HomeSort by relevance Sort by last modified time
    Searched full:sound (Results 201 - 225 of 1438) sorted by null

1 2 3 4 5 6 7 891011>>

  /external/jmonkeyengine/engine/src/test/jme3test/audio/
TestWav.java 57 audioSource = new AudioNode(assetManager, "Sound/Effects/Gun.wav", false);
  /frameworks/base/core/java/android/view/
SoundEffectConstants.java 20 * Constants to be used to play sound effects via {@link View#playSoundEffect(int)}
  /frameworks/native/cmds/dumpstate/
dumpstate.h 63 /* Play a sound via Stagefright */
  /frameworks/support/v4/honeycomb/android/support/v4/app/
NotificationCompatHoneycomb.java 35 .setSound(n.sound, n.audioStreamType)
  /frameworks/support/v4/ics/android/support/v4/app/
NotificationCompatIceCreamSandwich.java 36 .setSound(n.sound, n.audioStreamType)
  /packages/apps/MusicFX/res/values-de/
strings.xml 25 <string name="virtualizer_strength" msgid="106561253469770096">"Surround-Sound"</string>
  /packages/apps/MusicFX/res/values-en-rGB/
strings.xml 25 <string name="virtualizer_strength" msgid="106561253469770096">"Surround sound"</string>
  /packages/apps/MusicFX/res/values-en-rIN/
strings.xml 25 <string name="virtualizer_strength" msgid="106561253469770096">"Surround sound"</string>
  /packages/apps/MusicFX/res/values-nl/
strings.xml 25 <string name="virtualizer_strength" msgid="106561253469770096">"Surround sound"</string>
  /packages/apps/MusicFX/res/values-tl/
strings.xml 25 <string name="virtualizer_strength" msgid="106561253469770096">"Surround sound"</string>
  /packages/wallpapers/MusicVisualization/res/values-tl/
strings.xml 24 <string name="vis2_desc" msgid="192540837551311681">"Naglalabas ng sound wave ng anumang kasalukuyang nagpe-play na music track."</string>
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/sound/
tlv.h 5 * Advanced Linux Sound Architecture - ALSA - Driver
sfnt_info.h 25 #include <sound/asound.h>
173 #define SNDRV_SFNT_SAMPLE_STEREO_LEFT 32 /* stereo left sound */
174 #define SNDRV_SFNT_SAMPLE_STEREO_RIGHT 64 /* stereo right sound */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/sound/
tlv.h 5 * Advanced Linux Sound Architecture - ALSA - Driver
sfnt_info.h 25 #include <sound/asound.h>
173 #define SNDRV_SFNT_SAMPLE_STEREO_LEFT 32 /* stereo left sound */
174 #define SNDRV_SFNT_SAMPLE_STEREO_RIGHT 64 /* stereo right sound */
  /external/qemu/distrib/sdl-1.2.15/src/audio/
SDL_audiodev.c 43 #define _PATH_DEV_DSP24 "/dev/sound/dsp"
64 /* Added support for /dev/sound/\* in Linux 2.4 */
65 if ( ((stat("/dev/sound", &sb) == 0) && S_ISDIR(sb.st_mode)) &&
  /packages/apps/CellBroadcastReceiver/src/com/android/cellbroadcastreceiver/
CellBroadcastSettings.java 39 // Duration of alert sound (in seconds).
48 // Speak contents of alert after playing the alert sound.
155 // alert sound duration
  /external/qemu/distrib/sdl-1.2.15/src/audio/macrom/
SDL_romaudio.c 29 # include <Sound.h> /* SoundManager interface */
265 /* Create the sound manager channel */
329 /* This function is called by Sound Manager when it has exhausted one of
415 SDL_SetError("Sound manager doesn't support double-buffering");
465 /* Create the sound manager channel */
  /external/qemu/distrib/sdl-1.2.15/src/audio/mint/
SDL_mintaudio_gsxb.c 98 DEBUG_PRINT((DEBUG_NAME "no 16 bits sound\n"));
186 /* Wait if currently playing sound */
196 /* Unlock sound system */
325 /* Stop currently playing sound */
377 /* Lock sound system */
SDL_mintaudio_mcsn.c 110 DEBUG_PRINT((DEBUG_NAME "no 16 bits sound\n"));
203 /* Wait if currently playing sound */
213 /* Unlock sound system */
302 /* Stop currently playing sound */
367 /* Lock sound system */
SDL_mintaudio_xbios.c 107 DEBUG_PRINT((DEBUG_NAME "no 16 bits sound\n"));
187 /* Wait if currently playing sound */
197 /* Unlock sound system */
391 /* Stop currently playing sound */
452 /* Lock sound system */
  /frameworks/base/core/java/android/app/
Notification.java 67 * Use the default notification sound. This will ignore any given
68 * {@link #sound}.
210 * The sound to play.
213 * To play the default notification sound, see {@link #defaults}.
216 public Uri sound; field in class:Notification
226 * The audio stream type to use when playing the sound.
317 * set if you want the sound and/or vibration play each time the
737 sound = Uri.CREATOR.createFromParcel(parcel);
799 that.sound = this.sound; // android.net.Uri is immutabl
    [all...]
  /cts/tests/tests/media/src/android/media/cts/
SoundPoolTest.java 44 * function to return resource ID for A4 sound.
227 for (int sound : soundIds) {
228 mSoundPool.unload(sound);
  /external/chromium_org/media/audio/
audio_io.h 12 // Low-level audio output support. To make sound there are 3 objects involved:
72 // a good place to stop accumulating sound data since is is likely that
126 // is a good place to stop accumulating sound data since is is likely that
  /external/qemu/distrib/sdl-1.2.15/src/cdrom/macosx/
SDL_syscdrom_c.h 64 audio (since nearly all Macs don't have analog audio-in on the sound card).
110 is (even the SDL sound implementation creates theses suckers). The last two are are created
117 to the sound card.

Completed in 888 milliseconds

1 2 3 4 5 6 7 891011>>