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  /external/chromium_org/third_party/WebKit/Source/core/svg/
SVGTextPathElement.cpp 26 #include "core/rendering/svg/RenderSVGResource.h"
27 #include "core/rendering/svg/RenderSVGTextPath.h"
  /external/chromium_org/third_party/WebKit/Source/core/svg/graphics/filters/
SVGFEImage.cpp 29 #include "core/rendering/RenderObject.h"
30 #include "core/rendering/svg/SVGRenderingContext.h"
  /external/chromium_org/third_party/WebKit/Source/modules/webaudio/
AudioContext.cpp 113 // Constructor for rendering to the audio hardware.
134 // It's not that useful to have a callback function for this since the audio thread automatically starts rendering on the graph
139 // Constructor for offline (non-realtime) rendering.
157 // Create a new destination for offline rendering.
241 // This stops the audio thread and all audio rendering.
494 refNode(node.get()); // context keeps reference until we stop making javascript rendering callbacks
801 // At the beginning of every render quantum, try to update the internal rendering graph state (from main thread changes).
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AudioNodeOutput.cpp 59 // If we're in the audio thread then we can take care of it right away (we should be at the very start or end of a rendering quantum).
115 // In this case pull() is called multiple times per rendering quantum, and the processIfNecessary() call below will
AudioScheduledSourceNode.cpp 79 // If we know the end time and it's already passed, then don't bother doing any more rendering this cycle.
108 // Zero any initial frames representing silence leading up to a rendering start time in the middle of the quantum.
AudioScheduledSourceNode.h 89 // quantumFrameOffset : Offset frame in this time quantum to start rendering.
90 // nonSilentFramesToProcess : Number of frames rendering non-silence (will be <= quantumFrameSize).
  /external/chromium_org/third_party/WebKit/Source/web/
WebElement.cpp 39 #include "core/rendering/RenderBoxModelObject.h"
40 #include "core/rendering/RenderObject.h"
WebNode.cpp 51 #include "core/rendering/RenderObject.h"
52 #include "core/rendering/RenderWidget.h"
  /external/chromium_org/third_party/harfbuzz-ng/src/
hb-ot-head-table.hh 87 * rendering (e.g. Arabic fonts).
102 * for rendering should not be considered optimized
  /external/chromium_org/third_party/libjingle/source/talk/app/webrtc/java/src/org/webrtc/
VideoRenderer.java 35 * define their own rendering behavior (by passing in a Callbacks object), this
36 * class also provides a createGui() method for creating a GUI-rendering window
  /external/chromium_org/third_party/mesa/src/docs/
MESA_swap_frame_usage.spec 183 GLX_BAD_CONTEXT The current rendering context is not a direct
188 None. This extension only extends to direct rendering contexts.
RELNOTES-6.3 56 it is no longer bound in any rendering context (the reference count
62 Note that textures, programs and buffers can be shared by several rendering
contents.html 61 <li><a href="osmesa.html" target="MainFrame">Off-Screen Rendering</a>
92 <li><a href="modelers.html" target="MainFrame">Modeling and Rendering</a>
relnotes-7.8.3.html 56 <li>Fixed a bug rendering to 16-bit buffers using swrast.</li>
59 <li>Fixed an issue rendering to 32-bit channels with swrast (bug
  /external/chromium_org/third_party/mesa/src/docs/OLD/
MESA_sprite_point.spec 68 POLYGON_SMOOTH does effect the rendering of the quadrilateral, however.
97 No. Since we're rendering the point as a quadrilateral there's no
  /external/chromium_org/third_party/mesa/src/src/gallium/docs/source/
distro.rst 80 Direct Rendering Infrastructure
160 use with element-based rendering.
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_context.h 73 /** Other rendering state */
150 /** Software quad rendering pipeline */
  /external/chromium_org/third_party/mesa/src/src/gallium/include/pipe/
p_screen.h 63 * hardware-specific that doesn't actually require a rendering
114 * wait for rendering to complete (which cannot be achieved with queries).
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_span.c 129 * Prepare for software rendering. Map current read/draw framebuffers'
146 * Called when done software rendering. Unmap the buffers we mapped in
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_framebuffer.c 126 /* rendering to a GL texture, may have to update surface */
148 /* rendering to a GL texture, may have to update surface */
  /external/chromium_org/third_party/mesa/src/src/mesa/vbo/
vbo_split.c 124 * rendering after transformation is complete. Are there any devices
125 * with hardware tnl that cannot do indexed rendering?
  /external/chromium_org/third_party/skia/include/core/
SkDocument.h 47 * PDF files too, which would use more memory while rendering,
75 * PDF files too, which would use more memory while rendering,
  /external/chromium_org/third_party/skia/src/gpu/gl/unix/
SkNativeGLContext_unix.cpp 262 //SkDebugf("Indirect GLX rendering context obtained.\n");
264 //SkDebugf("Direct GLX rendering context obtained.\n");
  /external/chromium_org/tools/perf/
trace-info.json 218 "description": "Time spent pushing the layer tree from the main thread to the compositor thread. Is zero if software rendering."
230 "description": "Number of frames that missed vsync. The metric is slightly different in each rendering mode but roughly approximates how janky the page was."
271 "description": "Pure JavaScript computations of the kind you might use to do 3d rendering, but without the rendering. This ends up mostly hitting floating point math and array access."
274 "description": "Pure JavaScript computations of the kind you might use to do 3d rendering, but without the rendering. This ends up mostly hitting floating point math and array access."
277 "description": "Pure JavaScript computations of the kind you might use to do 3d rendering, but without the rendering. This ends up mostly hitting floating point math and array access."
  /external/chromium_org/ui/surface/
accelerated_surface_mac.h 75 // Makes the rendering show up in other processes. Assumes the caller has
110 // rendering. |target| must be the same value as used in the call to

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