/external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/ |
lp_setup_tri.c | 194 * \param tx, ty the tile position in tiles, not pixels 231 * framebuffer tiles are touched. Put the triangle in the scene's 232 * bins for the tiles which we overlap.
|
lp_tile_image.c | 313 /* size in tiles */
|
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/ |
r300_blit.c | 188 * for 16 4x4 pixel tiles, that is 2 bits for each tile. 191 * with 8x8 pixel tiles per 2 bits. 207 * compressed tiles in ZMASK to the zbuffer memory.
|
r300_hyperz.c | 154 /* Set the size of ZMASK tiles. */
|
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
lp_setup_tri.c | 194 * \param tx, ty the tile position in tiles, not pixels 231 * framebuffer tiles are touched. Put the triangle in the scene's 232 * bins for the tiles which we overlap.
|
lp_tile_image.c | 313 /* size in tiles */
|
/external/mesa3d/src/gallium/drivers/r300/ |
r300_blit.c | 188 * for 16 4x4 pixel tiles, that is 2 bits for each tile. 191 * with 8x8 pixel tiles per 2 bits. 207 * compressed tiles in ZMASK to the zbuffer memory.
|
r300_hyperz.c | 154 /* Set the size of ZMASK tiles. */
|
/external/chromium_org/cc/base/ |
tiling_data_unittest.cc | [all...] |
/external/chromium_org/content/browser/gpu/ |
gpu_data_manager_impl_private.cc | 254 // containing 40 or more 256x256 tiles, such that 1080p devices do 255 // not use 512x512 tiles (eg. 1920x1280 requires 37.5 tiles) [all...] |
/external/chromium_org/ui/native_theme/ |
native_theme_base.cc | 868 // with a width of 1 pixel smaller than the rest of the tiles. 880 // Since |overshoot| represents the number of tiles that were too big, draw 881 // |overshoot| tiles with their width reduced by 1. [all...] |
/external/chromium/chrome/browser/renderer_host/ |
render_widget_host_view_win.h | 261 // will be tiled such that it lines up with existing tiles starting from the
|
/external/chromium_org/chrome/browser/mac/ |
dock.mm | 81 // pathnames of the Dock tiles contained therein. Returns nil on failure, such
|
/external/chromium_org/media/filters/ |
vpx_video_decoder.cc | 54 // of decode threads to equal the maximum number of tiles possible for
|
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
gen7_misc_state.c | 95 /* Stencil buffer uses 64x64 tiles. */
|
/external/chromium_org/third_party/skia/src/effects/ |
SkPerlinNoiseShader.cpp | 36 // stiching noise tiles together, wrap the noise around the current dimension of the noise to [all...] |
/external/chromium_org/ui/aura/bench/ |
bench_main.cc | 258 // A benchmark that paints (in software) all tiles every frame.
|
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/ |
HelloTerrainCollision.java | 128 * 3.2) A good value for terrain tiles is 64x64 -- so we supply 64+1=65.
|
/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
TerrainTestAdvanced.java | 170 * Here we create the actual terrain. The tiles will be 65x65, and the total size of the
|
/external/mesa3d/src/mesa/drivers/dri/i965/ |
gen7_misc_state.c | 95 /* Stencil buffer uses 64x64 tiles. */
|
/external/skia/bench/ |
bench_util.py | 50 # how tiles cover the whole picture. '5x3' means 5 columns and 3 rows.
|
/external/skia/src/effects/ |
SkPerlinNoiseShader.cpp | 36 // stiching noise tiles together, wrap the noise around the current dimension of the noise to [all...] |
/external/chromium_org/ash/wm/ |
header_painter.cc | 65 // Tiles an image into an area, rounding the top corners. Samples |image| 87 // Tiles |frame_image| and |frame_overlay_image| into an area, rounding the top
|
/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.h | 352 // Set the number of tiles to split rendering into. Higher tile numbers 522 // The number of tiles to split rendering into.
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/ |
QuickSettings.java | 265 // Setup the tiles that we are going to be showing (including the temporary ones) [all...] |