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  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_span.c 72 _swrast_map_texture(ctx, ctx->Texture.Unit[i]._Current);
74 _swrast_unmap_texture(ctx, ctx->Texture.Unit[i]._Current);
  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES20RenderEngine.h 36 class Texture;
46 GLuint texture; member in struct:android::GLES20RenderEngine::Group
70 virtual void setupLayerTexturing(const Texture& texture);
  /cts/tests/src/android/opengl/cts/
CompressedTextureLoader.java 49 public static class Texture {
50 public Texture(int width, int height, int internalformat, ByteBuffer data,
60 * Get the width of the texture in pixels.
61 * @return the width of the texture in pixels.
66 * Get the height of the texture in pixels.
67 * @return the width of the texture in pixels.
72 * Get the compressed data of the texture.
73 * @return the texture data.
78 * Get the format of the texture.
84 * Get the format of the texture
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  /external/chromium_org/third_party/angle/src/libGLESv2/
Texture.cpp 8 // Texture.cpp: Implements the gl::Texture class and its derived classes
9 // Texture2D and TextureCubeMap. Implements GL texture objects and related
12 #include "libGLESv2/Texture.h"
27 Texture::Texture(rx::Renderer *renderer, GLuint id) : RefCountObject(id)
44 Texture::~Texture()
49 bool Texture::setMinFilter(GLenum filter)
67 bool Texture::setMagFilter(GLenum filter
165 rx::TextureStorageInterface *texture = getStorage(false); local
262 rx::TextureStorageInterface *texture = getStorage(false); local
268 rx::TextureStorageInterface *texture = getStorage(true); local
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  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestRenderToTexture.java 48 import com.jme3.texture.FrameBuffer;
49 import com.jme3.texture.Image.Format;
50 import com.jme3.texture.Texture;
51 import com.jme3.texture.Texture2D;
54 * This test renders a scene to a texture, then displays the texture on a cube.
68 public Texture setupOffscreenView(){
83 //setup framebuffer's texture
85 offTex.setMinFilter(Texture.MinFilter.Trilinear)
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TestDepthOfField.java 21 import com.jme3.texture.Texture;
22 import com.jme3.texture.Texture.WrapMode;
143 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
144 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
148 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
152 Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
156 Texture normalMap0 = assetManager.loadTexture("Textures/Terrain/splat/grass_normal.jpg");
158 Texture normalMap1 = assetManager.loadTexture("Textures/Terrain/splat/dirt_normal.png")
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  /external/jmonkeyengine/engine/src/test/jme3test/terrain/
TerrainFractalGridTest.java 21 import com.jme3.texture.Texture;
22 import com.jme3.texture.Texture.WrapMode;
49 // TERRAIN TEXTURE material
53 // regionXColorMap: X = 1..4 the texture that should be appliad to state X
57 // regionX.z: the texture scale for the region
59 // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
60 // slopeTileFactor: the texture scale for slopes
61 // terrainSize: the total size of the terrain (used for scaling the texture)
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TerrainTestReadWrite.java 53 import com.jme3.texture.Texture;
54 import com.jme3.texture.Texture.WrapMode;
104 Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/mountains512.png");
106 // GRASS texture
107 Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
113 // DIRT texture
114 Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
119 // ROCK texture
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  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
TextureAtlas.java 44 import com.jme3.texture.Image;
45 import com.jme3.texture.Image.Format;
46 import com.jme3.texture.Texture;
47 import com.jme3.texture.Texture2D;
61 * <b><code>TextureAtlas</code></b> allows combining multiple textures to one texture atlas.
66 * a Texture to be used further in materials.</p>
69 * textures (other map names) have to reference a texture of the master map to position the texture
70 * on the secondary map. This is necessary as the maps share texture coordinates and thus need to b
549 Texture texture = param.getTextureValue(); local
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  /external/replicaisland/src/com/replica/replicaisland/
DrawableBitmap.java 27 private Texture mTexture;
35 DrawableBitmap(Texture texture, int width, int height) {
37 mTexture = texture;
102 final Texture texture = mTexture; local
104 if (gl != null && texture != null) {
105 assert texture.loaded;
123 || !texture.loaded) {
128 OpenGLSystem.bindTexture(GL10.GL_TEXTURE_2D, texture.name)
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ScrollerComponent.java 32 private Texture mTexture;
35 public ScrollerComponent(float speedX, float speedY, int width, int height, Texture texture) {
39 setUseTexture(texture);
84 public void setUseTexture(Texture texture) {
85 mTexture = texture;
  /frameworks/base/libs/hwui/
TextureCache.cpp 37 mCache(LruCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
42 INIT_LOGD(" Setting texture cache size to %sMB", property);
45 INIT_LOGD(" Using default texture cache size of %.2fMB", DEFAULT_TEXTURE_CACHE_SIZE);
50 INIT_LOGD(" Setting texture cache flush rate to %.2f%%", flushRate * 100.0f);
53 INIT_LOGD(" Using default texture cache flush rate of %.2f%%",
61 mCache(LruCache<SkBitmap*, Texture*>::kUnlimitedCapacity),
74 INIT_LOGD(" Maximum texture dimension is %d pixels", mMaxTextureSize);
106 void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) {
108 if (texture) {
125 Texture* texture = mCache.get(bitmap); local
165 Texture* texture = new Texture(); local
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GradientCache.cpp 66 mCache(LruCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity),
86 mCache(LruCache<GradientCacheEntry, Texture*>::kUnlimitedCapacity),
118 void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) {
119 if (texture) {
120 const uint32_t size = texture->width * texture->height * bytesPerPixel();
123 texture->deleteTexture();
124 delete texture;
132 Texture* GradientCache::get(uint32_t* colors, float* positions, int count)
134 Texture* texture = mCache.get(gradient); local
176 Texture* texture = new Texture(); local
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
TextureHelper.java 63 import com.jme3.texture.Image;
64 import com.jme3.texture.Image.Format;
65 import com.jme3.texture.Texture;
66 import com.jme3.texture.Texture.MinFilter;
67 import com.jme3.texture.Texture.WrapMode;
68 import com.jme3.texture.Texture2D;
69 import com.jme3.texture.Texture3D;
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  /external/chromium_org/ui/compositor/
compositor.h 53 class Texture;
105 // Texture provide an abstraction over the external texture that can be passed
107 class COMPOSITOR_EXPORT Texture : public base::RefCounted<Texture> {
109 Texture(bool flipped, const gfx::Size& size, float device_scale_factor);
117 // Replaces the texture with the texture from the specified mailbox.
121 // Moves the texture into the mailbox and returns the mailbox name.
122 // The texture must have been previously consumed from a mailbox
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  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
AlbumSetSlotRenderer.java 28 import com.android.gallery3d.glrenderer.Texture;
116 private static Texture checkLabelTexture(Texture texture) {
117 return ((texture instanceof UploadedTexture)
118 && ((UploadedTexture) texture).isUploading())
120 : texture;
123 private static Texture checkContentTexture(Texture texture) {
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  /external/jmonkeyengine/engine/src/test/jme3test/texture/
TestTextureArray.java 1 package jme3test.texture;
11 import com.jme3.texture.Image;
12 import com.jme3.texture.Texture;
13 import com.jme3.texture.TextureArray;
24 Material mat = new Material(assetManager, "jme3test/texture/UnshadedArray.j3md");
34 Texture tex1 = assetManager.loadTexture( "Textures/Terrain/Pond/Pond.jpg");
35 Texture tex2 = assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
  /external/chromium_org/content/browser/aura/
image_transport_factory_browsertest.cc 41 scoped_refptr<ui::Texture> texture = factory->CreateTransportClient(1.f); local
42 ASSERT_TRUE(texture.get());
63 EXPECT_EQ(0u, texture->PrepareTexture());
  /external/chromium_org/ui/aura/
window_delegate.h 28 class Texture;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/blending/
TextureBlenderDDS.java 12 import com.jme3.texture.Image;
13 import com.jme3.texture.Image.Format;
14 import com.jme3.texture.Texture;
15 import com.jme3.texture.Texture2D;
16 import com.jme3.texture.Texture3D;
20 * The class that is responsible for blending the following texture types:
32 public Texture blend(float[] materialColor, Texture texture, float[] color, float affectFactor, int blendType, boolean neg, BlenderContext blenderContext) {
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  /external/jmonkeyengine/engine/src/core/com/jme3/texture/
Texture2D.java 33 package com.jme3.texture;
44 public class Texture2D extends Texture {
50 * Creates a new two-dimensional texture with default attributes.
57 * Creates a new two-dimensional texture using the given image.
70 * Creates a new two-dimensional texture for the purpose of offscreen
73 * @see com.jme3.texture.FrameBuffer
84 * Creates a new two-dimensional texture for the purpose of offscreen
87 * @see com.jme3.texture.FrameBuffer
100 public Texture createSimpleClone() {
107 public Texture createSimpleClone(Texture rVal)
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Texture3D.java 32 package com.jme3.texture;
43 public class Texture3D extends Texture {
50 * Creates a new two-dimensional texture with default attributes.
57 * Creates a new three-dimensional texture using the given image.
70 * Creates a new three-dimensional texture for the purpose of offscreen
73 * @see com.jme3.texture.FrameBuffer
85 * Creates a new three-dimensional texture for the purpose of offscreen
88 * @see com.jme3.texture.FrameBuffer
101 public Texture createSimpleClone() {
108 public Texture createSimpleClone(Texture rVal)
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TextureCubeMap.java 33 package com.jme3.texture;
42 * Describes a cubemap texture.
56 public class TextureCubeMap extends Texture {
79 public Texture createSimpleClone() {
84 public Texture createSimpleClone(Texture rVal) {
92 * <code>setWrap</code> sets the wrap mode of this texture for a
96 * the texture axis to define a wrapmode on.
98 * the wrap mode for the given axis of the texture.
122 * <code>setWrap</code> sets the wrap mode of this texture for all axis
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  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
ColorTexture.java 21 // ColorTexture is a texture which fills the rectangle with the specified color.
22 public class ColorTexture implements Texture {
FadeTexture.java 22 // FadeTexture is a texture which fades the given texture along the time.
23 public abstract class FadeTexture implements Texture {

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