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  /external/chromium_org/third_party/mesa/src/src/mesa/main/
texenv.c 47 /** Set texture env mode */
401 if (ctx->Texture.CurrentUnit >= maxUnit) {
494 if (ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] == state)
497 ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] = state;
521 /* Tell device driver about the new texture environment */
674 if (ctx->Texture.CurrentUnit >= maxUnit) {
714 *params = (GLfloat) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit];
738 if (ctx->Texture.CurrentUnit >= maxUnit) {
776 *params = (GLint) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit];
framebuffer.c 218 if (att->Texture) {
219 _mesa_reference_texobj(&att->Texture, NULL);
222 ASSERT(!att->Texture);
920 " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
921 i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
  /external/mesa3d/src/mesa/main/
texenv.c 47 /** Set texture env mode */
401 if (ctx->Texture.CurrentUnit >= maxUnit) {
494 if (ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] == state)
497 ctx->Point.CoordReplace[ctx->Texture.CurrentUnit] = state;
521 /* Tell device driver about the new texture environment */
674 if (ctx->Texture.CurrentUnit >= maxUnit) {
714 *params = (GLfloat) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit];
738 if (ctx->Texture.CurrentUnit >= maxUnit) {
776 *params = (GLint) ctx->Point.CoordReplace[ctx->Texture.CurrentUnit];
framebuffer.c 218 if (att->Texture) {
219 _mesa_reference_texobj(&att->Texture, NULL);
222 ASSERT(!att->Texture);
920 " %2d: Texture %u, level %u, face %u, slice %u, complete %d\n",
921 i, att->Texture->Name, att->TextureLevel, att->CubeMapFace,
  /cts/tests/src/android/opengl/cts/
CompressedTextureSurfaceView.java 59 CompressedTextureLoader.Texture compressed) {
133 CompressedTextureLoader.Texture mCompressedTexture;
150 CompressedTextureLoader.Texture compressed) {
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/util/
u_pstipple.c 34 * texture and do a fragment kill for the 'off' bits.
71 /* map texture memory */
77 * Load alpha texture.
102 * Create a 32x32 alpha8 texture that encodes the given stipple pattern.
131 * Create sampler view to sample the stipple texture.
174 * user's fragment shader to add the extra texture sample and fragment kill
250 * stipple texture (using the fragment coord register) then kill the
251 * fragment if the stipple texture bit is off.
275 /* find free texture sampler */
347 * texture and kill fragment if needed
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/i915/
i915_fpc_optimize.c 174 memcpy(&o->Texture, &i->Texture, sizeof(o->Texture));
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/radeon/
radeon_setup_tgsi_llvm.c 521 boolean shadowcube = (emit_data->inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE);
610 if ((inst->Texture.Texture == TGSI_TEXTURE_CUBE ||
611 inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE) &&
642 if ((inst->Texture.Texture == TGSI_TEXTURE_CUBE ||
643 inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE) &
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/tnl/
t_vb_program.c 189 * XXX the texture sampling code in this module is a bit of a hack.
190 * The texture sampling code is in swrast, though it doesn't have any
202 ctx->Texture.Unit[unit]._Current,
270 * Map the texture images which the vertex program will access (if any).
282 _swrast_map_texture(ctx, ctx->Texture.Unit[u]._Current);
289 * Unmap the texture images which were used by the vertex program (if any).
301 _swrast_unmap_texture(ctx, ctx->Texture.Unit[u]._Current);
  /external/jmonkeyengine/engine/src/core/com/jme3/shadow/
PssmShadowRenderer.java 49 import com.jme3.texture.FrameBuffer;
50 import com.jme3.texture.Image.Format;
51 import com.jme3.texture.Texture.MagFilter;
52 import com.jme3.texture.Texture.MinFilter;
53 import com.jme3.texture.Texture.ShadowCompareMode;
54 import com.jme3.texture.Texture2D;
  /external/mesa3d/src/gallium/auxiliary/util/
u_pstipple.c 34 * texture and do a fragment kill for the 'off' bits.
71 /* map texture memory */
77 * Load alpha texture.
102 * Create a 32x32 alpha8 texture that encodes the given stipple pattern.
131 * Create sampler view to sample the stipple texture.
174 * user's fragment shader to add the extra texture sample and fragment kill
250 * stipple texture (using the fragment coord register) then kill the
251 * fragment if the stipple texture bit is off.
275 /* find free texture sampler */
347 * texture and kill fragment if needed
    [all...]
  /external/mesa3d/src/gallium/drivers/i915/
i915_fpc_optimize.c 174 memcpy(&o->Texture, &i->Texture, sizeof(o->Texture));
  /external/mesa3d/src/gallium/drivers/radeon/
radeon_setup_tgsi_llvm.c 521 boolean shadowcube = (emit_data->inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE);
610 if ((inst->Texture.Texture == TGSI_TEXTURE_CUBE ||
611 inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE) &&
642 if ((inst->Texture.Texture == TGSI_TEXTURE_CUBE ||
643 inst->Texture.Texture == TGSI_TEXTURE_SHADOWCUBE) &
    [all...]
  /external/mesa3d/src/mesa/tnl/
t_vb_program.c 189 * XXX the texture sampling code in this module is a bit of a hack.
190 * The texture sampling code is in swrast, though it doesn't have any
202 ctx->Texture.Unit[unit]._Current,
270 * Map the texture images which the vertex program will access (if any).
282 _swrast_map_texture(ctx, ctx->Texture.Unit[u]._Current);
289 * Unmap the texture images which were used by the vertex program (if any).
301 _swrast_unmap_texture(ctx, ctx->Texture.Unit[u]._Current);
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/r600/
r600_shader.c 511 /* Use the Texture Cache */
    [all...]
  /external/mesa3d/src/gallium/drivers/r600/
r600_shader.c 511 /* Use the Texture Cache */
    [all...]
  /external/chromium_org/gpu/command_buffer/service/
framebuffer_manager.h 23 class Texture;
43 virtual bool IsTexture(TextureRef* texture) const = 0;
79 // Attaches a texture to a particlar attachment. Pass null to detach.
88 // Unbinds the given texture if it is bound.
109 // If the color attachment is a texture, returns its type; otherwise,
141 void OnTextureRefDetached(TextureRef* texture);
217 virtual void OnTextureRefDetachedFromFramebuffer(TextureRef* texture) = 0;
274 void OnTextureRefDetached(TextureRef* texture);
  /external/chromium_org/gpu/tools/compositor_model_bench/
render_model_utils.cc 45 Texture* i = node->texture(n);
52 // Pass 1: see which texture ID's have been used.
75 // node (and consequently each texture) exactly once during a
88 // Pass 2: write the new texture ID's back into the texture objects.
99 // Pass 3: use the texture metadata to generate images for the
113 return; // -1 means it's not a real texture.
123 // texture for its ID.
140 // Pick random colors to use for this texture
    [all...]
  /external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/tgsi/
tgsi_dump.c 582 if (inst->Instruction.Texture) {
584 ENM( inst->Texture.Texture, tgsi_texture_names );
585 for (i = 0; i < inst->Texture.NumOffsets; i++) {
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/intel/
intel_pixel_copy.c 67 ctx->Texture._EnabledUnits ||
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/material/plugins/
J3MLoader.java 45 import com.jme3.texture.Texture;
46 import com.jme3.texture.Texture.WrapMode;
47 import com.jme3.texture.Texture2D;
146 Texture tex;
279 material.setTextureParam(name, p.getVarType(), (Texture) valueObj);
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestSpotLight.java 45 import com.jme3.texture.Texture.WrapMode;
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestParallax.java 49 import com.jme3.texture.Texture.WrapMode;
  /external/mesa3d/src/gallium/auxiliary/tgsi/
tgsi_dump.c 582 if (inst->Instruction.Texture) {
584 ENM( inst->Texture.Texture, tgsi_texture_names );
585 for (i = 0; i < inst->Texture.NumOffsets; i++) {
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_pixel_copy.c 67 ctx->Texture._EnabledUnits ||

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