/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
texenv.c | 47 /** Set texture env mode */ 401 if (ctx->Texture.CurrentUnit >= maxUnit) { 494 if (ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] == state) 497 ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] = state; 521 /* Tell device driver about the new texture environment */ 674 if (ctx->Texture.CurrentUnit >= maxUnit) { 714 *params = (GLfloat) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit]; 738 if (ctx->Texture.CurrentUnit >= maxUnit) { 776 *params = (GLint) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit];
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framebuffer.c | 218 if (att->Texture) { 219 _mesa_reference_texobj(&att->Texture, NULL); 222 ASSERT(!att->Texture); 920 " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n", 921 i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
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/external/mesa3d/src/mesa/main/ |
texenv.c | 47 /** Set texture env mode */ 401 if (ctx->Texture.CurrentUnit >= maxUnit) { 494 if (ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] == state) 497 ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] = state; 521 /* Tell device driver about the new texture environment */ 674 if (ctx->Texture.CurrentUnit >= maxUnit) { 714 *params = (GLfloat) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit]; 738 if (ctx->Texture.CurrentUnit >= maxUnit) { 776 *params = (GLint) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit];
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framebuffer.c | 218 if (att->Texture) { 219 _mesa_reference_texobj(&att->Texture, NULL); 222 ASSERT(!att->Texture); 920 " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n", 921 i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
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/cts/tests/src/android/opengl/cts/ |
CompressedTextureSurfaceView.java | 59 CompressedTextureLoader.Texture compressed) { 133 CompressedTextureLoader.Texture mCompressedTexture; 150 CompressedTextureLoader.Texture compressed) {
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/ |
u_pstipple.c | 34 * texture and do a fragment kill for the 'off' bits. 71 /* map texture memory */ 77 * Load alpha texture. 102 * Create a 32x32 alpha8 texture that encodes the given stipple pattern. 131 * Create sampler view to sample the stipple texture. 174 * user's fragment shader to add the extra texture sample and fragment kill 250 * stipple texture (using the fragment coord register) then kill the 251 * fragment if the stipple texture bit is off. 275 /* find free texture sampler */ 347 * texture and kill fragment if needed [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/ |
i915_fpc_optimize.c | 174 memcpy(&o->Texture, &i->Texture, sizeof(o->Texture));
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeon/ |
radeon_setup_tgsi_llvm.c | 521 boolean shadowcube = (emit_data->inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE); 610 if ((inst->Texture.Texture == TGSI_TEXTURE_CUBE || 611 inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE) && 642 if ((inst->Texture.Texture == TGSI_TEXTURE_CUBE || 643 inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE) & [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_vb_program.c | 189 * XXX the texture sampling code in this module is a bit of a hack. 190 * The texture sampling code is in swrast, though it doesn't have any 202 ctx->Texture.Unit[unit]._Current, 270 * Map the texture images which the vertex program will access (if any). 282 _swrast_map_texture(ctx, ctx->Texture.Unit[u]._Current); 289 * Unmap the texture images which were used by the vertex program (if any). 301 _swrast_unmap_texture(ctx, ctx->Texture.Unit[u]._Current);
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/external/jmonkeyengine/engine/src/core/com/jme3/shadow/ |
PssmShadowRenderer.java | 49 import com.jme3.texture.FrameBuffer; 50 import com.jme3.texture.Image.Format; 51 import com.jme3.texture.Texture.MagFilter; 52 import com.jme3.texture.Texture.MinFilter; 53 import com.jme3.texture.Texture.ShadowCompareMode; 54 import com.jme3.texture.Texture2D;
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/external/mesa3d/src/gallium/auxiliary/util/ |
u_pstipple.c | 34 * texture and do a fragment kill for the 'off' bits. 71 /* map texture memory */ 77 * Load alpha texture. 102 * Create a 32x32 alpha8 texture that encodes the given stipple pattern. 131 * Create sampler view to sample the stipple texture. 174 * user's fragment shader to add the extra texture sample and fragment kill 250 * stipple texture (using the fragment coord register) then kill the 251 * fragment if the stipple texture bit is off. 275 /* find free texture sampler */ 347 * texture and kill fragment if needed [all...] |
/external/mesa3d/src/gallium/drivers/i915/ |
i915_fpc_optimize.c | 174 memcpy(&o->Texture, &i->Texture, sizeof(o->Texture));
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/external/mesa3d/src/gallium/drivers/radeon/ |
radeon_setup_tgsi_llvm.c | 521 boolean shadowcube = (emit_data->inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE); 610 if ((inst->Texture.Texture == TGSI_TEXTURE_CUBE || 611 inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE) && 642 if ((inst->Texture.Texture == TGSI_TEXTURE_CUBE || 643 inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE) & [all...] |
/external/mesa3d/src/mesa/tnl/ |
t_vb_program.c | 189 * XXX the texture sampling code in this module is a bit of a hack. 190 * The texture sampling code is in swrast, though it doesn't have any 202 ctx->Texture.Unit[unit]._Current, 270 * Map the texture images which the vertex program will access (if any). 282 _swrast_map_texture(ctx, ctx->Texture.Unit[u]._Current); 289 * Unmap the texture images which were used by the vertex program (if any). 301 _swrast_unmap_texture(ctx, ctx->Texture.Unit[u]._Current);
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r600/ |
r600_shader.c | 511 /* Use the Texture Cache */ [all...] |
/external/mesa3d/src/gallium/drivers/r600/ |
r600_shader.c | 511 /* Use the Texture Cache */ [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
framebuffer_manager.h | 23 class Texture; 43 virtual bool IsTexture(TextureRef* texture) const = 0; 79 // Attaches a texture to a particlar attachment. Pass null to detach. 88 // Unbinds the given texture if it is bound. 109 // If the color attachment is a texture, returns its type; otherwise, 141 void OnTextureRefDetached(TextureRef* texture); 217 virtual void OnTextureRefDetachedFromFramebuffer(TextureRef* texture) = 0; 274 void OnTextureRefDetached(TextureRef* texture);
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/external/chromium_org/gpu/tools/compositor_model_bench/ |
render_model_utils.cc | 45 Texture* i = node->texture(n); 52 // Pass 1: see which texture ID's have been used. 75 // node (and consequently each texture) exactly once during a 88 // Pass 2: write the new texture ID's back into the texture objects. 99 // Pass 3: use the texture metadata to generate images for the 113 return; // -1 means it's not a real texture. 123 // texture for its ID. 140 // Pick random colors to use for this texture [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/tgsi/ |
tgsi_dump.c | 582 if (inst->Instruction.Texture) { 584 ENM( inst->Texture.Texture, tgsi_texture_names ); 585 for (i = 0; i < inst->Texture.NumOffsets; i++) {
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/ |
intel_pixel_copy.c | 67 ctx->Texture._EnabledUnits ||
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/material/plugins/ |
J3MLoader.java | 45 import com.jme3.texture.Texture; 46 import com.jme3.texture.Texture.WrapMode; 47 import com.jme3.texture.Texture2D; 146 Texture tex; 279 material.setTextureParam(name, p.getVarType(), (Texture) valueObj);
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestSpotLight.java | 45 import com.jme3.texture.Texture.WrapMode;
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/external/jmonkeyengine/engine/src/test/jme3test/material/ |
TestParallax.java | 49 import com.jme3.texture.Texture.WrapMode;
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/external/mesa3d/src/gallium/auxiliary/tgsi/ |
tgsi_dump.c | 582 if (inst->Instruction.Texture) { 584 ENM( inst->Texture.Texture, tgsi_texture_names ); 585 for (i = 0; i < inst->Texture.NumOffsets; i++) {
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/external/mesa3d/src/mesa/drivers/dri/intel/ |
intel_pixel_copy.c | 67 ctx->Texture._EnabledUnits ||
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