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  /frameworks/base/docs/image_sources/fundamentals/
service_lifecycle.graffle     [all...]
  /packages/apps/Launcher3/src/com/android/launcher3/
BubbleTextView.java 323 // If text is transparent, don't draw any shadow
330 // We enhance the shadow by drawing the shadow twice
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/sound/
opl3.h 258 unsigned char keyon_reg; /* KON register shadow */
306 unsigned short connection_reg; /* connection reg shadow */
307 unsigned char drum_reg; /* percussion reg shadow */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/sound/
opl3.h 258 unsigned char keyon_reg; /* KON register shadow */
306 unsigned short connection_reg; /* connection reg shadow */
307 unsigned char drum_reg; /* percussion reg shadow */
  /external/chromium_org/third_party/WebKit/Source/core/rendering/
InlineTextBox.cpp 404 const ShadowData& shadow = shadowList->shadows()[i]; local
405 int shadowX = horizontal ? shadow.x() : shadow.y();
406 int shadowY = horizontal ? shadow.y() : -shadow.x();
408 drawLooper.addShadow(offset, shadow.blur(), renderer->resolveColor(shadow.color()),
605 const ShadowList* shadow = (context->printing() || paintInfo.forceBlackText()) ? 0 : pseudoStyle->textShadow(); local
606 if (shadow != selectionShadow) {
609 selectionShadow = shadow;
1118 const ShadowData& shadow = shadowList->shadows()[i]; local
    [all...]
  /external/qemu/distrib/sdl-1.2.15/src/video/
SDL_video.c 210 video->shadow = NULL;
353 * but will emulate the requested bits-per-pixel with a shadow surface.
518 * Create a shadow surface suitable for fooling the app. :-)
524 /* Allocate the shadow surface */
539 /* 8-bit shadow surfaces report that they have exclusive palette */
553 /* If the video surface is resizable, the shadow should say so */
557 /* If the video surface has no frame, the shadow should say so */
561 /* If the video surface is fullscreen, the shadow should say so */
565 /* If the video surface is flippable, the shadow should say so */
581 * Set the requested video mode, allocating a shadow buffer if necessary
    [all...]
  /frameworks/base/docs/image_sources/resources/
resource_devices_diagram.graffle 31 <key>shadow</key>
122 <key>shadow</key>
174 <key>shadow</key>
226 <key>shadow</key>
278 <key>shadow</key>
328 <key>shadow</key>
389 <key>shadow</key>
447 <key>shadow</key>
497 <key>shadow</key>
558 <key>shadow</key
    [all...]
  /build/tools/droiddoc/templates-sdk/assets/css/
default.css 151 img.with-shadow,
152 video.with-shadow {
153 box-shadow: 0 2px 4px rgba(0, 0, 0, 0.25); }
965 box-shadow: 0 1px 1px rgba(0, 0, 0, 0.12);
980 box-shadow: 0 2px 4px rgba(0, 0, 0, 0.25);
    [all...]
  /art/runtime/entrypoints/portable/
portable_trampoline_entrypoints.cc 142 // Visits arguments on the stack placing them into the shadow frame.
184 // Ensure we don't get thread suspension until the object arguments are safely in the shadow
192 const char* old_cause = self->StartAssertNoThreadSuspension("Building interpreter shadow frame");
197 ShadowFrame* shadow_frame(ShadowFrame::Create(num_regs, NULL, // No last shadow coming from quick.
  /art/runtime/entrypoints/quick/
quick_trampoline_entrypoints.cc 224 // Visits arguments on the stack placing them into the shadow frame.
272 // Ensure we don't get thread suspension until the object arguments are safely in the shadow
280 const char* old_cause = self->StartAssertNoThreadSuspension("Building interpreter shadow frame");
285 ShadowFrame* shadow_frame(ShadowFrame::Create(num_regs, NULL, // No last shadow coming from quick.
  /art/runtime/
instrumentation.cc 115 LOG(INFO) << " Ignoring a shadow frame. Frame " << GetFrameId()
118 return true; // Ignore shadow frames.
199 LOG(INFO) << " Ignoring a shadow frame. Frame " << GetFrameId() << " Method=" << PrettyMethod(m);
201 return true; // Ignore shadow frames.
  /external/chromium/chrome/browser/chromeos/
wm_overview_title.cc 37 // This is the size (in pixels) of the drop shadow on the title and url text.
  /external/chromium/chrome/browser/resources/
safe_browsing_multiple_threat_block.html 28 -webkit-box-shadow:3px 3px 8px #200;
  /external/chromium/chrome/browser/ui/views/
status_bubble_views.h 31 // How wide the bubble's shadow is.
  /external/chromium/chrome/common/extensions/docs/examples/extensions/irc/servlet/
styles.css 146 -webkit-box-shadow: 3px 3px 5px #888;
  /external/chromium_org/ash/wm/
drag_window_controller.cc 80 // Show shadow for the dragging window.
toplevel_window_event_handler.cc 489 // Shadow effects are applied after target handling. Note that we don't
491 // the target to cancel shadow rendering.
513 // Shadow effects are applied after target handling. Note that we don't
515 // the target to cancel shadow rendering.
  /external/chromium_org/chrome/browser/devtools/frontend/
devtools_discovery_page.html 8 text-shadow: rgba(255, 255, 255, 0.496094) 0px 1px 0px;
  /external/chromium_org/chrome/browser/resources/chromeos/
about_sys.css 54 text-shadow: 0 0 2px black;
  /external/chromium_org/chrome/browser/resources/chromeos/login/
bubble.css 12 box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
header_bar.css 43 -webkit-box-shadow: none;
user_pod_row.css 29 box-shadow: 0 4px 23px 5px rgba(0, 0, 0, 0.2),
204 box-shadow: none;
236 box-shadow: none;
276 box-shadow: none;
  /external/chromium_org/chrome/browser/resources/file_manager/foreground/js/image_editor/
image_transform.js 31 this.shadowTop_.className = 'shadow';
39 this.shadowLeft_.className = 'shadow';
47 this.shadowRight_.className = 'shadow';
51 this.shadowBottom_.className = 'shadow';
  /external/chromium_org/chrome/browser/resources/ssl/
roadblock.html 23 -webkit-box-shadow: 3px 3px 8px #200;
  /external/chromium_org/chrome/browser/ui/cocoa/panels/
panel_titlebar_view_cocoa.h 23 // but it seems to affect too many other behaviors (for example, it draws shadow

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