/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/ |
SVGTextQuery.cpp | 21 #include "core/rendering/svg/SVGTextQuery.h" 23 #include "core/rendering/InlineFlowBox.h" 24 #include "core/rendering/RenderBlock.h" 25 #include "core/rendering/RenderInline.h" 26 #include "core/rendering/svg/RenderSVGInlineText.h" 27 #include "core/rendering/svg/SVGInlineTextBox.h" 28 #include "core/rendering/svg/SVGTextMetrics.h"
|
SVGInlineTextBox.cpp | 23 #include "core/rendering/svg/SVGInlineTextBox.h" 27 #include "core/rendering/HitTestResult.h" 28 #include "core/rendering/InlineFlowBox.h" 29 #include "core/rendering/PointerEventsHitRules.h" 30 #include "core/rendering/style/ShadowList.h" 31 #include "core/rendering/svg/RenderSVGInlineText.h" 32 #include "core/rendering/svg/RenderSVGResource.h" 33 #include "core/rendering/svg/RenderSVGResourceSolidColor.h" 34 #include "core/rendering/svg/SVGResourcesCache.h" 35 #include "core/rendering/svg/SVGTextRunRenderingContext.h [all...] |
SVGResources.cpp | 21 #include "core/rendering/svg/SVGResources.h" 24 #include "core/rendering/style/SVGRenderStyle.h" 25 #include "core/rendering/svg/RenderSVGResourceClipper.h" 26 #include "core/rendering/svg/RenderSVGResourceFilter.h" 27 #include "core/rendering/svg/RenderSVGResourceMarker.h" 28 #include "core/rendering/svg/RenderSVGResourceMasker.h"
|
SVGTextLayoutEngine.cpp | 22 #include "core/rendering/svg/SVGTextLayoutEngine.h" 24 #include "core/rendering/svg/RenderSVGInlineText.h" 25 #include "core/rendering/svg/RenderSVGTextPath.h" 26 #include "core/rendering/svg/SVGInlineTextBox.h" 27 #include "core/rendering/svg/SVGTextLayoutEngineBaseline.h" 28 #include "core/rendering/svg/SVGTextLayoutEngineSpacing.h"
|
SVGTextLayoutAttributesBuilder.cpp | 22 #include "core/rendering/svg/SVGTextLayoutAttributesBuilder.h" 24 #include "core/rendering/svg/RenderSVGInlineText.h" 25 #include "core/rendering/svg/RenderSVGText.h"
|
/external/chromium_org/media/audio/win/ |
audio_low_latency_output_win.cc | 171 // Create an IAudioClient interface for the default rendering IMMDevice. 230 // a rendering endpoint buffer. 275 // Create and start the thread that will drive the rendering by waiting for 396 // Keep rendering audio until the stop event or the stream-switch event 421 // Stop audio rendering since something has gone wrong in our main thread 425 PLOG(ERROR) << "WASAPI rendering failed."; 447 // Get the padding value which represents the amount of rendering 489 // Grab all available space in the rendering endpoint buffer 494 DLOG(ERROR) << "Failed to use rendering audio buffer: " 579 // Following the Initialize call for a rendering stream, the caller shoul [all...] |
/external/chromium_org/third_party/angle/extensions/ |
ANGLE_timer_query.txt | 50 rendering pipeline. Reading a CPU timer does not guarantee the completion 53 glFinish() can be used to determine when previous rendering commands have 59 without stalling the rendering pipeline. It uses the query object 384 // See how much time the rendering of object i took in nanoseconds. 396 waiting for the GPU to finish rendering. 431 // See how much time the rendering of object i took in nanoseconds. 454 for reasonably accurate timing of even small blocks of rendering 515 BeginQuery/EndQuery commands reach the bottom of the rendering pipeline. 538 RESOLVED: The current language supports tile-based rendering okay as it 540 implementation may not produce results they expect since rendering is no [all...] |
/external/chromium_org/third_party/mesa/src/src/glx/ |
glxclient.h | 33 * Direct rendering support added by Precision Insight, Inc. 156 ** rendering client application 262 * The XID of this rendering context. When the context is created a 297 * \name Rendering mode 299 * The rendering mode is kept on the client as well as the server. 301 * previous rendering mode (feedback or select) is filled. 329 * Whether this context does direct rendering. 390 * used for indirect rendering contexts. 502 * Per screen direct rendering interface functions and data. 580 * Per display direct rendering interface functions and data [all...] |
/external/mesa3d/src/glx/ |
glxclient.h | 33 * Direct rendering support added by Precision Insight, Inc. 156 ** rendering client application 262 * The XID of this rendering context. When the context is created a 297 * \name Rendering mode 299 * The rendering mode is kept on the client as well as the server. 301 * previous rendering mode (feedback or select) is filled. 329 * Whether this context does direct rendering. 390 * used for indirect rendering contexts. 502 * Per screen direct rendering interface functions and data. 580 * Per display direct rendering interface functions and data [all...] |
/frameworks/base/media/java/android/media/videoeditor/ |
MediaItem.java | 49 * Rendering modes 52 * When using the RENDERING_MODE_BLACK_BORDER rendering mode video frames 60 * When using the RENDERING_MODE_STRETCH rendering mode video frames are 67 * When using the RENDERING_MODE_CROPPING rendering mode video frames are 94 * The rendering mode 123 * @param renderingMode The rendering mode 172 * the editor then this API controls the rendering mode. 174 * @param renderingMode rendering mode. It is one of: 186 throw new IllegalArgumentException("Invalid Rendering Mode"); 206 * @return The rendering mod [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/ |
ProjectCallback.java | 32 import com.android.ide.common.rendering.LayoutLibrary; 33 import com.android.ide.common.rendering.api.AdapterBinding; 34 import com.android.ide.common.rendering.api.DataBindingItem; 35 import com.android.ide.common.rendering.api.ILayoutPullParser; 36 import com.android.ide.common.rendering.api.IProjectCallback; 37 import com.android.ide.common.rendering.api.LayoutLog; 38 import com.android.ide.common.rendering.api.ResourceReference; 39 import com.android.ide.common.rendering.api.ResourceValue; 40 import com.android.ide.common.rendering.api.Result; 41 import com.android.ide.common.rendering.legacy.LegacyCallback [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/gle2/ |
ViewHierarchy.java | 25 import com.android.ide.common.rendering.api.RenderSession; 26 import com.android.ide.common.rendering.api.ViewInfo; 138 * Sets the result of the layout rendering. The result object indicates if the layout 139 * rendering succeeded. If it did, it contains a bitmap and the objects rectangles. 224 // them as exploded and store them in a list for rendering. 378 * Returns true if we have views that were exploded during rendering 644 * on rendering failure). 657 * would be invisible in a real rendering of the scene. 669 * rendering, and in particular we return it as a set such that the layout renderer 671 * rendering process [all...] |
/external/chromium_org/third_party/freetype/include/freetype/ |
ftimage.h | [all...] |
/external/freetype/include/freetype/ |
ftimage.h | [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.adt/src/com/android/ide/eclipse/adt/internal/editors/layout/configuration/ |
Configuration.java | 25 import com.android.ide.common.rendering.api.Capability; 66 * etc for use when rendering a layout. 79 /** The rendering {@link IAndroidTarget} in change flags or override flags */ 95 /** Attributes which affect rendering appearance */ 99 * Setting name for project-wide setting controlling rendering target and locale which 177 // rendering targets, the set of available locales etc, which 328 * Returns the rendering target 477 * Sets the rendering target 479 * @param target rendering target 546 * rendering target, etc [all...] |
/external/chromium_org/third_party/mesa/src/docs/ |
versions.html | 139 <li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. 140 <li>Faster rendering of lines when width=2.0 197 <li>glGetError() can be called without a current rendering context 206 <li>Window system and OS-independent off-screen rendering 252 <li>faster line and polygon rendering under certain conditions. See 276 <li>faster 16-bit TrueColor rendering on Linux 277 <li>faster 32-bit TrueColor rendering on Linux, HP, IBM 315 <li>a few small speed optimizations in polygon rendering 390 <li>using 24-bit color on some X servers resulted in garbage rendering 394 <li>8-bit TrueColor GLXPixmap rendering incorrectly required a colorma [all...] |
/external/mesa3d/docs/ |
versions.html | 139 <li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. 140 <li>Faster rendering of lines when width=2.0 197 <li>glGetError() can be called without a current rendering context 206 <li>Window system and OS-independent off-screen rendering 252 <li>faster line and polygon rendering under certain conditions. See 276 <li>faster 16-bit TrueColor rendering on Linux 277 <li>faster 32-bit TrueColor rendering on Linux, HP, IBM 315 <li>a few small speed optimizations in polygon rendering 390 <li>using 24-bit color on some X servers resulted in garbage rendering 394 <li>8-bit TrueColor GLXPixmap rendering incorrectly required a colorma [all...] |
/packages/apps/Camera2/src/com/android/camera/tinyplanet/ |
TinyPlanetFragment.java | 113 /** Used to delay-post a tiny planet rendering task. */ 115 /** Whether rendering is in progress right now. */ 118 * Whether we should render one more time after the current rendering run is 120 * current rendering. 285 // Make sure we stop rendering before we create the high-res tiny 429 * Delay-post a new preview rendering run.
|
/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
GLView.java | 32 // structure. The rendering and event handling will pass through the tree 36 // rendering happens. GLView asks GLRoot to re-render or re-layout the 41 // rendering thread running at the same time. If there are other entry points 43 // lockRendering() if the rendering thread should not run at the same time. 203 // Request re-rendering of the view hierarchy. 331 // in the reverse rendering order
|
/external/chromium_org/ppapi/api/private/ |
ppb_content_decryptor_private.idl | 122 * deliver decrypted_block to the browser for decoding and rendering. 200 * a decrypted and decoded video frame to the browser for rendering. 223 * rendering.
|
/external/chromium_org/third_party/WebKit/Source/core/css/resolver/ |
StyleResolverState.h | 35 #include "core/rendering/style/CachedUAStyle.h" 36 #include "core/rendering/style/RenderStyle.h" 37 #include "core/rendering/style/StyleInheritedData.h"
|
/external/chromium_org/third_party/WebKit/Source/core/plugins/ |
PluginOcclusionSupport.cpp | 40 #include "core/rendering/RenderBox.h" 41 #include "core/rendering/RenderObject.h" 45 // This file provides a utility function to support rendering certain elements above plugins.
|
/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
RenderLayerClipper.cpp | 45 #include "core/rendering/RenderLayerClipper.h" 47 #include "core/rendering/RenderLayer.h" 48 #include "core/rendering/RenderView.h"
|
RenderTableCell.h | 28 #include "core/rendering/RenderBlockFlow.h" 29 #include "core/rendering/RenderTableRow.h" 30 #include "core/rendering/RenderTableSection.h"
|
/external/chromium_org/third_party/WebKit/Source/core/svg/ |
SVGAnimateMotionElement.cpp | 27 #include "core/rendering/RenderObject.h" 28 #include "core/rendering/svg/RenderSVGResource.h" 29 #include "core/rendering/svg/SVGPathData.h"
|