1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef UI_SURFACE_ACCELERATED_SURFACE_MAC_H_ 6 #define UI_SURFACE_ACCELERATED_SURFACE_MAC_H_ 7 8 #include <CoreFoundation/CoreFoundation.h> 9 10 #include "base/callback.h" 11 #include "base/mac/scoped_cftyperef.h" 12 #include "base/memory/scoped_ptr.h" 13 #include "ui/gfx/rect.h" 14 #include "ui/gfx/size.h" 15 #include "ui/gl/gl_context.h" 16 #include "ui/gl/gl_surface.h" 17 #include "ui/gl/gpu_preference.h" 18 #include "ui/surface/surface_export.h" 19 20 // Should not include GL headers in a header file. Forward declare these types 21 // instead. 22 typedef struct _CGLContextObject* CGLContextObj; 23 typedef unsigned int GLenum; 24 typedef unsigned int GLuint; 25 26 namespace gfx { 27 class Rect; 28 } 29 30 // Encapsulates an accelerated GL surface that can be shared across processes 31 // on systems that support it (10.6 and above). 32 33 class SURFACE_EXPORT AcceleratedSurface { 34 public: 35 AcceleratedSurface(); 36 virtual ~AcceleratedSurface(); 37 38 // Set up internal buffers. |share_context|, if non-NULL, is a context 39 // with which the internally created OpenGL context shares textures and 40 // other resources. |allocate_fbo| indicates whether or not this surface 41 // should allocate an offscreen frame buffer object (FBO) internally. If 42 // not, then the user is expected to allocate one. NOTE that allocating 43 // an FBO internally does NOT work properly with client code which uses 44 // OpenGL (i.e., via GLES2 command buffers), because the GLES2 45 // implementation does not know to bind the accelerated surface's 46 // internal FBO when the default FBO is bound. |gpu_preference| indicates 47 // the GPU preference for the internally allocated GLContext. If 48 // |share_context| is non-NULL, then on platforms supporting dual GPUs, 49 // its GPU preference must match the passed one. Returns false upon 50 // failure. 51 bool Initialize(gfx::GLContext* share_context, 52 bool allocate_fbo, 53 gfx::GpuPreference gpu_preference); 54 // Tear down. Must be called before destructor to prevent leaks. 55 void Destroy(); 56 57 // These methods are used only once the accelerated surface is initialized. 58 59 // Sets the accelerated surface to the given size, creating a new one if 60 // the height or width changes. Returns a unique id of the IOSurface to 61 // which the surface is bound, or 0 if no changes were made or an error 62 // occurred. MakeCurrent() will have been called on the new surface. 63 uint32 SetSurfaceSize(const gfx::Size& size); 64 65 // Returns the id of this surface's IOSurface. 66 uint32 GetSurfaceId(); 67 68 // Sets the GL context to be the current one for drawing. Returns true if 69 // it succeeded. 70 bool MakeCurrent(); 71 // Clear the surface to be transparent. Assumes the caller has already called 72 // MakeCurrent(). 73 void Clear(const gfx::Rect& rect); 74 // Call after making changes to the surface which require a visual update. 75 // Makes the rendering show up in other processes. Assumes the caller has 76 // already called MakeCurrent(). 77 // 78 // If this AcceleratedSurface is configured with its own FBO, then 79 // this call causes the color buffer to be transmitted. Otherwise, 80 // it causes the frame buffer of the current GL context to be copied 81 // into an internal texture via glCopyTexSubImage2D. 82 // 83 // The size of the rectangle copied is the size last specified via 84 // SetSurfaceSize. If another GL context than the one this 85 // AcceleratedSurface contains is responsible for the production of 86 // the pixels, then when this entry point is called, the color 87 // buffer must be in a state where a glCopyTexSubImage2D is 88 // legal. (For example, if using multisampled FBOs, the FBO must 89 // have been resolved into a non-multisampled color texture.) 90 // Additionally, in this situation, the contexts must share 91 // server-side GL objects, so that this AcceleratedSurface's texture 92 // is a legal name in the namespace of the current context. 93 void SwapBuffers(); 94 95 CGLContextObj context() { 96 return static_cast<CGLContextObj>(gl_context_->GetHandle()); 97 } 98 99 // Get the accelerated surface size. 100 gfx::Size GetSize() const { return surface_size_; } 101 102 private: 103 // Helper function to generate names for the backing texture and FBO. On 104 // return, the resulting names can be attached to |fbo_|. |target| is 105 // the target type for the color buffer. 106 void AllocateRenderBuffers(GLenum target, const gfx::Size& size); 107 108 // Helper function to attach the buffers previously allocated by a call to 109 // AllocateRenderBuffers(). On return, |fbo_| can be used for 110 // rendering. |target| must be the same value as used in the call to 111 // AllocateRenderBuffers(). Returns |true| if the resulting framebuffer 112 // object is valid. 113 bool SetupFrameBufferObject(GLenum target); 114 115 gfx::Size ClampToValidDimensions(const gfx::Size& size); 116 117 // The OpenGL context, and pbuffer drawable, used to transfer data 118 // to the shared region (IOSurface). 119 scoped_refptr<gfx::GLSurface> gl_surface_; 120 scoped_refptr<gfx::GLContext> gl_context_; 121 base::ScopedCFTypeRef<CFTypeRef> io_surface_; 122 123 // The id of |io_surface_| or 0 if that's NULL. 124 uint32 io_surface_id_; 125 126 gfx::Size surface_size_; 127 // It's important to avoid allocating zero-width or zero-height 128 // IOSurfaces and textures on the Mac, so we clamp each to a minimum 129 // of 1. This is the real size of the surface; surface_size_ is what 130 // the user requested. 131 gfx::Size real_surface_size_; 132 // TODO(kbr): the FBO management should not be in this class at all. 133 // However, if it is factored out, care needs to be taken to not 134 // introduce another copy of the color data on the GPU; the direct 135 // binding of the internal texture to the IOSurface saves a copy. 136 bool allocate_fbo_; 137 // This texture object is always allocated, regardless of whether 138 // the user requests an FBO be allocated. 139 GLuint texture_; 140 // The FBO and renderbuffer are only allocated if allocate_fbo_ is 141 // true. 142 GLuint fbo_; 143 }; 144 145 #endif // UI_SURFACE_ACCELERATED_SURFACE_MAC_H_ 146