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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.graphics;
     18 
     19 /**
     20  * Shader used to draw a bitmap as a texture. The bitmap can be repeated or
     21  * mirrored by setting the tiling mode.
     22  */
     23 public class BitmapShader extends Shader {
     24     /**
     25      * Prevent garbage collection.
     26      * @hide
     27      */
     28     @SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"})
     29     public final Bitmap mBitmap;
     30 
     31     private TileMode mTileX;
     32     private TileMode mTileY;
     33 
     34     /**
     35      * Call this to create a new shader that will draw with a bitmap.
     36      *
     37      * @param bitmap            The bitmap to use inside the shader
     38      * @param tileX             The tiling mode for x to draw the bitmap in.
     39      * @param tileY             The tiling mode for y to draw the bitmap in.
     40      */
     41     public BitmapShader(Bitmap bitmap, TileMode tileX, TileMode tileY) {
     42         mBitmap = bitmap;
     43         mTileX = tileX;
     44         mTileY = tileY;
     45         final int b = bitmap.ni();
     46         native_instance = nativeCreate(b, tileX.nativeInt, tileY.nativeInt);
     47         native_shader = nativePostCreate(native_instance, b, tileX.nativeInt, tileY.nativeInt);
     48     }
     49 
     50     /**
     51      * @hide
     52      */
     53     @Override
     54     protected Shader copy() {
     55         final BitmapShader copy = new BitmapShader(mBitmap, mTileX, mTileY);
     56         copyLocalMatrix(copy);
     57         return copy;
     58     }
     59 
     60     private static native int nativeCreate(int native_bitmap, int shaderTileModeX,
     61             int shaderTileModeY);
     62     private static native int nativePostCreate(int native_shader, int native_bitmap,
     63             int shaderTileModeX, int shaderTileModeY);
     64 }
     65