1 /* 2 * Copyright (C) 2010, Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 */ 24 25 #ifndef PannerNode_h 26 #define PannerNode_h 27 28 #include "platform/audio/AudioBus.h" 29 #include "platform/audio/Cone.h" 30 #include "platform/audio/Distance.h" 31 #include "platform/audio/Panner.h" 32 #include "modules/webaudio/AudioListener.h" 33 #include "modules/webaudio/AudioNode.h" 34 #include "modules/webaudio/AudioParam.h" 35 #include "platform/geometry/FloatPoint3D.h" 36 #include "wtf/OwnPtr.h" 37 38 namespace WebCore { 39 40 // PannerNode is an AudioNode with one input and one output. 41 // It positions a sound in 3D space, with the exact effect dependent on the panning model. 42 // It has a position and an orientation in 3D space which is relative to the position and orientation of the context's AudioListener. 43 // A distance effect will attenuate the gain as the position moves away from the listener. 44 // A cone effect will attenuate the gain as the orientation moves away from the listener. 45 // All of these effects follow the OpenAL specification very closely. 46 47 class PannerNode : public AudioNode { 48 public: 49 // These must be defined as in the .idl file and must match those in the Panner class. 50 enum { 51 EQUALPOWER = 0, 52 HRTF = 1, 53 SOUNDFIELD = 2, 54 }; 55 56 // These must be defined as in the .idl file and must match those 57 // in the DistanceEffect class. 58 enum { 59 LINEAR_DISTANCE = 0, 60 INVERSE_DISTANCE = 1, 61 EXPONENTIAL_DISTANCE = 2, 62 }; 63 64 static PassRefPtr<PannerNode> create(AudioContext* context, float sampleRate) 65 { 66 return adoptRef(new PannerNode(context, sampleRate)); 67 } 68 69 virtual ~PannerNode(); 70 71 // AudioNode 72 virtual void process(size_t framesToProcess); 73 virtual void pullInputs(size_t framesToProcess); 74 virtual void reset(); 75 virtual void initialize(); 76 virtual void uninitialize(); 77 78 // Listener 79 AudioListener* listener(); 80 81 // Panning model 82 String panningModel() const; 83 bool setPanningModel(unsigned); // Returns true on success. 84 void setPanningModel(const String&); 85 86 // Position 87 FloatPoint3D position() const { return m_position; } 88 void setPosition(float x, float y, float z) { m_position = FloatPoint3D(x, y, z); } 89 90 // Orientation 91 FloatPoint3D orientation() const { return m_position; } 92 void setOrientation(float x, float y, float z) { m_orientation = FloatPoint3D(x, y, z); } 93 94 // Velocity 95 FloatPoint3D velocity() const { return m_velocity; } 96 void setVelocity(float x, float y, float z) { m_velocity = FloatPoint3D(x, y, z); } 97 98 // Distance parameters 99 String distanceModel() const; 100 bool setDistanceModel(unsigned); // Returns true on success. 101 void setDistanceModel(const String&); 102 103 double refDistance() { return m_distanceEffect.refDistance(); } 104 void setRefDistance(double refDistance) { m_distanceEffect.setRefDistance(refDistance); } 105 106 double maxDistance() { return m_distanceEffect.maxDistance(); } 107 void setMaxDistance(double maxDistance) { m_distanceEffect.setMaxDistance(maxDistance); } 108 109 double rolloffFactor() { return m_distanceEffect.rolloffFactor(); } 110 void setRolloffFactor(double rolloffFactor) { m_distanceEffect.setRolloffFactor(rolloffFactor); } 111 112 // Sound cones - angles in degrees 113 double coneInnerAngle() const { return m_coneEffect.innerAngle(); } 114 void setConeInnerAngle(double angle) { m_coneEffect.setInnerAngle(angle); } 115 116 double coneOuterAngle() const { return m_coneEffect.outerAngle(); } 117 void setConeOuterAngle(double angle) { m_coneEffect.setOuterAngle(angle); } 118 119 double coneOuterGain() const { return m_coneEffect.outerGain(); } 120 void setConeOuterGain(double angle) { m_coneEffect.setOuterGain(angle); } 121 122 void getAzimuthElevation(double* outAzimuth, double* outElevation); 123 float dopplerRate(); 124 125 // Accessors for dynamically calculated gain values. 126 AudioParam* distanceGain() { return m_distanceGain.get(); } 127 AudioParam* coneGain() { return m_coneGain.get(); } 128 129 virtual double tailTime() const OVERRIDE { return m_panner ? m_panner->tailTime() : 0; } 130 virtual double latencyTime() const OVERRIDE { return m_panner ? m_panner->latencyTime() : 0; } 131 132 private: 133 PannerNode(AudioContext*, float sampleRate); 134 135 // Returns the combined distance and cone gain attenuation. 136 float distanceConeGain(); 137 138 // Notifies any AudioBufferSourceNodes connected to us either directly or indirectly about our existence. 139 // This is in order to handle the pitch change necessary for the doppler shift. 140 void notifyAudioSourcesConnectedToNode(AudioNode*); 141 142 OwnPtr<Panner> m_panner; 143 unsigned m_panningModel; 144 145 FloatPoint3D m_position; 146 FloatPoint3D m_orientation; 147 FloatPoint3D m_velocity; 148 149 // Gain 150 RefPtr<AudioParam> m_distanceGain; 151 RefPtr<AudioParam> m_coneGain; 152 DistanceEffect m_distanceEffect; 153 ConeEffect m_coneEffect; 154 float m_lastGain; 155 156 unsigned m_connectionCount; 157 158 // Synchronize process() and setPanningModel() which can change the panner. 159 mutable Mutex m_pannerLock; 160 }; 161 162 } // namespace WebCore 163 164 #endif // PannerNode_h 165