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  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
Renderer.cpp 39 GLuint shader = glCreateShader(shaderType); local
40 if (shader) {
41 glShaderSource(shader, 1, &pSource, NULL);
42 glCompileShader(shader);
44 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
47 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
51 glGetShaderInfoLog(shader, infoLen, NULL, buf);
52 LOGE("Could not compile shader %d:\n%s\n",
56 glDeleteShader(shader);
57 shader = 0
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
Technique.java 36 import com.jme3.shader.*;
53 private Shader shader; field in class:Technique
90 * Returns the shader currently used by this technique instance.
95 * @return the shader currently used by this technique instance.
97 public Shader getShader() {
98 return shader;
119 if (shader != null) {
132 if (shader != null) {
136 shader.removeUniform(paramName)
    [all...]
  /frameworks/base/core/jni/android/graphics/
Shader.cpp 18 jfieldID shader; member in struct:__anon30023
54 static void Shader_destructor(JNIEnv* env, jobject o, SkShader* shader, SkiaShader* skiaShader)
56 SkSafeUnref(shader);
67 static void Shader_setLocalMatrix(JNIEnv* env, jobject o, SkShader* shader, SkiaShader* skiaShader,
70 if (shader) {
72 shader->resetLocalMatrix();
75 shader->setLocalMatrix(*matrix);
96 static SkiaShader* BitmapShader_postConstructor(JNIEnv* env, jobject o, SkShader* shader,
99 SkiaShader* skiaShader = new SkiaBitmapShader(bitmap, shader,
101 NULL, (shader->getFlags() & SkShader::kOpaqueAlpha_Flag) == 0)
133 SkShader* shader = SkGradientShader::CreateLinear(pts, local
279 SkShader* shader = SkGradientShader::CreateRadial(center, local
384 SkShader* shader = SkGradientShader::CreateSweep(SkFloatToScalar(x), local
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  /external/chromium_org/third_party/angle/src/third_party/compiler/
README.angle 9 Implements clamping of array indexing expressions during shader translation.
  /frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/
shader2v.glsl 5 // This is where actual shader code begins
shadercubev.glsl 3 // This is where actual shader code begins
  /frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/
shader2v.glsl 5 // This is where actual shader code begins
  /external/chromium_org/gpu/command_buffer/service/
program_cache.h 20 class Shader;
54 Shader* shader_a,
56 Shader* shader_b,
65 const Shader* shader_a,
67 const Shader* shader_b,
85 // called by implementing class after a shader was successfully cached
89 void ComputeShaderHash(const std::string& shader,
gles2_cmd_copy_texture_chromium.cc 18 #define SHADER(src) { false, SHADER0(src), }
56 SHADER(
65 SHADER(
72 SHADER(
79 SHADER(
87 SHADER(
96 SHADER(
104 SHADER(
253 for (int shader = 0; shader < kNumShaders; ++shader)
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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/
r300_fs.h 38 /* Whether the shader was replaced by a dummy one due to a shader
66 /* Currently-bound fragment shader. */
67 struct r300_fragment_shader_code* shader; member in struct:r300_fragment_shader
77 /* Return TRUE if the shader was switched and should be re-emitted. */
84 return (fs->shader->code.writes_depth) ? TRUE : FALSE;
91 return (fs->shader->write_all) ? TRUE : FALSE;
  /external/mesa3d/src/gallium/drivers/r300/
r300_fs.h 38 /* Whether the shader was replaced by a dummy one due to a shader
66 /* Currently-bound fragment shader. */
67 struct r300_fragment_shader_code* shader; member in struct:r300_fragment_shader
77 /* Return TRUE if the shader was switched and should be re-emitted. */
84 return (fs->shader->code.writes_depth) ? TRUE : FALSE;
91 return (fs->shader->write_all) ? TRUE : FALSE;
  /frameworks/base/tests/CanvasCompare/src/com/android/test/hwuicompare/
ResourceModifiers.java 28 import android.graphics.Shader;
63 mRepeatShader = new BitmapShader(mBitmap, Shader.TileMode.REPEAT,
64 Shader.TileMode.REPEAT);
66 mTranslatedShader = new BitmapShader(mBitmap, Shader.TileMode.REPEAT,
67 Shader.TileMode.REPEAT);
73 mScaledShader = new BitmapShader(mBitmap, Shader.TileMode.MIRROR,
74 Shader.TileMode.MIRROR);
80 Color.RED, Color.GREEN, Shader.TileMode.CLAMP);
88 Color.BLUE, Color.RED, Shader.TileMode.CLAMP);
91 Color.YELLOW, Color.MAGENTA, Shader.TileMode.MIRROR)
    [all...]
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GradientStopsActivity.java 25 import android.graphics.Shader;
48 colors, positions, Shader.TileMode.CLAMP);
58 colors, positions, Shader.TileMode.CLAMP);
68 colors, positions, Shader.TileMode.CLAMP);
77 colors, null, Shader.TileMode.CLAMP);
85 colors, null, Shader.TileMode.REPEAT);
93 colors, null, Shader.TileMode.MIRROR);
101 colors, null, Shader.TileMode.CLAMP);
109 colors, null, Shader.TileMode.CLAMP);
117 colors, null, Shader.TileMode.CLAMP)
    [all...]
  /external/chromium_org/mojo/apps/js/
main.js 56 var shader = gl.createShader(gl.VERTEX_SHADER);
57 console.log("shader is: ", String(shader));
58 gl.shaderSource(shader, VERTEX_SHADER_SOURCE);
59 gl.compileShader(shader);
  /frameworks/base/graphics/java/android/graphics/
BitmapShader.java 20 * Shader used to draw a bitmap as a texture. The bitmap can be repeated or
23 public class BitmapShader extends Shader {
35 * Call this to create a new shader that will draw with a bitmap.
37 * @param bitmap The bitmap to use inside the shader
54 protected Shader copy() {
  /cts/tests/tests/opengl/libopengltest/
gl2_jni_libone.cpp 55 LOGI("Attach Shader Error : %d\n", data.mShaderError);
56 LOGI("Shader Count : %d\n", data.mShaderCount);
61 LOGI("Attach Shader Error : %d\n", data.mShaderError);
65 LOGI("Attach Shader Error : %d\n", data.mShaderError);
69 LOGI("Attach Shader Error : %d\n", data.mShaderError);
70 LOGI("Shader Count : %d\n", data.mShaderCount);
75 LOGI("Attach Shader Error : %d\n", data.mShaderError);
79 LOGI("Attach Shader Error : %d\n", data.mShaderError);
83 LOGI("Attach Shader Error : %d\n", data.mShaderError);
87 LOGI("Attach Shader Error : %d\n", data.mShaderError)
    [all...]
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
CustomFilterCompiledProgram.cpp 80 Platform3DObject shader = m_context->createShader(shaderType); local
81 m_context->shaderSource(shader, shaderString);
82 m_context->compileShader(shader);
85 m_context->getShaderiv(shader, GL_COMPILE_STATUS, &compiled);
87 // FIXME: This is an invalid shader. Throw some errors.
89 m_context->deleteShader(shader);
93 return shader;
106 // FIXME: Invalid vertex/fragment shader combination. Throw some errors here.
129 // symbol css_u_texture to the shader code, which references the texture of the element.
  /frameworks/base/docs/html/training/graphics/opengl/
draw.jd 71 <li><em>Vertex Shader</em> - OpenGL ES graphics code for rendering the vertices of a shape.</li>
72 <li><em>Fragment Shader</em> - OpenGL ES code for rendering the face of a shape with colors or
78 <p>You need at least one vertex shader to draw a shape and one fragment shader to color that shape.
103 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
104 // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER)
105 int shader = GLES20.glCreateShader(type);
107 // add the source code to the shader and compile it
108 GLES20.glShaderSource(shader, shaderCode);
109 GLES20.glCompileShader(shader);
    [all...]
  /external/chromium_org/cc/output/
program_binding.cc 80 unsigned shader = context->CreateShader(type); local
81 if (!shader)
87 shader, 1,
90 context->CompileShader(shader);
93 context->GetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
97 return shader;
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/tgsi/
tgsi_scan.h 37 * Shader summary info
66 boolean reads_position; /**< does fragment shader read position? */
67 boolean reads_z; /**< does fragment shader read depth? */
68 boolean writes_z; /**< does fragment shader write Z value? */
69 boolean writes_stencil; /**< does fragment shader write stencil value? */
70 boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
  /external/chromium_org/third_party/skia/src/core/
SkFilterShader.cpp 15 SkFilterShader::SkFilterShader(SkShader* shader, SkColorFilter* filter) {
16 fShader = shader;
17 shader->ref();
44 // if the filter doesn't support 16bit, clear the matching bit in the shader
48 // if the filter might change alpha, clear the opaque flag in the shader
93 str->append("Shader: ");
  /external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_scan.h 37 * Shader summary info
66 boolean reads_position; /**< does fragment shader read position? */
67 boolean reads_z; /**< does fragment shader read depth? */
68 boolean writes_z; /**< does fragment shader write Z value? */
69 boolean writes_stencil; /**< does fragment shader write stencil value? */
70 boolean writes_edgeflag; /**< vertex shader outputs edgeflag */
  /external/skia/src/core/
SkFilterShader.cpp 15 SkFilterShader::SkFilterShader(SkShader* shader, SkColorFilter* filter) {
16 fShader = shader;
17 shader->ref();
44 // if the filter doesn't support 16bit, clear the matching bit in the shader
48 // if the filter might change alpha, clear the opaque flag in the shader
93 str->append("Shader: ");
  /external/chromium_org/third_party/skia/include/effects/
SkGradientShader.h 31 /** Returns a shader that generates a linear gradient between the two
34 CreateLinear returns a shader with a reference count of 1.
35 The caller should decrement the shader's reference count when done with the shader.
54 /** Returns a shader that generates a radial gradient given the center and radius.
56 CreateRadial returns a shader with a reference count of 1.
57 The caller should decrement the shader's reference count when done with the shader.
77 /** Returns a shader that generates a radial gradient given the start position, start radius, end position and end radius.
79 CreateTwoPointRadial returns a shader with a reference count of 1
    [all...]
  /external/skia/include/effects/
SkGradientShader.h 31 /** Returns a shader that generates a linear gradient between the two
34 CreateLinear returns a shader with a reference count of 1.
35 The caller should decrement the shader's reference count when done with the shader.
54 /** Returns a shader that generates a radial gradient given the center and radius.
56 CreateRadial returns a shader with a reference count of 1.
57 The caller should decrement the shader's reference count when done with the shader.
77 /** Returns a shader that generates a radial gradient given the start position, start radius, end position and end radius.
79 CreateTwoPointRadial returns a shader with a reference count of 1
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