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Searched
full:sound
(Results
201 - 225
of
1438
) sorted by null
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/external/jmonkeyengine/engine/src/test/jme3test/audio/
TestWav.java
57
audioSource = new AudioNode(assetManager, "
Sound
/Effects/Gun.wav", false);
/frameworks/base/core/java/android/view/
SoundEffectConstants.java
20
* Constants to be used to play
sound
effects via {@link View#playSoundEffect(int)}
/frameworks/native/cmds/dumpstate/
dumpstate.h
63
/* Play a
sound
via Stagefright */
/frameworks/support/v4/honeycomb/android/support/v4/app/
NotificationCompatHoneycomb.java
35
.setSound(n.
sound
, n.audioStreamType)
/frameworks/support/v4/ics/android/support/v4/app/
NotificationCompatIceCreamSandwich.java
36
.setSound(n.
sound
, n.audioStreamType)
/packages/apps/MusicFX/res/values-de/
strings.xml
25
<string name="virtualizer_strength" msgid="106561253469770096">"Surround-
Sound
"</string>
/packages/apps/MusicFX/res/values-en-rGB/
strings.xml
25
<string name="virtualizer_strength" msgid="106561253469770096">"Surround
sound
"</string>
/packages/apps/MusicFX/res/values-en-rIN/
strings.xml
25
<string name="virtualizer_strength" msgid="106561253469770096">"Surround
sound
"</string>
/packages/apps/MusicFX/res/values-nl/
strings.xml
25
<string name="virtualizer_strength" msgid="106561253469770096">"Surround
sound
"</string>
/packages/apps/MusicFX/res/values-tl/
strings.xml
25
<string name="virtualizer_strength" msgid="106561253469770096">"Surround
sound
"</string>
/packages/wallpapers/MusicVisualization/res/values-tl/
strings.xml
24
<string name="vis2_desc" msgid="192540837551311681">"Naglalabas ng
sound
wave ng anumang kasalukuyang nagpe-play na music track."</string>
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/sound/
tlv.h
5
* Advanced Linux
Sound
Architecture - ALSA - Driver
sfnt_info.h
25
#include <
sound
/asound.h>
173
#define SNDRV_SFNT_SAMPLE_STEREO_LEFT 32 /* stereo left
sound
*/
174
#define SNDRV_SFNT_SAMPLE_STEREO_RIGHT 64 /* stereo right
sound
*/
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/sound/
tlv.h
5
* Advanced Linux
Sound
Architecture - ALSA - Driver
sfnt_info.h
25
#include <
sound
/asound.h>
173
#define SNDRV_SFNT_SAMPLE_STEREO_LEFT 32 /* stereo left
sound
*/
174
#define SNDRV_SFNT_SAMPLE_STEREO_RIGHT 64 /* stereo right
sound
*/
/external/qemu/distrib/sdl-1.2.15/src/audio/
SDL_audiodev.c
43
#define _PATH_DEV_DSP24 "/dev/
sound
/dsp"
64
/* Added support for /dev/
sound
/\* in Linux 2.4 */
65
if ( ((stat("/dev/
sound
", &sb) == 0) && S_ISDIR(sb.st_mode)) &&
/packages/apps/CellBroadcastReceiver/src/com/android/cellbroadcastreceiver/
CellBroadcastSettings.java
39
// Duration of alert
sound
(in seconds).
48
// Speak contents of alert after playing the alert
sound
.
155
// alert
sound
duration
/external/qemu/distrib/sdl-1.2.15/src/audio/macrom/
SDL_romaudio.c
29
# include <
Sound
.h> /* SoundManager interface */
265
/* Create the
sound
manager channel */
329
/* This function is called by
Sound
Manager when it has exhausted one of
415
SDL_SetError("
Sound
manager doesn't support double-buffering");
465
/* Create the
sound
manager channel */
/external/qemu/distrib/sdl-1.2.15/src/audio/mint/
SDL_mintaudio_gsxb.c
98
DEBUG_PRINT((DEBUG_NAME "no 16 bits
sound
\n"));
186
/* Wait if currently playing
sound
*/
196
/* Unlock
sound
system */
325
/* Stop currently playing
sound
*/
377
/* Lock
sound
system */
SDL_mintaudio_mcsn.c
110
DEBUG_PRINT((DEBUG_NAME "no 16 bits
sound
\n"));
203
/* Wait if currently playing
sound
*/
213
/* Unlock
sound
system */
302
/* Stop currently playing
sound
*/
367
/* Lock
sound
system */
SDL_mintaudio_xbios.c
107
DEBUG_PRINT((DEBUG_NAME "no 16 bits
sound
\n"));
187
/* Wait if currently playing
sound
*/
197
/* Unlock
sound
system */
391
/* Stop currently playing
sound
*/
452
/* Lock
sound
system */
/frameworks/base/core/java/android/app/
Notification.java
67
* Use the default notification
sound
. This will ignore any given
68
* {@link #
sound
}.
210
* The
sound
to play.
213
* To play the default notification
sound
, see {@link #defaults}.
216
public Uri
sound
;
field in class:Notification
226
* The audio stream type to use when playing the
sound
.
317
* set if you want the
sound
and/or vibration play each time the
737
sound
= Uri.CREATOR.createFromParcel(parcel);
799
that.
sound
= this.
sound
; // android.net.Uri is immutabl
[
all
...]
/cts/tests/tests/media/src/android/media/cts/
SoundPoolTest.java
44
* function to return resource ID for A4
sound
.
227
for (int
sound
: soundIds) {
228
mSoundPool.unload(
sound
);
/external/chromium_org/media/audio/
audio_io.h
12
// Low-level audio output support. To make
sound
there are 3 objects involved:
72
// a good place to stop accumulating
sound
data since is is likely that
126
// is a good place to stop accumulating
sound
data since is is likely that
/external/qemu/distrib/sdl-1.2.15/src/cdrom/macosx/
SDL_syscdrom_c.h
64
audio (since nearly all Macs don't have analog audio-in on the
sound
card).
110
is (even the SDL
sound
implementation creates theses suckers). The last two are are created
117
to the
sound
card.
Completed in 888 milliseconds
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