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Searched
refs:AudioContext
(Results
26 - 50
of
90
) sorted by null
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/external/chromium_org/third_party/WebKit/Source/modules/webaudio/
DynamicsCompressorNode.h
38
static PassRefPtr<DynamicsCompressorNode> create(
AudioContext
* context, float sampleRate)
65
DynamicsCompressorNode(
AudioContext
*, float sampleRate);
AudioBasicProcessorNode.h
42
AudioBasicProcessorNode(
AudioContext
*, float sampleRate);
MediaElementAudioSourceNode.cpp
31
#include "modules/webaudio/
AudioContext
.h"
43
PassRefPtr<MediaElementAudioSourceNode> MediaElementAudioSourceNode::create(
AudioContext
* context, HTMLMediaElement* mediaElement)
48
MediaElementAudioSourceNode::MediaElementAudioSourceNode(
AudioContext
* context, HTMLMediaElement* mediaElement)
72
if (!numberOfChannels || numberOfChannels >
AudioContext
::maxNumberOfChannels() || sourceSampleRate < minSampleRate || sourceSampleRate > maxSampleRate) {
96
AudioContext
::AutoLocker contextLocker(context());
AudioBasicInspectorNode.cpp
31
#include "modules/webaudio/
AudioContext
.h"
37
AudioBasicInspectorNode::AudioBasicInspectorNode(
AudioContext
* context, float sampleRate, unsigned outputChannelCount)
58
AudioContext
::AutoLocker locker(context());
68
AudioContext
::AutoLocker locker(context());
AudioBufferSourceNode.h
40
class
AudioContext
;
47
static PassRefPtr<AudioBufferSourceNode> create(
AudioContext
*, float sampleRate);
97
AudioBufferSourceNode(
AudioContext
*, float sampleRate);
ChannelSplitterNode.cpp
31
#include "modules/webaudio/
AudioContext
.h"
37
PassRefPtr<ChannelSplitterNode> ChannelSplitterNode::create(
AudioContext
* context, float sampleRate, unsigned numberOfOutputs)
39
if (!numberOfOutputs || numberOfOutputs >
AudioContext
::maxNumberOfChannels())
45
ChannelSplitterNode::ChannelSplitterNode(
AudioContext
* context, float sampleRate, unsigned numberOfOutputs)
AudioNode.h
41
class
AudioContext
;
47
// An AudioNode is the basic building block for handling audio within an
AudioContext
.
57
AudioNode(
AudioContext
*, float sampleRate);
60
AudioContext
* context() { return m_context.get(); }
61
const
AudioContext
* context() const { return m_context.get(); }
203
RefPtr<
AudioContext
> m_context;
AudioContext.h
74
//
AudioContext
is the cornerstone of the web audio API and all AudioNodes are created from it.
77
class
AudioContext
: public ActiveDOMObject, public ScriptWrappable, public ThreadSafeRefCounted<
AudioContext
>, public EventTargetWithInlineData {
78
DEFINE_EVENT_TARGET_REFCOUNTING(ThreadSafeRefCounted<
AudioContext
>);
80
// Create an
AudioContext
for rendering to the audio hardware.
81
static PassRefPtr<
AudioContext
> create(Document&, ExceptionState&);
83
// Deprecated: create an
AudioContext
for offline (non-realtime) rendering.
84
static PassRefPtr<
AudioContext
> create(Document&, unsigned numberOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&);
86
virtual ~
AudioContext
();
161
//
AudioContext
can pull node(s) at the end of each render quantum even when they are not connected to any downstr (…)
[
all
...]
ChannelMergerNode.cpp
35
#include "modules/webaudio/
AudioContext
.h"
43
PassRefPtr<ChannelMergerNode> ChannelMergerNode::create(
AudioContext
* context, float sampleRate, unsigned numberOfInputs)
45
if (!numberOfInputs || numberOfInputs >
AudioContext
::maxNumberOfChannels())
51
ChannelMergerNode::ChannelMergerNode(
AudioContext
* context, float sampleRate, unsigned numberOfInputs)
DelayNode.cpp
39
DelayNode::DelayNode(
AudioContext
* context, float sampleRate, double maxDelayTime, ExceptionState& exceptionState)
AudioDestinationNode.h
37
class
AudioContext
;
41
AudioDestinationNode(
AudioContext
*, float sampleRate);
AudioNode.idl
29
readonly attribute
AudioContext
context;
AudioNodeOutput.h
37
class
AudioContext
;
50
AudioContext
* context() { return m_node->context(); }
MediaStreamAudioDestinationNode.cpp
33
#include "modules/webaudio/
AudioContext
.h"
40
PassRefPtr<MediaStreamAudioDestinationNode> MediaStreamAudioDestinationNode::create(
AudioContext
* context, size_t numberOfChannels)
45
MediaStreamAudioDestinationNode::MediaStreamAudioDestinationNode(
AudioContext
* context, size_t numberOfChannels)
WaveShaperNode.cpp
38
WaveShaperNode::WaveShaperNode(
AudioContext
* context)
66
AudioContext
::AutoLocker contextLocker(context());
AudioNode.cpp
33
#include "modules/webaudio/
AudioContext
.h"
46
AudioNode::AudioNode(
AudioContext
* context, float sampleRate)
175
AudioContext
::AutoLocker locker(context());
217
AudioContext
::AutoLocker locker(context());
247
AudioContext
::AutoLocker locker(context());
269
AudioContext
::AutoLocker locker(context());
271
if (channelCount > 0 && channelCount <=
AudioContext
::maxNumberOfChannels()) {
280
"channel count (" + String::number(channelCount) + ") must be between 1 and " + String::number(
AudioContext
::maxNumberOfChannels()) + ".");
301
AudioContext
::AutoLocker locker(context());
336
AudioContext
::AutoLocker locker(context())
[
all
...]
AudioDestinationNode.cpp
33
#include "modules/webaudio/
AudioContext
.h"
39
AudioDestinationNode::AudioDestinationNode(
AudioContext
* context, float sampleRate)
AudioScheduledSourceNode.h
68
AudioScheduledSourceNode(
AudioContext
*, float sampleRate);
AudioSummingJunction.cpp
31
#include "modules/webaudio/
AudioContext
.h"
39
AudioSummingJunction::AudioSummingJunction(
AudioContext
* context)
BiquadProcessor.h
52
BiquadProcessor(
AudioContext
*, float sampleRate, size_t numberOfChannels, bool autoInitialize);
OfflineAudioContext.cpp
66
RefPtr<OfflineAudioContext>
audioContext
(adoptRef(new OfflineAudioContext(document, numberOfChannels, numberOfFrames, sampleRate)));
67
audioContext
->suspendIfNeeded();
68
return
audioContext
.release();
72
:
AudioContext
(document, numberOfChannels, numberOfFrames, sampleRate)
AudioParam.h
33
#include "modules/webaudio/
AudioContext
.h"
51
static PassRefPtr<AudioParam> create(
AudioContext
* context, const String& name, double defaultValue, double minValue, double maxValue, unsigned units = 0)
107
AudioParam(
AudioContext
* context, const String& name, double defaultValue, double minValue, double maxValue, unsigned units = 0)
ScriptProcessorNode.cpp
33
#include "modules/webaudio/
AudioContext
.h"
59
PassRefPtr<ScriptProcessorNode> ScriptProcessorNode::create(
AudioContext
* context, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels)
81
if (numberOfInputChannels >
AudioContext
::maxNumberOfChannels())
84
if (numberOfOutputChannels >
AudioContext
::maxNumberOfChannels())
90
ScriptProcessorNode::ScriptProcessorNode(
AudioContext
* context, float sampleRate, size_t bufferSize, unsigned numberOfInputChannels, unsigned numberOfOutputChannels)
106
ASSERT(numberOfInputChannels <=
AudioContext
::maxNumberOfChannels());
PannerNode.h
64
static PassRefPtr<PannerNode> create(
AudioContext
* context, float sampleRate)
133
PannerNode(
AudioContext
*, float sampleRate);
AudioBasicProcessorNode.cpp
33
#include "modules/webaudio/
AudioContext
.h"
39
AudioBasicProcessorNode::AudioBasicProcessorNode(
AudioContext
* context, float sampleRate)
Completed in 302 milliseconds
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