // rendering thread running at the same time. If there are other entry points
43 // lockRendering() if the rendering thread should not run at the same time.
203 // Request re-rendering of the view hierarchy.
331 // in the reverse rendering order
  /external/chromium_org/ppapi/api/private/
ppb_content_decryptor_private.idl 122 * deliver decrypted_block to the browser for decoding and rendering.
200 * a decrypted and decoded video frame to the browser for rendering.
223 * rendering.
  /external/chromium_org/third_party/WebKit/Source/core/css/resolver/
StyleResolverState.h 35 #include "core/rendering/style/CachedUAStyle.h"
36 #include "core/rendering/style/RenderStyle.h"
37 #include "core/rendering/style/StyleInheritedData.h"
  /external/chromium_org/third_party/WebKit/Source/core/plugins/
PluginOcclusionSupport.cpp 40 #include "core/rendering/RenderBox.h"
41 #include "core/rendering/RenderObject.h"
45 // This file provides a utility function to support rendering certain elements above plugins.
  /external/chromium_org/third_party/WebKit/Source/core/rendering/
RenderLayerClipper.cpp 45 #include "core/rendering/RenderLayerClipper.h"
47 #include "core/rendering/RenderLayer.h"
48 #include "core/rendering/RenderView.h"
RenderTableCell.h 28 #include "core/rendering/RenderBlockFlow.h"
29 #include "core/rendering/RenderTableRow.h"
30 #include "core/rendering/RenderTableSection.h"
  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGAnimateMotionElement.cpp 27 #include "core/rendering/RenderObject.h"
28 #include "core/rendering/svg/RenderSVGResource.h"
29 #include "core/rendering/svg/SVGPathData.h"

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