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  /external/chromium_org/cc/base/
switches.cc 65 // Max tiles allowed for each tilings interest area.
66 const char kMaxTilesForInterestArea[] = "max-tiles-for-interest-area";
  /external/chromium_org/cc/debug/
debug_colors.cc 154 // Invalidated tiles get sky blue checkerboards.
159 // Evicted tiles get pale red checkerboards.
  /external/chromium_org/cc/layers/
tiled_layer_impl_unittest.cc 46 // Create a default tiled layer with textures for all tiles and a default
215 // This rect intersects the middle 3x3 of the 5x5 tiles.
  /packages/apps/UnifiedEmail/src/com/android/mail/ui/
AttachmentTile.java 43 * Base class for attachment tiles that handles the work of fetching and displaying the bitmaps for
44 * the tiles.
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
TileImageView.java 199 // Prepare the tiles we want to use for display.
204 // 3. Recycle unused tiles.
205 // 4. Activate the tiles we want.
229 // Activate the tiles of the smallest two levels.
251 // Recycle unused tiles: if the level of the active tile is outside the
701 // texture can be re-used for different tiles regardless of the actual
  /external/chromium_org/cc/scheduler/
scheduler_state_machine.cc 419 // There's no reason to check for tiles if we don't have an output surface.
423 // We should not check for visible tiles until we've entered the deadline so
424 // we check as late as possible and give the tiles more time to initialize.
428 // If the last swap drew with checkerboard or missing tiles, we should
429 // poll for any new visible tiles so we can be notified to draw again
516 // manage tiles _after_ draws. Polling for draw triggers and
840 // additional visible tiles.
    [all...]
  /external/replicaisland/src/com/replica/replicaisland/
CollisionSystem.java 27 * tiles. The underlying detection algorithm isn't relevant to calling code, however, so this class
35 * CollisionSystem.TileVisitor is an interface for traversing individual collision tiles. Ray casts
318 * Shoots a ray through the collision world. Since the collision world is a 2D array of tiles,
538 // read the number of tiles
590 * An interface for visiting tiles during a ray cast. Implementations of TileVisitor
628 * Sets the visitor up for a ray test. Initializes the size of the tiles and the direction
    [all...]
HotSpotSystem.java 21 * A level may contain a layer of "hot spots," tiles that provide a hint to the game objects about
LevelSystem.java 95 * @param tiles A tile library to use when constructing tiled background layers.
TiledVertexGrid.java 71 // Check to see if this entire grid is empty tiles. If so, we don't need to do anything.
  /external/chromium_org/third_party/icu/source/data/unidata/
Blocks.txt 222 1F000..1F02F; Mahjong Tiles
223 1F030..1F09F; Domino Tiles
  /external/skia/tools/
bench_pictures_main.cpp 42 DEFINE_bool(timeIndividualTiles, false, "Report times for drawing individual tiles, rather than "
326 gLogger.logError("Cannot time individual tiles with more than one thread.\n");
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_blorp_blit.cpp 386 * coordinates in the pattern 0byyyxxxxxxxxx, creating 4k tiles that are 512
406 * sample ("chars per pixel"), tile_pitch is the number of 4k tiles required
411 * coordinates in the pattern 0bxxxyyyyyxxxx, creating 4k tiles that are 128
433 * coordinates in the pattern 0bxxxyyyyxyxyx, creating 4k tiles that are 64
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_blorp_blit.cpp 386 * coordinates in the pattern 0byyyxxxxxxxxx, creating 4k tiles that are 512
406 * sample ("chars per pixel"), tile_pitch is the number of 4k tiles required
411 * coordinates in the pattern 0bxxxyyyyyxxxx, creating 4k tiles that are 128
433 * coordinates in the pattern 0bxxxyyyyxyxyx, creating 4k tiles that are 64
    [all...]
  /external/chromium_org/chrome/browser/resources/ntp4/
tile_page.css 66 /* NOTE: Dopplegangers nest themselves inside of other tiles, so don't
  /external/chromium_org/gpu/tools/compositor_model_bench/measuring_confs/
test03_0.txt.json 1 {"drawsContent": false, "width": 0, "skipsDraw": false, "layerID": 8, "children": [{"drawsContent": true, "width": 1609, "tiles": {"info": [{"y": 0, "x": 0, "texID": 5}, {"y": 0, "x": 1, "texID": 8}, {"y": 0, "x": 2, "texID": (…)
test03_1.txt.json 1 {"drawsContent": false, "width": 0, "skipsDraw": false, "layerID": 8, "children": [{"drawsContent": true, "width": 1609, "tiles": {"info": [{"y": 0, "x": 0, "texID": 5}, {"y": 0, "x": 1, "texID": 8}, {"y": 0, "x": 2, "texID": (…)
test03_2.txt.json 1 {"drawsContent": false, "width": 0, "skipsDraw": false, "layerID": 8, "children": [{"drawsContent": true, "width": 1609, "tiles": {"info": [{"y": 0, "x": 0, "texID": 5}, {"y": 0, "x": 1, "texID": 8}, {"y": 0, "x": 2, "texID": (…)
test03_3.txt.json 1 {"drawsContent": false, "width": 0, "skipsDraw": false, "layerID": 8, "children": [{"drawsContent": true, "width": 1609, "tiles": {"info": [{"y": 0, "x": 0, "texID": 5}, {"y": 0, "x": 1, "texID": 8}, {"y": 0, "x": 2, "texID": (…)
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
CustomFilterMeshGenerator.cpp 62 // when there's no need to explode the tiles.
  /external/chromium_org/ui/gfx/
skbitmap_operations.h 82 // because it tiles the original bitmap, so your coordinates can extend
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloTerrain.java 98 * 3.2) A good value for terrain tiles is 64x64 -- so we supply 64+1=65.
  /external/libvpx/libvpx/examples/includes/geshi/geshi/
povray.php 49 'translate', 'transform', 'trace', 'toroidal', 'tolerance', 'tiles', 'tile2', 'tightness',
  /external/libvpx/libvpx/test/
vp9_thread_test.cc 130 // no tiles or frame parallel; this exercises loop filter threading.
  /frameworks/base/docs/html/google/play-services/
maps.jd 38 vector-based tiles for efficient caching and drawing; animated transitions; and much more.

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