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    Searched refs:glGetActiveUniform (Results 1 - 25 of 94) sorted by null

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  /frameworks/native/opengl/tools/glgen/stubs/gles11/
glGetActiveUniform.java 1 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
3 public static native void glGetActiveUniform(
17 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
19 public static native void glGetActiveUniform(
28 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
30 public static native String glGetActiveUniform(
39 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
41 public static native String glGetActiveUniform(
glGetActiveUniform.cpp 1 /* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */
89 glGetActiveUniform(
121 /* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */
153 glGetActiveUniform(
173 /* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */
237 glGetActiveUniform(
271 /* void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) */
308 glGetActiveUniform(
  /device/generic/goldfish/opengl/system/GLESv2_enc/
gl2_ftable.h 66 {"glGetActiveUniform", (void*)glGetActiveUniform},
gl2_client_context.h 66 glGetActiveUniform_client_proc_t glGetActiveUniform;
275 virtual glGetActiveUniform_client_proc_t set_glGetActiveUniform(glGetActiveUniform_client_proc_t f) { glGetActiveUniform_client_proc_t retval = glGetActiveUniform; glGetActiveUniform = f; return retval;}
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gl2_entry.cpp 64 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
564 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
567 ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name);
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  /frameworks/native/opengl/tools/glgen/specs/gles11/
checks.spec 47 // glGetActiveUniform
GLES20.spec 57 void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 391 glGetActiveUniform(program_, i, buffer_size, NULL, &capacity, &type, &name[0]);
718 glGetActiveUniform(program_, IndexOfUniform(var), 128, NULL, &capacity, &type, name);
769 glGetActiveUniform(program_, IndexOfUniform(var), 128, NULL, &capacity, &type, name);
844 glGetActiveUniform(program_, IndexOfUniform(var), 0, NULL, &capacity, &type, NULL);
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  /frameworks/base/opengl/java/android/opengl/
GLES20.java     [all...]
  /external/chromium_org/gpu/GLES2/
gl2chromium_autogen.h 69 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform)
  /frameworks/rs/driver/
rsdShaderCache.cpp 197 glGetActiveUniform(pgm, ct, maxNameLength, &uniformList[ct]->writtenLength,
  /sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 181 glGetActiveUniform(program, i,
  /frameworks/native/opengl/libs/GLES_trace/
gltrace.proto 173 glGetActiveUniform = 147;
  /frameworks/native/opengl/libs/GLES_trace/src/
gltrace_fixup.cpp 344 if (func != GLMessage::glGetActiveAttrib && func != GLMessage::glGetActiveUniform) {
361 /* void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize,
720 case GLMessage::glGetActiveUniform:
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  /external/chromium_org/ppapi/lib/gl/include/GLES2/
gl2.h 545 #define glGetActiveUniform GLES2_GET_FUN(GetActiveUniform)
694 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
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  /sdk/emulator/opengl/host/libs/Translator/GLcommon/
GLDispatch.cpp 281 void (GL_APIENTRY *GLDispatch::glGetActiveUniform)(GLuint,GLuint,GLsizei,GLsizei*,GLint*,GLenum*,GLchar*) = NULL;
519 LOAD_GL_FUNC(glGetActiveUniform);
  /development/ndk/platforms/android-5/include/GLES2/
gl2.h 529 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
  /external/chromium_org/third_party/angle/include/GLES2/
gl2.h 529 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
  /external/chromium_org/third_party/khronos/GLES2/
gl2.h 529 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
  /external/chromium_org/third_party/mesa/src/include/GLES2/
gl2.h 529 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
  /external/mesa3d/include/GLES2/
gl2.h 529 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
ImageShader.java 199 GLES20.glGetActiveUniform(program, index, len[0], ignore, 0, size, 0, type, 0, name, 0);
  /frameworks/native/opengl/include/GLES2/
gl2.h 528 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
  /prebuilts/ndk/4/platforms/android-5/arch-arm/usr/include/GLES2/
gl2.h 528 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
  /prebuilts/ndk/4/platforms/android-5/arch-x86/usr/include/GLES2/
gl2.h 528 GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);

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