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  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_setup_tri.c 194 * \param tx, ty the tile position in tiles, not pixels
231 * framebuffer tiles are touched. Put the triangle in the scene's
232 * bins for the tiles which we overlap.
lp_tile_image.c 313 /* size in tiles */
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/
r300_blit.c 188 * for 16 4x4 pixel tiles, that is 2 bits for each tile.
191 * with 8x8 pixel tiles per 2 bits.
207 * compressed tiles in ZMASK to the zbuffer memory.
r300_hyperz.c 154 /* Set the size of ZMASK tiles. */
  /external/mesa3d/src/gallium/drivers/llvmpipe/
lp_setup_tri.c 194 * \param tx, ty the tile position in tiles, not pixels
231 * framebuffer tiles are touched. Put the triangle in the scene's
232 * bins for the tiles which we overlap.
lp_tile_image.c 313 /* size in tiles */
  /external/mesa3d/src/gallium/drivers/r300/
r300_blit.c 188 * for 16 4x4 pixel tiles, that is 2 bits for each tile.
191 * with 8x8 pixel tiles per 2 bits.
207 * compressed tiles in ZMASK to the zbuffer memory.
r300_hyperz.c 154 /* Set the size of ZMASK tiles. */
  /external/chromium_org/cc/base/
tiling_data_unittest.cc     [all...]
  /external/chromium_org/content/browser/gpu/
gpu_data_manager_impl_private.cc 254 // containing 40 or more 256x256 tiles, such that 1080p devices do
255 // not use 512x512 tiles (eg. 1920x1280 requires 37.5 tiles)
    [all...]
  /external/chromium_org/ui/native_theme/
native_theme_base.cc 868 // with a width of 1 pixel smaller than the rest of the tiles.
880 // Since |overshoot| represents the number of tiles that were too big, draw
881 // |overshoot| tiles with their width reduced by 1.
    [all...]
  /external/chromium/chrome/browser/renderer_host/
render_widget_host_view_win.h 261 // will be tiled such that it lines up with existing tiles starting from the
  /external/chromium_org/chrome/browser/mac/
dock.mm 81 // pathnames of the Dock tiles contained therein. Returns nil on failure, such
  /external/chromium_org/media/filters/
vpx_video_decoder.cc 54 // of decode threads to equal the maximum number of tiles possible for
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
gen7_misc_state.c 95 /* Stencil buffer uses 64x64 tiles. */
  /external/chromium_org/third_party/skia/src/effects/
SkPerlinNoiseShader.cpp 36 // stiching noise tiles together, wrap the noise around the current dimension of the noise to
    [all...]
  /external/chromium_org/ui/aura/bench/
bench_main.cc 258 // A benchmark that paints (in software) all tiles every frame.
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloTerrainCollision.java 128 * 3.2) A good value for terrain tiles is 64x64 -- so we supply 64+1=65.
  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainTestAdvanced.java 170 * Here we create the actual terrain. The tiles will be 65x65, and the total size of the
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen7_misc_state.c 95 /* Stencil buffer uses 64x64 tiles. */
  /external/skia/bench/
bench_util.py 50 # how tiles cover the whole picture. '5x3' means 5 columns and 3 rows.
  /external/skia/src/effects/
SkPerlinNoiseShader.cpp 36 // stiching noise tiles together, wrap the noise around the current dimension of the noise to
    [all...]
  /external/chromium_org/ash/wm/
header_painter.cc 65 // Tiles an image into an area, rounding the top corners. Samples |image|
87 // Tiles |frame_image| and |frame_overlay_image| into an area, rounding the top
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 352 // Set the number of tiles to split rendering into. Higher tile numbers
522 // The number of tiles to split rendering into.
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
QuickSettings.java 265 // Setup the tiles that we are going to be showing (including the temporary ones)
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