/frameworks/base/docs/html/tools/help/ |
logcat.jd | 81 <td>Sets the maximum number of rotated logs to <code><count></code>. The default value
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/frameworks/base/media/mca/filterfw/java/android/filterfw/geometry/ |
Rectangle.java | 91 //public Rectangle rotated(float radians) {
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/packages/apps/Camera2/src/com/android/camera/ui/ |
RotateLayout.java | 37 // happened when the view is rotated as the device's orientation
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ZoomView.java | 82 // Now the visible region we have is rotated, we need to reverse the 110 // The decoded region will be rotated 90/270 degrees before showing
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/packages/apps/Gallery/src/com/android/camera/gallery/ |
Image.java | 136 * Save the rotated image by updating the Exif "Orientation" tag.
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/packages/apps/LegacyCamera/src/com/android/camera/ui/ |
FaceView.java | 39 // indicator should be rotated 90 degrees counter-clockwise.
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/external/ceres-solver/internal/ceres/ |
jet_quaternion_integration_test.cc | 169 Vector3<J> y = b.Rotated(x); 188 Vector3<double> y = double_b.Rotated(x);
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/external/chromium_org/third_party/WebKit/Source/core/css/ |
CSSMatrix.h | 121 // Returns this matrix rotated by the passed values. 128 // Returns this matrix rotated about the passed axis by the passed angle.
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/external/chromium_org/third_party/WebKit/Source/core/frame/ |
Frame.h | 190 // 0 is straight up; -90 is when the device is rotated 90 clockwise; 191 // 90 is when rotated counter clockwise.
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DOMWindow.h | 289 // 0 is straight up; -90 is when the device is rotated 90 clockwise; 290 // 90 is when rotated counter clockwise.
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Window.idl | 154 // 0 is straight up; -90 is when the device is rotated 90 clockwise; 155 // 90 is when rotated counter clockwise.
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/external/chromium_org/third_party/freetype/src/truetype/ |
ttobjs.h | 280 FT_Bool rotated; /* `is the glyph rotated?'-flag */ member in struct:TT_Size_Metrics_
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/external/freetype/src/truetype/ |
ttobjs.h | 280 FT_Bool rotated; /* `is the glyph rotated?'-flag */ member in struct:TT_Size_Metrics_
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/sdk/apps/SdkController/src/com/android/tools/sdkcontroller/views/ |
MultiTouchView.java | 53 * Flags whether or not image received from the emulator should be rotated. 116 * should be rotated when drawn on the device.
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/external/llvm/lib/Transforms/Scalar/ |
LoopRotation.cpp | 35 STATISTIC(NumRotated, "Number of loops rotated"); 79 /// the loop is rotated at least once. 89 // One loop can be rotated multiple times. 260 /// Rotate loop LP. Return true if the loop is rotated. 283 // either this loop is already rotated or it is not 289 // loop is already rotated.
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/libcore/luni/src/test/java/libcore/java/util/ |
OldCollectionsTest.java | 129 assertEquals("Rotated incorrectly at position 0, ", "three", 131 assertEquals("Rotated incorrectly at position 1, ", "four", 133 assertEquals("Rotated incorrectly at position 2, ", "zero", 135 assertEquals("Rotated incorrectly at position 3, ", "one", 137 assertEquals("Rotated incorrectly at position 4, ", "two",
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/external/chromium_org/tools/perf/ |
test-info.json | 91 "description":"Score on [Facebook's JSGameBench benchmark](https://github.com/facebook/jsgamebench).\n\nThe focus is sprite performance a player is likely to see. Scoring is how many sprites are drawn, so large scores are better.\n\nFor each render path, JSGameBench draws as many moving, animating sprites as possible at 30fps against a background with both axis-aligned and rotated sprites. We try both because significant performance differences between the two indicate flaws or oversights in current rendering techniques. More importantly, while animation can be used instead of sprite rotations, it is often an unacceptable trade off that game developers should not be forced to make.\n\nThe final score is the geometric mean of the axis aligned and rotated scores. Geometric mean is used to prevent a high axis aligned score from hiding the poor rotated performance."
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/packages/apps/VideoEditor/src/com/android/videoeditor/util/ |
ImageUtils.java | 124 * @param outputFile The rotated file 126 * @return true if the image was rotated 208 // Save the rotated image to a file in the current project folder
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/ |
GyroscopeTestActivity.java | 172 /** Renders a spinning block to indicate how the device should be rotated in the test. */ 239 /** Rectangular block that is rotated by {@link RotationGuideRenderer}. */
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/external/chromium_org/ash/display/ |
screen_position_controller_unittest.cc | 216 // 1st display is rotated 90 clockise, and 2nd display is rotated
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/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_vb_cliptmp.h | 200 ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */ 280 ASSIGN_4V(inlist, v3, v0, v1, v2 ); /* pv rotated to slot zero */
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/external/jmonkeyengine/engine/src/android/com/jme3/util/ |
FastInteger.java | 242 * @return the rotated value. 265 * @return the rotated value.
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/external/mesa3d/src/mesa/tnl/ |
t_vb_cliptmp.h | 200 ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */ 280 ASSIGN_4V(inlist, v3, v0, v1, v2 ); /* pv rotated to slot zero */
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/external/qemu/distrib/sdl-1.2.15/src/video/qtopia/ |
SDL_sysvideo.cc | 49 !=0 : Screen is 270? rotated 50 0: Screen is 90? rotated*/
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/development/samples/ApiDemos/src/com/example/android/apis/animation/ |
Transition3d.java | 117 * is rotated 90 degrees and thus invisible.
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