/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
nouveau_span.c | 72 _swrast_map_texture(ctx, ctx->Texture.Unit[i]._Current); 74 _swrast_unmap_texture(ctx, ctx->Texture.Unit[i]._Current);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
GLES20RenderEngine.h | 36 class Texture; 46 GLuint texture; member in struct:android::GLES20RenderEngine::Group 70 virtual void setupLayerTexturing(const Texture& texture);
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/cts/tests/src/android/opengl/cts/ |
CompressedTextureLoader.java | 49 public static class Texture { 50 public Texture(int width, int height, int internalformat, ByteBuffer data, 60 * Get the width of the texture in pixels. 61 * @return the width of the texture in pixels. 66 * Get the height of the texture in pixels. 67 * @return the width of the texture in pixels. 72 * Get the compressed data of the texture. 73 * @return the texture data. 78 * Get the format of the texture. 84 * Get the format of the texture [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/ |
Texture.cpp | 8 // Texture.cpp: Implements the gl::Texture class and its derived classes 9 // Texture2D and TextureCubeMap. Implements GL texture objects and related 12 #include "libGLESv2/Texture.h" 27 Texture::Texture(rx::Renderer *renderer, GLuint id) : RefCountObject(id) 44 Texture::~Texture() 49 bool Texture::setMinFilter(GLenum filter) 67 bool Texture::setMagFilter(GLenum filter 165 rx::TextureStorageInterface *texture = getStorage(false); local 262 rx::TextureStorageInterface *texture = getStorage(false); local 268 rx::TextureStorageInterface *texture = getStorage(true); local [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestRenderToTexture.java | 48 import com.jme3.texture.FrameBuffer; 49 import com.jme3.texture.Image.Format; 50 import com.jme3.texture.Texture; 51 import com.jme3.texture.Texture2D; 54 * This test renders a scene to a texture, then displays the texture on a cube. 68 public Texture setupOffscreenView(){ 83 //setup framebuffer's texture 85 offTex.setMinFilter(Texture.MinFilter.Trilinear) [all...] |
TestDepthOfField.java | 21 import com.jme3.texture.Texture; 22 import com.jme3.texture.Texture.WrapMode; 143 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); 144 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); 148 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); 152 Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); 156 Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg"); 158 Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png") [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/terrain/ |
TerrainFractalGridTest.java | 21 import com.jme3.texture.Texture; 22 import com.jme3.texture.Texture.WrapMode; 49 // TERRAIN TEXTURE material 53 // regionXColorMap: X = 1..4 the texture that should be appliad to state X 57 // regionX.z: the texture scale for the region 59 // slopeColorMap: the texture to be used for cliffs, and steep mountain sites 60 // slopeTileFactor: the texture scale for slopes 61 // terrainSize: the total size of the terrain (used for scaling the texture) [all...] |
TerrainTestReadWrite.java | 53 import com.jme3.texture.Texture; 54 import com.jme3.texture.Texture.WrapMode; 104 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png"); 106 // GRASS texture 107 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); 113 // DIRT texture 114 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); 119 // ROCK texture [all...] |
/external/jmonkeyengine/engine/src/tools/jme3tools/optimize/ |
TextureAtlas.java | 44 import com.jme3.texture.Image; 45 import com.jme3.texture.Image.Format; 46 import com.jme3.texture.Texture; 47 import com.jme3.texture.Texture2D; 61 * <b><code>TextureAtlas</code></b> allows combining multiple textures to one texture atlas. 66 * a Texture to be used further in materials.</p> 69 * textures (other map names) have to reference a texture of the master map to position the texture 70 * on the secondary map. This is necessary as the maps share texture coordinates and thus need to b 549 Texture texture = param.getTextureValue(); local [all...] |
/external/replicaisland/src/com/replica/replicaisland/ |
DrawableBitmap.java | 27 private Texture mTexture; 35 DrawableBitmap(Texture texture, int width, int height) { 37 mTexture = texture; 102 final Texture texture = mTexture; local 104 if (gl != null && texture != null) { 105 assert texture.loaded; 123 || !texture.loaded) { 128 OpenGLSystem.bindTexture(GL10.GL_TEXTURE_2D, texture.name) [all...] |
ScrollerComponent.java | 32 private Texture mTexture; 35 public ScrollerComponent(float speedX, float speedY, int width, int height, Texture texture) { 39 setUseTexture(texture); 84 public void setUseTexture(Texture texture) { 85 mTexture = texture;
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/frameworks/base/libs/hwui/ |
TextureCache.cpp | 37 mCache(LruCache<SkBitmap*, Texture*>::kUnlimitedCapacity), 42 INIT_LOGD(" Setting texture cache size to %sMB", property); 45 INIT_LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE); 50 INIT_LOGD(" Setting texture cache flush rate to %.2f%%", flushRate * 100.0f); 53 INIT_LOGD(" Using default texture cache flush rate of %.2f%%", 61 mCache(LruCache<SkBitmap*, Texture*>::kUnlimitedCapacity), 74 INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize); 106 void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) { 108 if (texture) { 125 Texture* texture = mCache.get(bitmap); local 165 Texture* texture = new Texture(); local [all...] |
GradientCache.cpp | 66 mCache(LruCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity), 86 mCache(LruCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity), 118 void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) { 119 if (texture) { 120 const uint32_t size = texture->width * texture->height * bytesPerPixel(); 123 texture->deleteTexture(); 124 delete texture; 132 Texture* GradientCache::get(uint32_t* colors, float* positions, int count) 134 Texture* texture = mCache.get(gradient); local 176 Texture* texture = new Texture(); local [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
TextureHelper.java | 63 import com.jme3.texture.Image;
64 import com.jme3.texture.Image.Format;
65 import com.jme3.texture.Texture;
66 import com.jme3.texture.Texture.MinFilter;
67 import com.jme3.texture.Texture.WrapMode;
68 import com.jme3.texture.Texture2D;
69 import com.jme3.texture.Texture3D; [all...] |
/external/chromium_org/ui/compositor/ |
compositor.h | 53 class Texture; 105 // Texture provide an abstraction over the external texture that can be passed 107 class COMPOSITOR_EXPORT Texture : public base::RefCounted<Texture> { 109 Texture(bool flipped, const gfx::Size& size, float device_scale_factor); 117 // Replaces the texture with the texture from the specified mailbox. 121 // Moves the texture into the mailbox and returns the mailbox name. 122 // The texture must have been previously consumed from a mailbox [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/ui/ |
AlbumSetSlotRenderer.java | 28 import com.android.gallery3d.glrenderer.Texture; 116 private static Texture checkLabelTexture(Texture texture) { 117 return ((texture instanceof UploadedTexture) 118 && ((UploadedTexture) texture).isUploading()) 120 : texture; 123 private static Texture checkContentTexture(Texture texture) { [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
TestTextureArray.java | 1 package jme3test.texture; 11 import com.jme3.texture.Image; 12 import com.jme3.texture.Texture; 13 import com.jme3.texture.TextureArray; 24 Material mat = new Material(assetManager, "jme3test/texture/UnshadedArray.j3md"); 34 Texture tex1 = assetManager.loadTexture( "Textures/Terrain/Pond/Pond.jpg"); 35 Texture tex2 = assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
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/external/chromium_org/content/browser/aura/ |
image_transport_factory_browsertest.cc | 41 scoped_refptr<ui::Texture> texture = factory->CreateTransportClient(1.f); local 42 ASSERT_TRUE(texture.get()); 63 EXPECT_EQ(0u, texture->PrepareTexture());
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/external/chromium_org/ui/aura/ |
window_delegate.h | 28 class Texture;
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/ |
TextureBlenderDDS.java | 12 import com.jme3.texture.Image;
13 import com.jme3.texture.Image.Format;
14 import com.jme3.texture.Texture;
15 import com.jme3.texture.Texture2D;
16 import com.jme3.texture.Texture3D;
20 * The class that is responsible for blending the following texture types:
32 public Texture blend(float[] materialColor, Texture texture, float[] color, float affectFactor, int blendType, boolean neg, BlenderContext blenderContext) { [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/texture/ |
Texture2D.java | 33 package com.jme3.texture; 44 public class Texture2D extends Texture { 50 * Creates a new two-dimensional texture with default attributes. 57 * Creates a new two-dimensional texture using the given image. 70 * Creates a new two-dimensional texture for the purpose of offscreen 73 * @see com.jme3.texture.FrameBuffer 84 * Creates a new two-dimensional texture for the purpose of offscreen 87 * @see com.jme3.texture.FrameBuffer 100 public Texture createSimpleClone() { 107 public Texture createSimpleClone(Texture rVal) [all...] |
Texture3D.java | 32 package com.jme3.texture; 43 public class Texture3D extends Texture { 50 * Creates a new two-dimensional texture with default attributes. 57 * Creates a new three-dimensional texture using the given image. 70 * Creates a new three-dimensional texture for the purpose of offscreen 73 * @see com.jme3.texture.FrameBuffer 85 * Creates a new three-dimensional texture for the purpose of offscreen 88 * @see com.jme3.texture.FrameBuffer 101 public Texture createSimpleClone() { 108 public Texture createSimpleClone(Texture rVal) [all...] |
TextureCubeMap.java | 33 package com.jme3.texture; 42 * Describes a cubemap texture. 56 public class TextureCubeMap extends Texture { 79 public Texture createSimpleClone() { 84 public Texture createSimpleClone(Texture rVal) { 92 * <code>setWrap</code> sets the wrap mode of this texture for a 96 * the texture axis to define a wrapmode on. 98 * the wrap mode for the given axis of the texture. 122 * <code>setWrap</code> sets the wrap mode of this texture for all axis [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
ColorTexture.java | 21 // ColorTexture is a texture which fills the rectangle with the specified color. 22 public class ColorTexture implements Texture {
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FadeTexture.java | 22 // FadeTexture is a texture which fades the given texture along the time. 23 public abstract class FadeTexture implements Texture {
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