/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestQ3.java | 36 import com.jme3.asset.plugins.HttpZipLocator; 37 import com.jme3.asset.plugins.ZipLocator;
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/external/jmonkeyengine/engine/src/test/jme3test/export/ |
TestAssetLinkNode.java | 36 import com.jme3.asset.AssetKey; 37 import com.jme3.asset.ModelKey;
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
TestFog.java | 36 import com.jme3.asset.plugins.HttpZipLocator; 37 import com.jme3.asset.plugins.ZipLocator;
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TestMultiplesFilters.java | 35 import com.jme3.asset.plugins.HttpZipLocator; 36 import com.jme3.asset.plugins.ZipLocator;
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/external/jmonkeyengine/engine/src/test/jme3test/water/ |
TestSceneWater.java | 36 import com.jme3.asset.plugins.HttpZipLocator; 37 import com.jme3.asset.plugins.ZipLocator;
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/frameworks/base/graphics/java/android/renderscript/ |
FileA3D.java | 225 * Creates a FileA3D object from an asset stored on disk 228 * @param mgr asset manager used to load asset 238 throw new RSRuntimeException("Unable to create a3d file from asset " + path); 300 int asset = ((AssetManager.AssetInputStream) is).getAssetInt(); local 301 fileId = rs.nFileA3DCreateFromAssetStream(asset); 303 throw new RSRuntimeException("Unsupported asset stream");
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Font.java | 192 throw new RSRuntimeException("Unable to create font from asset " + path); 216 int asset = ((AssetManager.AssetInputStream) is).getAssetInt(); local 217 fontId = rs.nFontCreateFromAssetStream(name, pointSize, dpi, asset); 219 throw new RSRuntimeException("Unsupported asset stream created");
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/external/jmonkeyengine/engine/src/android/com/jme3/asset/ |
AndroidImageInfo.java | 1 package com.jme3.asset; 50 * Loads the bitmap directly from the asset info, possibly updating
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/external/jmonkeyengine/engine/src/core/com/jme3/app/ |
StatsView.java | 35 import com.jme3.asset.AssetManager;
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/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
AssetConfig.java | 33 package com.jme3.asset; 43 * <code>AssetConfig</code> loads a config file to configure the asset manager.
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AssetManager.java | 33 package com.jme3.asset; 54 * @param loader A ClassLoader that Classes in asset files can be loaded from 65 * asset files. 98 * they were registered, to locate the asset by the {@link AssetKey}. 100 * to the {@link AssetLoader} to load the asset. 110 * @see AssetLocator#locate(com.jme3.asset.AssetManager, com.jme3.asset.AssetKey) 135 * Manually locates an asset with the given {@link AssetKey}. This method 137 * The call will attempt to locate the asset by invoking the 139 * in the same way that the {@link AssetManager#loadAsset(com.jme3.asset.AssetKey) [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
MaterialDef.java | 35 import com.jme3.asset.AssetManager; 67 * @param assetManager The asset manager to use to load shaders 80 * Returns the asset key name of the asset from which this material 83 * @return Asset key name of the j3md file 90 * Set the asset key name. 92 * @param assetName the asset key name
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
ShaderKey.java | 35 import com.jme3.asset.AssetKey;
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/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
PlaceholderAssets.java | 3 import com.jme3.asset.AssetManager;
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/ |
FadeFilter.java | 34 import com.jme3.asset.AssetManager;
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RadialBlurFilter.java | 34 import com.jme3.asset.AssetManager;
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/external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/grid/ |
FractalTileLoader.java | 8 import com.jme3.asset.AssetManager;
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/external/jmonkeyengine/engine/src/test/jme3test/light/ |
TestEnvironmentMapping.java | 4 import com.jme3.asset.TextureKey;
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/external/jmonkeyengine/engine/src/test/jme3test/model/anim/ |
TestBlenderAnim.java | 38 import com.jme3.asset.BlenderKey;
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TestBlenderObjectAnim.java | 38 import com.jme3.asset.BlenderKey;
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/frameworks/rs/ |
rs.h | 29 RsFile rsaFileA3DCreateFromAsset(RsContext, void *asset);
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/ |
AbstractBlenderLoader.java | 34 import com.jme3.asset.AssetLoader;
35 import com.jme3.asset.BlenderKey.FeaturesToLoad;
36 import com.jme3.asset.BlenderKey.WorldData;
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/external/jmonkeyengine/engine/src/desktop/com/jme3/system/ |
JmeDesktopSystem.java | 36 import com.jme3.asset.AssetManager; 37 import com.jme3.asset.AssetNotFoundException; 38 import com.jme3.asset.DesktopAssetManager;
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/frameworks/base/core/jni/android/graphics/ |
Movie.cpp | 11 #include <androidfw/Asset.h> 86 android::Asset* asset = reinterpret_cast<android::Asset*>(native_asset); local 87 if (asset == NULL) return NULL; 88 SkAutoTUnref<SkStreamRewindable> stream (new android::AssetStreamAdaptor(asset,
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/frameworks/base/graphics/java/android/graphics/ |
BitmapFactory.java | 593 final int asset = ((AssetManager.AssetInputStream) is).getAssetInt(); local 594 bm = nativeDecodeAsset(asset, outPadding, opts); 696 private static native Bitmap nativeDecodeAsset(int asset, Rect padding, Options opts);
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