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  /external/chromium_org/cc/layers/
render_surface_unittest.cc 6 #include "cc/layers/append_quads_data.h"
110 AppendQuadsData append_quads_data; local
114 &mock_quad_culler, &append_quads_data, for_replica, RenderPass::Id(2, 0));
heads_up_display_layer_impl.h 42 AppendQuadsData* append_quads_data) OVERRIDE;
texture_layer_impl.h 34 AppendQuadsData* append_quads_data) OVERRIDE;
render_surface_impl.cc 145 AppendQuadsData* append_quads_data,
174 quad_sink->Append(debug_border_quad.PassAs<DrawQuad>(), append_quads_data);
233 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
texture_layer_impl.cc 161 AppendQuadsData* append_quads_data) {
166 AppendDebugBorderQuad(quad_sink, shared_quad_state, append_quads_data);
187 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
picture_layer_impl.h 41 AppendQuadsData* append_quads_data) OVERRIDE;
render_surface_impl.h 139 AppendQuadsData* append_quads_data,
layer_impl.h 168 AppendQuadsData* append_quads_data) {}
534 AppendQuadsData* append_quads_data) const;
537 AppendQuadsData* append_quads_data,
layer_impl.cc 305 AppendQuadsData* append_quads_data) const {
310 quad_sink, shared_quad_state, append_quads_data, color, width);
315 AppendQuadsData* append_quads_data,
325 quad_sink->Append(debug_border_quad.PassAs<DrawQuad>(), append_quads_data);
    [all...]
heads_up_display_layer_impl.cc 109 AppendQuadsData* append_quads_data) {
134 quad_sink->Append(quad.PassAs<DrawQuad>(), append_quads_data);
  /external/chromium_org/cc/test/
fake_picture_layer_impl.cc 33 AppendQuadsData* append_quads_data) {
34 PictureLayerImpl::AppendQuads(quad_sink, append_quads_data);
  /external/chromium_org/cc/trees/
quad_culler.cc 9 #include "cc/layers/append_quads_data.h"
81 AppendQuadsData* append_quads_data) {
layer_tree_host_impl.cc 31 #include "cc/layers/append_quads_data.h"
559 AppendQuadsData* append_quads_data) {
567 layer->AppendQuads(&quad_culler, append_quads_data);
575 AppendQuadsData* append_quads_data) {
586 append_quads_data,
594 append_quads_data,
650 AppendQuadsData append_quads_data; local
668 quad_culler.Append(quad.PassAs<DrawQuad>(), &append_quads_data);
693 quad_culler.Append(tex_quad.PassAs<DrawQuad>(), &append_quads_data);
801 AppendQuadsData append_quads_data(target_render_pass_id)
    [all...]
layer_tree_host_impl_unittest.cc     [all...]
layer_tree_host_unittest.cc     [all...]

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