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  /external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/
PhysicsSpace.java 63 import com.jme3.math.Transform;
117 private com.bulletphysics.linearmath.Transform sweepTrans1 = new com.bulletphysics.linearmath.Transform(new javax.vecmath.Matrix3f());
118 private com.bulletphysics.linearmath.Transform sweepTrans2 = new com.bulletphysics.linearmath.Transform(new javax.vecmath.Matrix3f());
691 public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end) {
707 public List<PhysicsSweepTestResult> sweepTest(CollisionShape shape, Transform start, Transform end, List<PhysicsSweepTestResult> results) {
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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_clip_state.c 99 if (!ctx->Transform.DepthClamp)
brw_vs_state.c 92 if (ctx->Transform.ClipPlanesEnabled && !brw->vs.prog_data->uses_new_param_layout) {
  /external/mesa3d/src/mesa/main/
enable.c 316 if ((ctx->Transform.ClipPlanesEnabled & (1 << p))
323 ctx->Transform.ClipPlanesEnabled |= (1 << p);
327 ctx->Transform.ClipPlanesEnabled &= ~(1 << p);
591 if (ctx->Transform.Normalize == state)
594 ctx->Transform.Normalize = state;
648 if (ctx->Transform.RescaleNormals == state)
651 ctx->Transform.RescaleNormals = state;
809 if (ctx->Transform.RasterPositionUnclipped == state)
812 ctx->Transform.RasterPositionUnclipped = state;
976 if (ctx->Transform.DepthClamp == state
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  /frameworks/native/services/surfaceflinger/
Layer.cpp 104 mCurrentState.transform.set(0, 0);
289 // a viewport clipping and a window transform. we should use floating point to fix this.
296 activeCrop = s.transform.transform(activeCrop);
298 activeCrop = s.transform.inverse().transform(activeCrop);
308 // Transform the window crop to match the buffer coordinate system,
309 // which means using the inverse of the current transform set on the
320 const Rect winCrop = activeCrop.transform(
353 // this gives us only the "orientation" component of the transform
518 uint32_t transform = hw->getOrientationTransform(); local
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Android.mk 17 Transform.cpp \
  /external/chromium_org/cc/quads/
render_pass.cc 117 const gfx::Transform& transform_to_root_target) {
133 const gfx::Transform& transform_to_root_target,
  /external/chromium_org/media/base/
audio_converter.cc 154 channel_mixer_->Transform(temp_dest, dest);
234 channel_mixer_->Transform(temp_dest, dest);
channel_mixer_unittest.cc 44 mixer.Transform(input_bus.get(), output_bus.get());
136 mixer.Transform(input_bus.get(), output_bus.get());
  /external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_rasterizer.c 250 raster->depth_clip = ctx->Transform.DepthClamp == GL_FALSE;
251 raster->clip_plane_enable = ctx->Transform.ClipPlanesEnabled;
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/
ConstraintRotLimit.java 7 import com.jme3.math.Transform;
101 Transform ownerTransform = this.owner.getTransform();
  /external/llvm/lib/Analysis/
ScalarEvolutionNormalization.cpp 113 // Transform each operand.
162 // Transform each operand.
221 PostIncTransform Transform(Kind, Loops, SE, DT);
222 return Transform.TransformSubExpr(S, User, OperandValToReplace);
  /external/mesa3d/src/mesa/state_tracker/
st_atom_rasterizer.c 250 raster->depth_clip = ctx->Transform.DepthClamp == GL_FALSE;
251 raster->clip_plane_enable = ctx->Transform.ClipPlanesEnabled;
  /external/chromium_org/ui/compositor/
layer_animation_element_unittest.cc 17 #include "ui/gfx/transform.h"
27 gfx::Transform start_transform, target_transform;
66 CheckApproximatelyEqual(target_transform, target_value.transform);
71 gfx::Transform transform; local
75 LayerAnimationElement::CreateTransformElement(transform, delta));
78 LayerAnimationElement::CreateInverseTransformElement(transform,
85 gfx::Transform transform; local
91 LayerAnimationElement::CreateTransformElement(transform, delta))
105 gfx::Transform identity, transform; local
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  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/objects/
ObjectHelper.java 46 import com.jme3.math.Transform;
134 Transform t = this.getTransformation(objectStructure, blenderContext);
292 public Transform getTransformation(Structure objectStructure, BlenderContext blenderContext) {
328 Transform t = new Transform(translation, rotation);
  /external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/
PhysicsSpace.java 45 import com.jme3.math.Transform;
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  /external/chromium_org/cc/animation/
layer_animation_controller.cc 19 #include "ui/gfx/transform.h"
162 case Animation::Transform: {
166 Animation::Transform,
168 event.transform =
357 case Animation::Transform:
358 NotifyObserversTransformAnimated(event.transform);
392 // actual transform.
396 active_animations_[i]->target_property() != Animation::Transform)
683 case Animation::Transform: {
686 const gfx::Transform transform local
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keyframed_animation_curve.h 183 virtual gfx::Transform GetValue(double t) const OVERRIDE;
  /external/chromium_org/cc/layers/
layer_impl.cc 428 gfx::Transform inverse_screen_space_transform(
429 gfx::Transform::kSkipInitialization);
432 // transform is uninvertible here. Perhaps we should be returning
605 const gfx::Transform& gfx_transform = draw_properties_.target_space_transform;
606 double transform[16]; local
607 gfx_transform.matrix().asColMajord(transform);
610 list->AppendDouble(transform[i]);
698 void LayerImpl::OnTransformAnimated(const gfx::Transform& transform) {
699 SetTransform(transform);
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  /external/chromium_org/cc/trees/
layer_tree_host_impl.h 227 const gfx::Transform& transform,
311 const gfx::Transform& DrawTransform() const;
621 // - external_transform_ applies a transform above the root layer
628 gfx::Transform external_transform_;
layer_tree_host_common_perftest.cc 90 gfx::Transform(),
layer_tree_host_unittest_occlusion.cc 88 const gfx::Transform& transform,
95 layer->SetTransform(transform);
114 gfx::Transform identity_matrix_;
421 gfx::Transform child_transform;
465 gfx::Transform child_transform;
  /external/chromium_org/ash/shelf/
app_list_button.cc 88 layer()->SetTransform(gfx::Transform());
  /external/chromium_org/ash/wm/
lock_state_controller_unittest.cc 315 EXPECT_EQ(gfx::Transform(), layer->transform());
336 EXPECT_EQ(gfx::Transform(), layer->transform());
596 gfx::Transform transform_before_button_released =
598 layer()->transform();
605 gfx::Transform transform_after_button_released =
607 layer()->transform();
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window_animations.cc 75 // Recalculate the transform at restore time since the launcher item may have
340 gfx::Transform out_transform;
358 // Set the new layer's current transform, such that the user sees a scaled
360 gfx::Transform in_transform;
375 // Animate the new layer to the identity transform, so the window goes to
380 window->layer()->SetTransform(gfx::Transform());
496 gfx::Transform transform; local
497 transform.Translate(-layer->bounds().width() * (scale - 1.0f) / 2,
499 transform.Scale(scale, scale)
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