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      1 /* Display a cleared blue window.  This demo has no dependencies on
      2  * any utility code, just the graw interface and gallium.
      3  */
      4 
      5 #include <stdio.h>
      6 #include "state_tracker/graw.h"
      7 #include "pipe/p_screen.h"
      8 #include "pipe/p_context.h"
      9 #include "pipe/p_state.h"
     10 #include "pipe/p_defines.h"
     11 
     12 #include "util/u_memory.h"      /* Offset() */
     13 #include "util/u_draw_quad.h"
     14 #include "util/u_inlines.h"
     15 
     16 enum pipe_format formats[] = {
     17    PIPE_FORMAT_R8G8B8A8_UNORM,
     18    PIPE_FORMAT_B8G8R8A8_UNORM,
     19    PIPE_FORMAT_NONE
     20 };
     21 
     22 static const int WIDTH = 300;
     23 static const int HEIGHT = 300;
     24 
     25 static struct pipe_screen *screen = NULL;
     26 static struct pipe_context *ctx = NULL;
     27 static struct pipe_surface *surf = NULL;
     28 static struct pipe_resource *tex = NULL;
     29 static void *window = NULL;
     30 
     31 struct vertex {
     32    float position[4];
     33    float color[4];
     34 };
     35 
     36 static struct vertex vertices[4] =
     37 {
     38    { { 0.0f, -0.9f, 0.0f, 1.0f },
     39      { 1.0f, 0.0f, 0.0f, 1.0f }
     40    },
     41    { { -0.9f, 0.9f, 0.0f, 1.0f },
     42      { 0.0f, 1.0f, 0.0f, 1.0f }
     43    },
     44    { { 0.9f, 0.9f, 0.0f, 1.0f },
     45      { 0.0f, 0.0f, 1.0f, 1.0f }
     46    }
     47 };
     48 
     49 
     50 
     51 
     52 static void set_viewport( float x, float y,
     53                           float width, float height,
     54                           float near, float far)
     55 {
     56    float z = far;
     57    float half_width = (float)width / 2.0f;
     58    float half_height = (float)height / 2.0f;
     59    float half_depth = ((float)far - (float)near) / 2.0f;
     60    struct pipe_viewport_state vp;
     61 
     62    vp.scale[0] = half_width;
     63    vp.scale[1] = half_height;
     64    vp.scale[2] = half_depth;
     65    vp.scale[3] = 1.0f;
     66 
     67    vp.translate[0] = half_width + x;
     68    vp.translate[1] = half_height + y;
     69    vp.translate[2] = half_depth + z;
     70    vp.translate[3] = 0.0f;
     71 
     72    ctx->set_viewport_state( ctx, &vp );
     73 }
     74 
     75 static void set_vertices( void )
     76 {
     77    struct pipe_vertex_element ve[2];
     78    struct pipe_vertex_buffer vbuf;
     79    void *handle;
     80 
     81    memset(ve, 0, sizeof ve);
     82 
     83    ve[0].src_offset = Offset(struct vertex, position);
     84    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
     85    ve[1].src_offset = Offset(struct vertex, color);
     86    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
     87 
     88    handle = ctx->create_vertex_elements_state(ctx, 2, ve);
     89    ctx->bind_vertex_elements_state(ctx, handle);
     90 
     91 
     92    vbuf.stride = sizeof( struct vertex );
     93    vbuf.buffer_offset = 0;
     94    vbuf.buffer = pipe_buffer_create_with_data(ctx,
     95                                               PIPE_BIND_VERTEX_BUFFER,
     96                                               PIPE_USAGE_STATIC,
     97                                               sizeof(vertices),
     98                                               vertices);
     99 
    100    ctx->set_vertex_buffers(ctx, 1, &vbuf);
    101 }
    102 
    103 static void set_vertex_shader( void )
    104 {
    105    void *handle;
    106    const char *text =
    107       "VERT\n"
    108       "DCL IN[0]\n"
    109       "DCL IN[1]\n"
    110       "DCL OUT[0], POSITION\n"
    111       "DCL OUT[1], COLOR\n"
    112       "  0: MOV OUT[1], IN[1]\n"
    113       "  1: MOV OUT[0], IN[0]\n"
    114       "  2: END\n";
    115 
    116    handle = graw_parse_vertex_shader(ctx, text);
    117    ctx->bind_vs_state(ctx, handle);
    118 }
    119 
    120 static void set_fragment_shader( void )
    121 {
    122    void *handle;
    123    const char *text =
    124       "FRAG\n"
    125       "DCL IN[0], COLOR, LINEAR\n"
    126       "DCL OUT[0], COLOR\n"
    127       "  0: MOV OUT[0], IN[0]\n"
    128       "  1: END\n";
    129 
    130    handle = graw_parse_fragment_shader(ctx, text);
    131    ctx->bind_fs_state(ctx, handle);
    132 }
    133 
    134 
    135 static void set_geometry_shader( void )
    136 {
    137    void *handle;
    138    const char *text =
    139       "GEOM\n"
    140       "PROPERTY GS_INPUT_PRIMITIVE TRIANGLES\n"
    141       "PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP\n"
    142       "DCL IN[][0], POSITION, CONSTANT\n"
    143       "DCL IN[][1], COLOR, CONSTANT\n"
    144       "DCL OUT[0], POSITION, CONSTANT\n"
    145       "DCL OUT[1], COLOR, CONSTANT\n"
    146       "0:MOV OUT[0], IN[0][0]\n"
    147       "1:MOV OUT[1], IN[0][1]\n"
    148       "2:EMIT\n"
    149       "3:MOV OUT[0], IN[1][0]\n"
    150       "4:MOV OUT[1], IN[0][1]\n" /* copy color from input vertex 0 */
    151       "5:EMIT\n"
    152       "6:MOV OUT[0], IN[2][0]\n"
    153       "7:MOV OUT[1], IN[2][1]\n"
    154       "8:EMIT\n"
    155       "9:ENDPRIM\n"
    156       "10:END\n";
    157 
    158    handle = graw_parse_geometry_shader(ctx, text);
    159    ctx->bind_gs_state(ctx, handle);
    160 }
    161 
    162 static void draw( void )
    163 {
    164    union pipe_color_union clear_color = { {1,0,1,1} };
    165 
    166    ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
    167    util_draw_arrays(ctx, PIPE_PRIM_TRIANGLES, 0, 3);
    168    ctx->flush(ctx, NULL);
    169 
    170    screen->flush_frontbuffer(screen, tex, 0, 0, window);
    171 }
    172 
    173 
    174 static void init( void )
    175 {
    176    struct pipe_framebuffer_state fb;
    177    struct pipe_resource templat;
    178    struct pipe_surface surf_tmpl;
    179    int i;
    180 
    181    /* It's hard to say whether window or screen should be created
    182     * first.  Different environments would prefer one or the other.
    183     *
    184     * Also, no easy way of querying supported formats if the screen
    185     * cannot be created first.
    186     */
    187    for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
    188       screen = graw_create_window_and_screen(0, 0, 300, 300,
    189                                              formats[i],
    190                                              &window);
    191       if (window && screen)
    192          break;
    193    }
    194    if (!screen || !window) {
    195       fprintf(stderr, "Unable to create window\n");
    196       exit(1);
    197    }
    198 
    199    ctx = screen->context_create(screen, NULL);
    200    if (ctx == NULL)
    201       exit(3);
    202 
    203    templat.target = PIPE_TEXTURE_2D;
    204    templat.format = formats[i];
    205    templat.width0 = WIDTH;
    206    templat.height0 = HEIGHT;
    207    templat.depth0 = 1;
    208    templat.array_size = 1;
    209    templat.last_level = 0;
    210    templat.nr_samples = 1;
    211    templat.bind = (PIPE_BIND_RENDER_TARGET |
    212                    PIPE_BIND_DISPLAY_TARGET);
    213 
    214    tex = screen->resource_create(screen,
    215                                  &templat);
    216    if (tex == NULL)
    217       exit(4);
    218 
    219    surf_tmpl.format = templat.format;
    220    surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
    221    surf_tmpl.u.tex.level = 0;
    222    surf_tmpl.u.tex.first_layer = 0;
    223    surf_tmpl.u.tex.last_layer = 0;
    224    surf = ctx->create_surface(ctx, tex, &surf_tmpl);
    225    if (surf == NULL)
    226       exit(5);
    227 
    228    memset(&fb, 0, sizeof fb);
    229    fb.nr_cbufs = 1;
    230    fb.width = WIDTH;
    231    fb.height = HEIGHT;
    232    fb.cbufs[0] = surf;
    233 
    234    ctx->set_framebuffer_state(ctx, &fb);
    235 
    236    {
    237       struct pipe_blend_state blend;
    238       void *handle;
    239       memset(&blend, 0, sizeof blend);
    240       blend.rt[0].colormask = PIPE_MASK_RGBA;
    241       handle = ctx->create_blend_state(ctx, &blend);
    242       ctx->bind_blend_state(ctx, handle);
    243    }
    244 
    245    {
    246       struct pipe_depth_stencil_alpha_state depthstencil;
    247       void *handle;
    248       memset(&depthstencil, 0, sizeof depthstencil);
    249       handle = ctx->create_depth_stencil_alpha_state(ctx, &depthstencil);
    250       ctx->bind_depth_stencil_alpha_state(ctx, handle);
    251    }
    252 
    253    {
    254       struct pipe_rasterizer_state rasterizer;
    255       void *handle;
    256       memset(&rasterizer, 0, sizeof rasterizer);
    257       rasterizer.cull_face = PIPE_FACE_NONE;
    258       rasterizer.gl_rasterization_rules = 1;
    259       rasterizer.depth_clip = 1;
    260       handle = ctx->create_rasterizer_state(ctx, &rasterizer);
    261       ctx->bind_rasterizer_state(ctx, handle);
    262    }
    263 
    264    set_viewport(0, 0, WIDTH, HEIGHT, 30, 1000);
    265    set_vertices();
    266    set_vertex_shader();
    267    set_fragment_shader();
    268    set_geometry_shader();
    269 }
    270 
    271 
    272 int main( int argc, char *argv[] )
    273 {
    274    init();
    275 
    276    graw_set_display_func( draw );
    277    graw_main_loop();
    278    return 0;
    279 }
    280