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full:rounding (Results
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/external/compiler-rt/test/Unit/ |
fixunsxfdi_test.c | 20 // Returns: convert a to a unsigned long long, rounding toward zero.
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fixunsxfti_test.c | 19 // Returns: convert a to a unsigned long long, rounding toward zero.
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fixxfdi_test.c | 19 // Returns: convert a to a signed long long, rounding toward zero.
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fixxfti_test.c | 19 // Returns: convert a to a signed long long, rounding toward zero.
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floatdidf_test.c | 18 // Returns: convert a to a double, rounding toward even.
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floatdixf_test.c | 18 // Returns: convert a to a long double, rounding toward even.
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floattisf_test.c | 20 // Returns: convert a to a float, rounding toward even.
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floatundidf_test.c | 18 // Returns: convert a to a double, rounding toward even.
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floatundixf_test.c | 19 // Returns: convert a to a long double, rounding toward even.
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floatuntisf_test.c | 20 // Returns: convert a to a float, rounding toward even.
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/external/fdlibm/ |
e_hypot.c | 25 * (if possible, set rounding to round-to-nearest)
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k_cos.c | 46 * thus, reducing the rounding error in the subtraction.
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/external/guava/guava/src/com/google/common/math/ |
DoubleUtils.java | 149 * rounding easier, we pick out the top SIGNIFICAND_BITS + 2 bits, so we have one to help us
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/external/libvorbis/doc/ |
09-helper.tex | 131 rounding division of both positive and negative numbers toward zero.
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/external/libvorbis/lib/ |
os.h | 86 /* both GCC and MSVC are kinda stupid about rounding/casting to int.
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/external/libvpx/libvpx/vp8/encoder/x86/ |
temporal_filter_apply_sse2.asm | 49 ; calculate the rounding bit outside the loop
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/external/libvpx/libvpx/vp9/encoder/x86/ |
vp9_temporal_filter_apply_sse2.asm | 49 ; calculate the rounding bit outside the loop
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/external/libyuv/files/unit_test/ |
rotate_argb_test.cc | 80 // operations may introduce rounding somewhere. So do a difference
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scale_argb_test.cc | 84 // operations may introduce rounding somewhere. So do a difference
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/external/llvm/lib/Target/R600/ |
AMDGPUInstrInfo.td | 65 // e is rounding error
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/external/mesa3d/src/gallium/drivers/radeon/ |
AMDGPUInstrInfo.td | 68 // e is rounding error
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/external/mesa3d/src/gallium/drivers/svga/ |
svga_state_vdecl.c | 70 * rounding maths more easy to follow, and to avoid int / unsigned
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/external/mesa3d/src/mesa/main/ |
imports.h | 281 * Convert float to int by rounding to nearest integer, away from zero. 290 * Convert float to int64 by rounding to nearest integer. 299 * Convert positive float to int by rounding to nearest integer. 309 * Convert float to int using a fast method. The rounding mode may vary.
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/external/skia/src/core/ |
SkTileGrid.cpp | 74 // by rounding outwards to the nearest tile boundary so that the resulting tile
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/external/skia/tools/ |
generate_fir_coeff.py | 77 # Now we have the numbers we want, but our rounding needs to add up to target_sum.
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