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  /frameworks/base/docs/html/tools/help/
logcat.jd 81 <td>Sets the maximum number of rotated logs to <code>&lt;count&gt;</code>. The default value
  /frameworks/base/media/mca/filterfw/java/android/filterfw/geometry/
Rectangle.java 91 //public Rectangle rotated(float radians) {
  /packages/apps/Camera2/src/com/android/camera/ui/
RotateLayout.java 37 // happened when the view is rotated as the device's orientation
ZoomView.java 82 // Now the visible region we have is rotated, we need to reverse the
110 // The decoded region will be rotated 90/270 degrees before showing
  /packages/apps/Gallery/src/com/android/camera/gallery/
Image.java 136 * Save the rotated image by updating the Exif "Orientation" tag.
  /packages/apps/LegacyCamera/src/com/android/camera/ui/
FaceView.java 39 // indicator should be rotated 90 degrees counter-clockwise.
  /external/ceres-solver/internal/ceres/
jet_quaternion_integration_test.cc 169 Vector3<J> y = b.Rotated(x);
188 Vector3<double> y = double_b.Rotated(x);
  /external/chromium_org/third_party/WebKit/Source/core/css/
CSSMatrix.h 121 // Returns this matrix rotated by the passed values.
128 // Returns this matrix rotated about the passed axis by the passed angle.
  /external/chromium_org/third_party/WebKit/Source/core/frame/
Frame.h 190 // 0 is straight up; -90 is when the device is rotated 90 clockwise;
191 // 90 is when rotated counter clockwise.
DOMWindow.h 289 // 0 is straight up; -90 is when the device is rotated 90 clockwise;
290 // 90 is when rotated counter clockwise.
Window.idl 154 // 0 is straight up; -90 is when the device is rotated 90 clockwise;
155 // 90 is when rotated counter clockwise.
  /external/chromium_org/third_party/freetype/src/truetype/
ttobjs.h 280 FT_Bool rotated; /* `is the glyph rotated?'-flag */ member in struct:TT_Size_Metrics_
  /external/freetype/src/truetype/
ttobjs.h 280 FT_Bool rotated; /* `is the glyph rotated?'-flag */ member in struct:TT_Size_Metrics_
  /sdk/apps/SdkController/src/com/android/tools/sdkcontroller/views/
MultiTouchView.java 53 * Flags whether or not image received from the emulator should be rotated.
116 * should be rotated when drawn on the device.
  /external/llvm/lib/Transforms/Scalar/
LoopRotation.cpp 35 STATISTIC(NumRotated, "Number of loops rotated");
79 /// the loop is rotated at least once.
89 // One loop can be rotated multiple times.
260 /// Rotate loop LP. Return true if the loop is rotated.
283 // either this loop is already rotated or it is not
289 // loop is already rotated.
  /libcore/luni/src/test/java/libcore/java/util/
OldCollectionsTest.java 129 assertEquals("Rotated incorrectly at position 0, ", "three",
131 assertEquals("Rotated incorrectly at position 1, ", "four",
133 assertEquals("Rotated incorrectly at position 2, ", "zero",
135 assertEquals("Rotated incorrectly at position 3, ", "one",
137 assertEquals("Rotated incorrectly at position 4, ", "two",
  /external/chromium_org/tools/perf/
test-info.json 91 "description":"Score on [Facebook's JSGameBench benchmark](https://github.com/facebook/jsgamebench).\n\nThe focus is sprite performance a player is likely to see. Scoring is how many sprites are drawn, so large scores are better.\n\nFor each render path, JSGameBench draws as many moving, animating sprites as possible at 30fps against a background with both axis-aligned and rotated sprites. We try both because significant performance differences between the two indicate flaws or oversights in current rendering techniques. More importantly, while animation can be used instead of sprite rotations, it is often an unacceptable trade off that game developers should not be forced to make.\n\nThe final score is the geometric mean of the axis aligned and rotated scores. Geometric mean is used to prevent a high axis aligned score from hiding the poor rotated performance."
  /packages/apps/VideoEditor/src/com/android/videoeditor/util/
ImageUtils.java 124 * @param outputFile The rotated file
126 * @return true if the image was rotated
208 // Save the rotated image to a file in the current project folder
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/
GyroscopeTestActivity.java 172 /** Renders a spinning block to indicate how the device should be rotated in the test. */
239 /** Rectangular block that is rotated by {@link RotationGuideRenderer}. */
  /external/chromium_org/ash/display/
screen_position_controller_unittest.cc 216 // 1st display is rotated 90 clockise, and 2nd display is rotated
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_cliptmp.h 200 ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */
280 ASSIGN_4V(inlist, v3, v0, v1, v2 ); /* pv rotated to slot zero */
  /external/jmonkeyengine/engine/src/android/com/jme3/util/
FastInteger.java 242 * @return the rotated value.
265 * @return the rotated value.
  /external/mesa3d/src/mesa/tnl/
t_vb_cliptmp.h 200 ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */
280 ASSIGN_4V(inlist, v3, v0, v1, v2 ); /* pv rotated to slot zero */
  /external/qemu/distrib/sdl-1.2.15/src/video/qtopia/
SDL_sysvideo.cc 49 !=0 : Screen is 270? rotated
50 0: Screen is 90? rotated*/
  /development/samples/ApiDemos/src/com/example/android/apis/animation/
Transition3d.java 117 * is rotated 90 degrees and thus invisible.

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