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  /external/compiler-rt/test/Unit/
fixunsxfdi_test.c 20 // Returns: convert a to a unsigned long long, rounding toward zero.
fixunsxfti_test.c 19 // Returns: convert a to a unsigned long long, rounding toward zero.
fixxfdi_test.c 19 // Returns: convert a to a signed long long, rounding toward zero.
fixxfti_test.c 19 // Returns: convert a to a signed long long, rounding toward zero.
floatdidf_test.c 18 // Returns: convert a to a double, rounding toward even.
floatdixf_test.c 18 // Returns: convert a to a long double, rounding toward even.
floattisf_test.c 20 // Returns: convert a to a float, rounding toward even.
floatundidf_test.c 18 // Returns: convert a to a double, rounding toward even.
floatundixf_test.c 19 // Returns: convert a to a long double, rounding toward even.
floatuntisf_test.c 20 // Returns: convert a to a float, rounding toward even.
  /external/fdlibm/
e_hypot.c 25 * (if possible, set rounding to round-to-nearest)
k_cos.c 46 * thus, reducing the rounding error in the subtraction.
  /external/guava/guava/src/com/google/common/math/
DoubleUtils.java 149 * rounding easier, we pick out the top SIGNIFICAND_BITS + 2 bits, so we have one to help us
  /external/libvorbis/doc/
09-helper.tex 131 rounding division of both positive and negative numbers toward zero.
  /external/libvorbis/lib/
os.h 86 /* both GCC and MSVC are kinda stupid about rounding/casting to int.
  /external/libvpx/libvpx/vp8/encoder/x86/
temporal_filter_apply_sse2.asm 49 ; calculate the rounding bit outside the loop
  /external/libvpx/libvpx/vp9/encoder/x86/
vp9_temporal_filter_apply_sse2.asm 49 ; calculate the rounding bit outside the loop
  /external/libyuv/files/unit_test/
rotate_argb_test.cc 80 // operations may introduce rounding somewhere. So do a difference
scale_argb_test.cc 84 // operations may introduce rounding somewhere. So do a difference
  /external/llvm/lib/Target/R600/
AMDGPUInstrInfo.td 65 // e is rounding error
  /external/mesa3d/src/gallium/drivers/radeon/
AMDGPUInstrInfo.td 68 // e is rounding error
  /external/mesa3d/src/gallium/drivers/svga/
svga_state_vdecl.c 70 * rounding maths more easy to follow, and to avoid int / unsigned
  /external/mesa3d/src/mesa/main/
imports.h 281 * Convert float to int by rounding to nearest integer, away from zero.
290 * Convert float to int64 by rounding to nearest integer.
299 * Convert positive float to int by rounding to nearest integer.
309 * Convert float to int using a fast method. The rounding mode may vary.
  /external/skia/src/core/
SkTileGrid.cpp 74 // by rounding outwards to the nearest tile boundary so that the resulting tile
  /external/skia/tools/
generate_fir_coeff.py 77 # Now we have the numbers we want, but our rounding needs to add up to target_sum.

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