HomeSort by relevance Sort by last modified time
    Searched refs:asset (Results 101 - 125 of 219) sorted by null

1 2 3 45 6 7 8 9

  /external/jmonkeyengine/engine/src/test/jme3test/bullet/
TestQ3.java 36 import com.jme3.asset.plugins.HttpZipLocator;
37 import com.jme3.asset.plugins.ZipLocator;
  /external/jmonkeyengine/engine/src/test/jme3test/export/
TestAssetLinkNode.java 36 import com.jme3.asset.AssetKey;
37 import com.jme3.asset.ModelKey;
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestFog.java 36 import com.jme3.asset.plugins.HttpZipLocator;
37 import com.jme3.asset.plugins.ZipLocator;
TestMultiplesFilters.java 35 import com.jme3.asset.plugins.HttpZipLocator;
36 import com.jme3.asset.plugins.ZipLocator;
  /external/jmonkeyengine/engine/src/test/jme3test/water/
TestSceneWater.java 36 import com.jme3.asset.plugins.HttpZipLocator;
37 import com.jme3.asset.plugins.ZipLocator;
  /frameworks/base/graphics/java/android/renderscript/
FileA3D.java 225 * Creates a FileA3D object from an asset stored on disk
228 * @param mgr asset manager used to load asset
238 throw new RSRuntimeException("Unable to create a3d file from asset " + path);
300 int asset = ((AssetManager.AssetInputStream) is).getAssetInt(); local
301 fileId = rs.nFileA3DCreateFromAssetStream(asset);
303 throw new RSRuntimeException("Unsupported asset stream");
Font.java 192 throw new RSRuntimeException("Unable to create font from asset " + path);
216 int asset = ((AssetManager.AssetInputStream) is).getAssetInt(); local
217 fontId = rs.nFontCreateFromAssetStream(name, pointSize, dpi, asset);
219 throw new RSRuntimeException("Unsupported asset stream created");
  /external/jmonkeyengine/engine/src/android/com/jme3/asset/
AndroidImageInfo.java 1 package com.jme3.asset;
50 * Loads the bitmap directly from the asset info, possibly updating
  /external/jmonkeyengine/engine/src/core/com/jme3/app/
StatsView.java 35 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/core/com/jme3/asset/
AssetConfig.java 33 package com.jme3.asset;
43 * <code>AssetConfig</code> loads a config file to configure the asset manager.
AssetManager.java 33 package com.jme3.asset;
54 * @param loader A ClassLoader that Classes in asset files can be loaded from
65 * asset files.
98 * they were registered, to locate the asset by the {@link AssetKey}.
100 * to the {@link AssetLoader} to load the asset.
110 * @see AssetLocator#locate(com.jme3.asset.AssetManager, com.jme3.asset.AssetKey)
135 * Manually locates an asset with the given {@link AssetKey}. This method
137 * The call will attempt to locate the asset by invoking the
139 * in the same way that the {@link AssetManager#loadAsset(com.jme3.asset.AssetKey)
    [all...]
  /external/jmonkeyengine/engine/src/core/com/jme3/material/
MaterialDef.java 35 import com.jme3.asset.AssetManager;
67 * @param assetManager The asset manager to use to load shaders
80 * Returns the asset key name of the asset from which this material
83 * @return Asset key name of the j3md file
90 * Set the asset key name.
92 * @param assetName the asset key name
  /external/jmonkeyengine/engine/src/core/com/jme3/shader/
ShaderKey.java 35 import com.jme3.asset.AssetKey;
  /external/jmonkeyengine/engine/src/core/com/jme3/util/
PlaceholderAssets.java 3 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/core-effects/com/jme3/post/filters/
FadeFilter.java 34 import com.jme3.asset.AssetManager;
RadialBlurFilter.java 34 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/terrain/com/jme3/terrain/geomipmap/grid/
FractalTileLoader.java 8 import com.jme3.asset.AssetManager;
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestEnvironmentMapping.java 4 import com.jme3.asset.TextureKey;
  /external/jmonkeyengine/engine/src/test/jme3test/model/anim/
TestBlenderAnim.java 38 import com.jme3.asset.BlenderKey;
TestBlenderObjectAnim.java 38 import com.jme3.asset.BlenderKey;
  /frameworks/rs/
rs.h 29 RsFile rsaFileA3DCreateFromAsset(RsContext, void *asset);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/
AbstractBlenderLoader.java 34 import com.jme3.asset.AssetLoader;
35 import com.jme3.asset.BlenderKey.FeaturesToLoad;
36 import com.jme3.asset.BlenderKey.WorldData;
  /external/jmonkeyengine/engine/src/desktop/com/jme3/system/
JmeDesktopSystem.java 36 import com.jme3.asset.AssetManager;
37 import com.jme3.asset.AssetNotFoundException;
38 import com.jme3.asset.DesktopAssetManager;
  /frameworks/base/core/jni/android/graphics/
Movie.cpp 11 #include <androidfw/Asset.h>
86 android::Asset* asset = reinterpret_cast<android::Asset*>(native_asset); local
87 if (asset == NULL) return NULL;
88 SkAutoTUnref<SkStreamRewindable> stream (new android::AssetStreamAdaptor(asset,
  /frameworks/base/graphics/java/android/graphics/
BitmapFactory.java 593 final int asset = ((AssetManager.AssetInputStream) is).getAssetInt(); local
594 bm = nativeDecodeAsset(asset, outPadding, opts);
696 private static native Bitmap nativeDecodeAsset(int asset, Rect padding, Options opts);

Completed in 879 milliseconds

1 2 3 45 6 7 8 9