/prebuilts/ndk/9/platforms/android-9/arch-arm/usr/include/ |
zconf.h | 174 /* The following definitions for FAR are needed only for MSDOS mixed 175 * model programming (small or medium model with some far allocations). 178 * just define FAR to be empty. 185 # define FAR _far 187 # define FAR far 194 # define FAR _far 196 # define FAR far 219 # ifdef FAR [all...] |
/prebuilts/ndk/9/platforms/android-9/arch-mips/usr/include/ |
zconf.h | 174 /* The following definitions for FAR are needed only for MSDOS mixed 175 * model programming (small or medium model with some far allocations). 178 * just define FAR to be empty. 185 # define FAR _far 187 # define FAR far 194 # define FAR _far 196 # define FAR far 219 # ifdef FAR [all...] |
/prebuilts/ndk/9/platforms/android-9/arch-x86/usr/include/ |
zconf.h | 174 /* The following definitions for FAR are needed only for MSDOS mixed 175 * model programming (small or medium model with some far allocations). 178 * just define FAR to be empty. 185 # define FAR _far 187 # define FAR far 194 # define FAR _far 196 # define FAR far 219 # ifdef FAR [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/tests/graw/ |
shader-leak.c | 53 float near, float far) 55 float z = far; 58 float half_depth = ((float)far - (float)near) / 2.0f;
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tri-gs.c | 54 float near, float far) 56 float z = far; 59 float half_depth = ((float)far - (float)near) / 2.0f;
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tri-instanced.c | 83 float near, float far) 85 float z = far; 88 float half_depth = ((float)far - (float)near) / 2.0f;
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quad-sample.c | 63 float near, float far) 65 float z = far; 68 float half_depth = ((float)far - (float)near) / 2.0f;
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/external/mesa3d/src/gallium/tests/graw/ |
shader-leak.c | 53 float near, float far) 55 float z = far; 58 float half_depth = ((float)far - (float)near) / 2.0f;
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tri-gs.c | 54 float near, float far) 56 float z = far; 59 float half_depth = ((float)far - (float)near) / 2.0f;
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tri-instanced.c | 83 float near, float far) 85 float z = far; 88 float half_depth = ((float)far - (float)near) / 2.0f;
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quad-sample.c | 63 float near, float far) 65 float z = far; 68 float half_depth = ((float)far - (float)near) / 2.0f;
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/frameworks/base/opengl/java/android/opengl/ |
Matrix.java | 267 * @param far 271 float near, float far) { 278 if (near == far) { 279 throw new IllegalArgumentException("near == far"); 284 final float r_depth = 1.0f / (far - near); 290 final float tz = -(far + near) * r_depth; 321 * @param far 325 float near, float far) { 332 if (near == far) { 333 throw new IllegalArgumentException("near == far"); [all...] |
/frameworks/rs/ |
rsRuntime.h | 197 float bottom, float top, float near, float far); 199 float bottom, float top, float near, float far); 200 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
Matrix.cpp | 192 float near, float far) { 195 const float r_depth = 1.0f / (near - far); 200 const float C = (far + near) * r_depth; 201 const float D = 2.0f * (far * near * r_depth);
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/external/jpeg/ |
jmorecfg.h | 228 /* Here is the pseudo-keyword for declaring pointers that must be "far" 230 * by just saying "FAR *" where such a pointer is needed. In a few places 235 #define FAR far 237 #define FAR
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/external/qemu/distrib/jpeg-6b/ |
jmorecfg.h | 230 /* Here is the pseudo-keyword for declaring pointers that must be "far" 232 * by just saying "FAR *" where such a pointer is needed. In a few places 237 #define FAR far 239 #define FAR
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/external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/ |
mat4.js | 712 * @param {Number} far Far bound of the frustum 715 mat4.frustum = function (out, left, right, bottom, top, near, far) { 718 nf = 1 / (near - far); 729 out[10] = (far + near) * nf; 733 out[14] = (far * near * 2) * nf; 745 * @param {number} far Far bound of the frustum 748 mat4.perspective = function (out, fovy, aspect, near, far) { 750 nf = 1 / (near - far); [all...] |
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
FlockingScene.cpp | 107 float far = 12.0f; local 109 return Matrix::newFrustum(left, right, bottom, top, near, far); 139 const float MAIN_SCALE = 1.25f; // Scale up as the camera is far away.
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
GlowingScene.cpp | 109 float far = 12.0f; local 111 return Matrix::newFrustum(left, right, bottom, top, near, far);
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/cts/suite/cts/deviceTests/opengl/test/ |
MatrixTest.cpp | 174 float far = 8.0f; local 176 Matrix* m = Matrix::newFrustum(left, right, bottom, top, near, far);
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/external/chromium_org/third_party/zlib/ |
zconf.h | 249 /* The following definitions for FAR are needed only for MSDOS mixed 250 * model programming (small or medium model with some far allocations). 253 * just define FAR to be empty. 260 # define FAR _far 262 # define FAR far 269 # define FAR _far 271 # define FAR far 294 # ifdef FAR [all...] |
/external/openfst/src/include/fst/extensions/far/ |
compile-strings.h | 28 #include <fst/extensions/far/far.h>
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/frameworks/rs/cpu_ref/ |
rsCpuRuntimeMath.cpp | 83 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far) { 84 m->loadPerspective(fovy, aspect, near, far);
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/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/ |
zconf.h | 237 /* The following definitions for FAR are needed only for MSDOS mixed 238 * model programming (small or medium model with some far allocations). 241 * just define FAR to be empty. 248 # define FAR _far 250 # define FAR far 257 # define FAR _far 259 # define FAR far 282 # ifdef FAR [all...] |
/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/ |
zconf.h | 237 /* The following definitions for FAR are needed only for MSDOS mixed 238 * model programming (small or medium model with some far allocations). 241 * just define FAR to be empty. 248 # define FAR _far 250 # define FAR far 257 # define FAR _far 259 # define FAR far 282 # ifdef FAR [all...] |